Vehicles fighting infantry in buildings.

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mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Vehicles fighting infantry in buildings.

Post by mangeface »

Great point and drawing to represent your statement dtacs.

This does sound like a big engine limitation. We talk about being able to penetrate walls with SABOTs, and limit the HEATs, but be honest with responding to how many times have you shot at a OPFOR troop in a building while in a MBT and NOT killed him with that 1 shot? I for one can say I've rarely put a HEAT into a window where an Insurgent (<- for reference, Fallujah or Rameil) is plowing out rounds with his RPK or PKM and not seen him fly around in the room like a human ping pong ball. IF he didn't die, kudos to him for surviving a 120MM HEAT round.
Kim Jong ill
Posts: 166
Joined: 2009-06-07 09:36

Re: Vehicles fighting infantry in buildings.

Post by Kim Jong ill »

darkside12 wrote: I'm no military guru, but I don't think there's an armor package on a MBT in the world right now that can withstand the SABOTs the M1 shoots. And if one is carrying the armor to withstand it, it's a heavy package and it'll probably be on the front. So that means the tank would be heavy and slow.
You're right, you are no military guru and it shows quite well. 5 Minutes of research would've told you that a little tank by the name of the M1 Abrams has shown to be able to sustain front and side direct hits from friend 120mm rounds, but of course it's slow and heavy :o ops:
amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: Vehicles fighting infantry in buildings.

Post by amazing_retard »

On insurgent maps I see a lot of civis getting murdered XD Hmm nice idea makes you think twice before firing that 120mm cannon.
Vision_16
Posts: 210
Joined: 2009-05-10 13:03

Re: Vehicles fighting infantry in buildings.

Post by Vision_16 »

darkside12 wrote:I'm no military guru, but I don't think there's an armor package on a MBT in the world right now that can withstand the SABOTs the M1 shoots.
First off, I'm pretty sure about this, not 100%...I think the only tanks that could really stand a chance against a M1A2 would be the ones that are allies to the US, such as the British Challenger 2, German Leopard, French Le Clerc, and maybe idk? the Israeli Merkava.

But about the damage in buildings, I've also been quite frustrated when infantry in buildings are protected from a 120mm Heat shell that can't go through 1 and a half feet of concrete.
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DesmoLocke
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Re: Vehicles fighting infantry in buildings.

Post by DesmoLocke »

Kim Jong ill wrote:You're right, you are no military guru and it shows quite well. 5 Minutes of research would've told you that a little tank by the name of the M1 Abrams has shown to be able to sustain front and side direct hits from friend 120mm rounds, but of course it's slow and heavy :o ops:
You're kidding about it being slow right?
On the other hand, treads aren't as fast as wheels, so the maximum speed of a tank is about 65 km/h (72 for the Abrams M1). The extreme weight of vehicles of this type (60-70 tons) also limits their speed.

source: Main battle tank - Wikipedia, the free encyclopedia (I know, not the best source)
Regarding it's armor...
..the added protection from the depleted uranium armor is believed to be equivalent to 24 inches (610 mm) of RHA. The strength of the armor is estimated to be about the same as similar western, contemporary main battle tanks such as the Leopard 2. In the Persian Gulf War, Abrams tanks survived multiple hits at relatively close ranges from Iraqi Lion of Babylon tanks and ATGMs. M829A1 "Silver Bullet" APFSDS rounds from other M1A1 Abrams were unable to penetrate the front and side armor (even at close ranges) in friendly fire incidents as well as an incident in which another Abrams tried to destroy an Abrams that got stuck in mud and had to be abandoned.
Carry on.
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=(DK)=stoffen_tacticalsup
Posts: 231
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Re: Vehicles fighting infantry in buildings.

Post by =(DK)=stoffen_tacticalsup »

This thread was not meant to adress the anti-armour capabilities of tanks, please stay on topic.
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Kim Jong ill
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Joined: 2009-06-07 09:36

Re: Vehicles fighting infantry in buildings.

Post by Kim Jong ill »

DesmoLocke wrote:You're kidding about it being slow right?
Why else would I put a :o ops: there?
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Vehicles fighting infantry in buildings.

Post by mat552 »

Hehe, you're probably screwed either way with a HEAT inside a building.

If the wall's too thin, the blast punches through, showering you in bits of rebar and expanding gases.
If the wall's too thick, the blast becomes focused until the pressure can find an escape. If you happen to be between it and a window or weaker wall... There's a reason they tried to blow up Hitler inside his reinforced bunker.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


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ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Vehicles fighting infantry in buildings.

Post by ytman »

mat552 wrote:Hehe, you're probably screwed either way with a HEAT inside a building.

If the wall's too thin, the blast punches through, showering you in bits of rebar and expanding gases.
If the wall's too thick, the blast becomes focused until the pressure can find an escape. If you happen to be between it and a window or weaker wall... There's a reason they tried to blow up Hitler inside his reinforced bunker.
Yes. Don't forget simple concussion blasts. They alone can kill people inside tanks.
Turner
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Joined: 2010-01-07 01:11

Re: Vehicles fighting infantry in buildings.

Post by Turner »

darkside12 wrote:Personally, I think the tanks weapons systems are a bit unbalance, as a M1 Abrams or Challenger 2 would knock out any Soviet era tanks in 1 shot. And on some maps the OPFOR tanks could probably get the BLUFOR tanks in 1 shot since they're upgraded models. Still, I don't like that it usually takes a MINIMUM of 3 shots to kill an opposing tank. That's definately not very realistic.
War isnt about being balanced, its about having the upper hand, so its very realistic
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Thermis
Retired PR Developer
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Re: Vehicles fighting infantry in buildings.

Post by Thermis »

darkside12 wrote:Personally, I think the tanks weapons systems are a bit unbalance, as a M1 Abrams or Challenger 2 would knock out any Soviet era tanks in 1 shot. And on some maps the OPFOR tanks could probably get the BLUFOR tanks in 1 shot since they're upgraded models. Still, I don't like that it usually takes a MINIMUM of 3 shots to kill an opposing tank. That's definately not very realistic.
Turner wrote:War isnt about being balanced, its about having the upper hand, so its very realistic
PR is all about asymmetrical balance, we can't be 100% realistic. We have gameplay to think about. It's impossible to be completely authentic, but we try to get close and keep it fun at the same time.
Turner
Posts: 60
Joined: 2010-01-07 01:11

Re: Vehicles fighting infantry in buildings.

Post by Turner »

[R-MOD]Thermis wrote:PR is all about asymmetrical balance, we can't be 100% realistic. We have gameplay to think about. It's impossible to be completely authentic, but we try to get close and keep it fun at the same time.

I understand, just making a point lol
In war, there are no unwounded soldiers. - Jose Narosky
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