Deployable Hull-Down?

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SchildVogel
Posts: 254
Joined: 2010-07-01 16:40

Re: Deployable Hull-Down?

Post by SchildVogel »

How about:
  • Deployable with creman kit
  • Sets up just like any other asset. No over-complexity required
  • can/must be built near 1 supply crate, FOB, or Tank
  • Turret still has 360 degree turning ability
  • Tank would not be immobile, but the hulldown would. (you couldnt drive off still covered in sandbags)
  • If desired, the tank can simply reverse to get out of the position
  • Designed just like the current inf foxhole, but larger, rectangular, and much higher sandbags to dirt ratio. And with camo netting.
Some possible safeguards against trolls, noobs, and the like:
  • must be approved by commander
  • can be destroyed by commander
  • must have 1 squaddie nearby to build
nir0
Posts: 70
Joined: 2009-11-08 05:29

Re: Deployable Hull-Down?

Post by nir0 »

sry if i doubleposting someone, but personally i saw guys who used foxhole to hulldown the crow on karbala... donno how effective it was
my 5 cents for topic:
hulldown shoud be deployed and built as a common foxhole, and be a common foxhole but higher and bigger
and a little question - what an idiot will expose his back armor with entrance? i think everyone will turn their front to exit :)
SchildVogel
Posts: 254
Joined: 2010-07-01 16:40

Re: Deployable Hull-Down?

Post by SchildVogel »

Well tanks like the abrams are higher in the back, so if you turned around part of your tanks rear would be exposed over the cover. If someone tries to fire a missile slightly over you, and then lead it down to hit you on top, you'd rather have it hit the top of your front armor than the engine.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Deployable Hull-Down?

Post by Wh33lman »

The term "sitting duck" comes to mind.

Armor maps like Kashan and Quinling: Aircraft. Your easy to laze and easy to hit.

Insurgency maps with armor: Bomb cars. Easy to flank and kill.

Vehical Warfare: Maybe. You may be able to kill one or two tanks with it, but you will eventually be flanked.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Deployable Hull-Down?

Post by Rhino »

Wh33lman wrote:The term "sitting duck" comes to mind.

Armor maps like Kashan and Quinling: Aircraft. Your easy to laze and easy to hit.

Insurgency maps with armor: Bomb cars. Easy to flank and kill.

Vehical Warfare: Maybe. You may be able to kill one or two tanks with it, but you will eventually be flanked.
That's why you could have a choice to use it or not ;)
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SchildVogel
Posts: 254
Joined: 2010-07-01 16:40

Re: Deployable Hull-Down?

Post by SchildVogel »

Wh33lman wrote:The term "sitting duck" comes to mind.

Armor maps like Kashan and Quinling: Aircraft. Your easy to laze and easy to hit.

Insurgency maps with armor: Bomb cars. Easy to flank and kill.

Vehical Warfare: Maybe. You may be able to kill one or two tanks with it, but you will eventually be flanked.
Armor maps like Kashan and Qinling: people already either just hunt other armor, which generally involves sitting in ambush positions... or sit on a hill and camp. Making them easy to lase. And if you suspect you're being lased while in hulldown, you can always reverse quickly out of the position until it's clear.

Insurgency maps: Since the tank is stationary, the driver would logically be on the .50 cal to watch out for and fend off bomb cars. And being stationary doesn't add much more of a disadvantage, because it's not like you can outrun a bomb car in the first place.

Vehicle warfare: I'd think you would be in a squad, so you might for instance have 1-2 tanks hull down in an ambush position for your other 1-2 tanks to lure or fallback to.

Just a few examples.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Deployable Hull-Down?

Post by Trooper909 »

ChizNizzle wrote:EJOD Desert had those sand pits for tanks.
Yeah thay did.

Would this not promote even more camping than allready happends tho?
Thay removed seat swiching driver to gunner to stop tanks being used like pillboxes and this will have the same effect.May as well have suggested deployable field guns or somthing.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Deployable Hull-Down?

Post by Murphy »

I would have to agree with some that the cons of having a giant foxhole for a tank to park in are just to high. It will most probably stick out as much as foxholes currently do, and draw a lot of fire (even if it needs to be flanked). At best it could be used as a large foxhole/trench, but I think using terrain as cover will always be preferred by tanks wanting to stay alive on more open maps.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Deployable Hull-Down?

Post by killonsight95 »

Murphy wrote:I would have to agree with some that the cons of having a giant foxhole for a tank to park in are just to high. It will most probably stick out as much as foxholes currently do, and draw a lot of fire (even if it needs to be flanked). At best it could be used as a large foxhole/trench, but I think using terrain as cover will always be preferred by tanks wanting to stay alive on more open maps.
tbf... tanks draw a lot of fire anyways.... also for anyone said it will encourage camping, thats what tanks are used for in real life.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Deployable Hull-Down?

Post by Murphy »

Well I know if I can spot a hull down deployable as easily as I can spot a FOB/HMG it will only result in flanking and destruction of the tank. Yes tanks are great campers, but to be a successful camper you generally want to remain unseen, this will just throw a huge flag up as soon as you come into visual range.

Most of my deaths in a Tank V Tank situation are because the enemy crew knows how to use terrain to hull down and we didn't spot the top of their turret in time. All of my deaths in a Tank v Inf situation are due to the tank sticking out like a sore thumb, and the infantry spotting me early. The sandbags you guys want will just make it easier for inf to spot you and flank.

Just my 2 cents. I'm sure with TOWs, and HMGs there are enough deployable assets with bite, so do we really need to cater to tankers unwilling to use terrain?
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ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Deployable Hull-Down?

Post by ytman »

DOUBLE POST Sorry
Last edited by ytman on 2010-07-30 03:22, edited 1 time in total.
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Deployable Hull-Down?

Post by ytman »

Murphy wrote:Just my 2 cents. I'm sure with TOWs, and HMGs there are enough deployable assets with bite, so do we really need to cater to tankers unwilling to use terrain?
Most terrain isn't condusive to tank battles.

Very few positions actually offer decent hull down positions, most of the time you are completely limited in arc of firing... Ejod had it very nice.

I'm looking forward to the new INS map to bring some good desert fighting :D
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Deployable Hull-Down?

Post by Sabre_tooth_tigger »

The simplest thing might just be if the present foxhole were more slanted to a dual purpose of giving some cover to the tanks maybe enlarging it slightly or making it a bit taller.

I dont see a perfect solution is going to be possible since a real hull down might be dug out of a muddy hillside with shovels by individual soldiers. Thats just too custom
If foxholes were stackable like lego, that'd be awesome :lol:

It might be more an idea for map makers in that more skips, abandoned trucks, low and partly demolished walls could be left around city centers, these can give cover often.
People dont use whats there also, drivers should tell the gunner to pipe down a bit more often as a perfect shot often is the worst defensive position and you just cant have both that easily

Also bowl like formations can do the job, there isnt much of that available on most maps for whatever reason. I'll have to see if I can find example screenshots of 'natural' hull down cover




A Swedish tank -
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Last edited by Sabre_tooth_tigger on 2010-07-31 23:24, edited 2 times in total.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Deployable Hull-Down?

Post by Hunt3r »

How about just having sandbags covered with camo netting that would simulate putting a dozer blade on the front of a tank, then having the driver be able to deploy one that would take about 1 minute or so to build, and would cover the front and sides of the hull?
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