Show your models thread...(IMAGE HEAVY)

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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Doing some more props for unreal. Simple walk way (rendered in unreal).

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Last edited by Tim270 on 2010-08-06 18:00, edited 1 time in total.
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VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: Show your models thread...(IMAGE HEAVY)

Post by VoXiNaTiOn »

Finally getting off my backside and learning to texture. (Not my model btw, the one supplied with tut)


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Following the glock texture tutorial, will hopefully get the hang of unwrapping soon so can do it all myself, then it's just learning how to make all the different materials look real, get the hang of all the different maps and possibly fork out for a Graphics Tablet. Oh well, tally ho!
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boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Show your models thread...(IMAGE HEAVY)

Post by boilerrat »

I know the shadows don't look the best, new to renders.
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Last edited by boilerrat on 2010-08-02 15:44, edited 1 time in total.
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

It is because you are using "Shadow map" for your shadows. If you want better shadows chose "ray traced shadows", but be warned that it will take significantly longer.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Show your models thread...(IMAGE HEAVY)

Post by boilerrat »

Hey thanks Trooper.
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

About 2k(polys) so far. Aiming for about 4-5k.

http://i.imgur.com/y9lXJ.jpg
Last edited by Tim270 on 2010-08-06 18:10, edited 1 time in total.
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jimbosmith
Posts: 25
Joined: 2008-12-13 23:51

Re: Show your models thread...(IMAGE HEAVY)

Post by jimbosmith »

So i decided i would try my hand at modeling, proberly trying to model a tank was not the best way to learn.

Started like that which as you can see it pretty lol

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About 5k poly for RTS game, picked it up quick.

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Began working on a train for a competition between mates aswell

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Also tried my hand at a Low poly weapon 339 pollys

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My next project will probably be a weapon or another tank, with a bit more polys to play with
Tim270
PR:BF2 Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

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Ltn.Charles
Posts: 21
Joined: 2009-06-23 23:10

Re: Show your models thread...(IMAGE HEAVY)

Post by Ltn.Charles »

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Panzer 2 Luchs, looks like the World of Tanks one :o
jimbosmith
Posts: 25
Joined: 2008-12-13 23:51

Re: Show your models thread...(IMAGE HEAVY)

Post by jimbosmith »

Ltn.Charles wrote:Image

Panzer 2 Luchs, looks like the World of Tanks one :o
yep sure is the luchs, il take that as a compliment that you can recognize the tank lol
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: Show your models thread...(IMAGE HEAVY)

Post by H.sta »

can you post some WIP shots of it, and some wireframes?
jimbosmith
Posts: 25
Joined: 2008-12-13 23:51

Re: Show your models thread...(IMAGE HEAVY)

Post by jimbosmith »

I dont think i have that many wip shot left, as i cleaned them all up after finishing, but i do have loads of max files where i saved to try new stuff then saved after so il load some of them. Here are the ones i can find not many but the only ones that were on my Photobucket still, cleaned the rest out


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The way i work creates alot of save files, so if i make a massive mistake that cant be fixed i only need to get back 1 or 2
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AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Show your models thread...(IMAGE HEAVY)

Post by AquaticPenguin »

WIP lancaster bomber, currently working on creating the UV map. Gear, ailerons, elevators etc are rigged, and there's a really basic interior modeled. Overall tis about 7.5k triangles

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Sorry if the pics a bit big
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Show your models thread...(IMAGE HEAVY)

Post by Wakain »

thats really quite nice, I bet the guys from fh2 will be interested when it's completed
Rhino
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

AquaticPenguin wrote:WIP lancaster bomber, currently working on creating the UV map. Gear, ailerons, elevators etc are rigged, and there's a really basic interior modeled. Overall tis about 7.5k triangles

http://i38.tinypic.com/2d7sho5.png

Sorry if the pics a bit big
Sweet, one of my favourite bombers from all times :D

You will have to give it a bouncing bomb too :p
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Show your models thread...(IMAGE HEAVY)

Post by BloodBane611 »

That really is an awesome model, such efficient use of tris
[R-CON]creepin - "because on the internet 0=1"
Tim270
PR:BF2 Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Looking good, a few strange edges round the bottom of the cockpit. Nice to see people actually welding in the engines for once :p
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azreal64
Posts: 188
Joined: 2008-02-10 20:21

Re: Show your models thread...(IMAGE HEAVY)

Post by azreal64 »

AquaticPenguin wrote:WIP lancaster bomber, currently working on creating the UV map. Gear, ailerons, elevators etc are rigged, and there's a really basic interior modeled. Overall tis about 7.5k triangles

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Sorry if the pics a bit big
Nice job. Wish we had heavy bombers in FH2... :roll:
Retired Forgotten Hope 2 Developer
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Show your models thread...(IMAGE HEAVY)

Post by AquaticPenguin »

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Added a rivet texture around the canopy and guns etc. There's a lot of stretching which I need to solve, and the textures pretty bad too. Next step is getting everything onto the texture sheet :P
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Experimenting with some vegetation, sucks, but at least it was nice to learn something new.

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