What has happened to PR?

Post your feedback on the current Project Reality release (including SinglePlayer).
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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: What has happened to PR?

Post by DesmoLocke »

"realistic" FPS > combat simulator
For me anyways...

PR 0.5 was the highlight for me as well. It was newly released and a clan mate suggested it to me. I love playing with friends and clan mates because of the awesome teamwork and I was looking for something similar in pub servers. I had hoped this mod was it and it definitely surpassed my expectations. It just so happens that this was right around the same time good teamplayers who used their mics became increasingly rare in most vBF2 servers. I wonder where they all went... ;)
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PR player since 0.5 (Feb 2007)

bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: What has happened to PR?

Post by bloodthirsty_viking »

the only thing i really dislike is the really points being gone, but i will survive.

My problem is i have not played much in the last 2 monthes.
and only had one good game =/

i think the admins have gotten a bit more power hungry in a way, but its their servers, we dont have to play on them.


I do wish i could go back and play .75.. or was it .7 agian.

I had the best games of my life back then...
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Haji with a Handgun
Posts: 443
Joined: 2010-05-09 06:18

Re: What has happened to PR?

Post by Haji with a Handgun »

I can't play much anymore as PR is so damn time-consuming. With work and all, I can hardly make time for it.

I think some admins are given too much power and are immature with it. On an insurgency server the other day, the admin rammed a Transport Humv into our Crow humvee and blew it up. They when we all yelled at him we got kicked.
In Game: Marxman
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: What has happened to PR?

Post by Jaymz »

Haji with a Handgun wrote:I can't play much anymore as PR is so damn time-consuming. With work and all, I can hardly make time for it.
While PR's success is greatly associated with the slower, tactical pace that our niche player base love, your point is very valid and it's important to cater to players that can't just set aside an entire evening.

We plan on lowering round times a bit in the next release. Not by a significant amount, but enough to prevent gridlock rounds from going on 3-4 hours.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: What has happened to PR?

Post by ryan d ale »

[R-DEV]Jaymz wrote:While PR's success is greatly associated with the slower, tactical pace that our niche player base love, your point is very valid and it's important to cater to players that can't just set aside an entire evening.

We plan on lowering round times a bit in the next release. Not by a significant amount, but enough to prevent gridlock rounds from going on 3-4 hours.
May I ask how this will be done?

More bleed?
Assets/Soldiers worth more tickets?
Shorter round times?
Less tickets?
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Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: What has happened to PR?

Post by Nebsif »

[R-DEV]Jaymz wrote:While PR's success is greatly associated with the slower, tactical pace that our niche player base love, your point is very valid and it's important to cater to players that can't just set aside an entire evening.

We plan on lowering round times a bit in the next release. Not by a significant amount, but enough to prevent gridlock rounds from going on 3-4 hours.
Yay! My best and most fun muttrah round ever was about 15 mins, epic US blitzkrieg.
I hate how with like 6 hrs of free time a day I can only play 4 maps at best, with one of them being Muttrah (I Love Russian forest maps).
If flags would make u bleed slowly it would help allot, on maps like Asad Khal, Barracuda etc where the attacker doesnt ever bleed and if the attacker team fails big-time the round will last for ages and it will be hell'a boring.

The faster rounds end the more maps we can play a day, like I havent played Kozelsk for ages and I darn love it, Iron Ridge too.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: What has happened to PR?

Post by Outlawz7 »

Tim270 wrote:EA put a advert for PR in the BF2 pop-up message. For the next 2 weeks or so, it was impossible to find a carrier that was not full of crashed choppers.

Not sure if it was 2008 though.

Thats from the 0.5 release, when helicopters and jets got the warm up time and new handling.

There is always a noob invasion after every release, since a lot of people see the announcements and want to check it out.

The EA announcement was made after 0.85 release in 2009, the 2008 summer was the one where we had grievers making rage videos of PR, that infamous exploit where all the players crashed off a server and you had those ghost rounds after people started rejoining and found everything everywhere, the hack where everyone got kicked out of their squads, twats making impersonations of PR community members by making similar account names, though everyone caught on that one pretty quick... was quite sad.
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: What has happened to PR?

Post by Jaymz »

ryan d ale wrote:May I ask how this will be done?

More bleed?
Assets/Soldiers worth more tickets?
Shorter round times?
Less tickets?
That will be disclosed upon release.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
SmellsOfCatPiss
Posts: 3
Joined: 2010-08-06 15:05

Re: What has happened to PR?

Post by SmellsOfCatPiss »

Slowness is what gives PR its uniqueness.
Its like chess.
If I wanted to play a counter strike clone, I would go find one of the many games out there.
Major reason why players are leaving PR is because of performance related issues. Thus not fun to play anymore.
Cpt.Kawakowitsch
Posts: 261
Joined: 2007-06-02 10:09

Re: What has happened to PR?

Post by Cpt.Kawakowitsch »

Get ARMA II OA, that's a nice game.

Some changes are good, some were bad. For me the main point to give up on PR is because all this "teamwork" stuff is a bit overdone inside this community. The answer to almost every question is...teamwork blablabla, this is taken a bit to serious for a computer game. And its kind of biased towards bluefor, but well each to his own. And server admins is also a topic. ;) Maybe PR:ARMA 2 will be great, with a bit more chilling and ingame freedom ^^.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: What has happened to PR?

Post by Tartantyco »

Cpt.Kawakowitsch wrote:For me the main point to give up on PR is because all this "teamwork" stuff is a bit overdone inside this community.
Get out.

User received a warning for useless/unhelpful post content - Jig
Last edited by Jigsaw on 2010-08-08 00:23, edited 1 time in total.
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Cpt.Kawakowitsch
Posts: 261
Joined: 2007-06-02 10:09

Re: What has happened to PR?

Post by Cpt.Kawakowitsch »

Tartantyco wrote:Get out.
That's just rude. :) But kind of proofs my point.
-=TB=-Tobakfromcuba
Posts: 526
Joined: 2007-02-25 15:06

Re: What has happened to PR?

Post by -=TB=-Tobakfromcuba »

SmellsOfCatPiss wrote:Slowness is what gives PR its uniqueness.
Its like chess.
If I wanted to play a counter strike clone, I would go find one of the many games out there.
Major reason why players are leaving PR is because of performance related issues. Thus not fun to play anymore.
huh? never heard PR loose players due to performance issue. rather i could imagine its cause BF2 engine is getting outdated by the time.
but agree its like chess. just better :D
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: What has happened to PR?

Post by Web_cole »

Cpt.Kawakowitsch wrote:For me the main point to give up on PR is because all this "teamwork" stuff is a bit overdone inside this community. The answer to almost every question is...teamwork blablabla, this is taken a bit to serious for a computer game.
You said what now? I'm sorry but just in case it had slipped your notice this is a mod about Teamwork, which most people play primarily because of... teamwork. Funny that, everyone going on about "teamwork" all the time :roll:

Also, its the core gameplay, how can it be 'taken too seriously?' If it was a platformer would you complain that people are taking the jumping too seriously, or the puzzles in a puzzle game?
Last edited by Web_cole on 2010-08-08 00:25, edited 1 time in total.
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FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: What has happened to PR?

Post by FuzzySquirrel »

.75 was more fun then .91.

.75 Had alot of teamwork and was simple.
.91 Has alot of eye candy with some stupid changes.
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: What has happened to PR?

Post by Jigsaw »

FuzzySquirrel wrote:.75 was more fun then .91.

.75 Had alot of teamwork and was simple.
.91 Has alot of eye candy with some stupid changes.
Care to elaborate?
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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: What has happened to PR?

Post by bloodthirsty_viking »

-=TB=-Tobakfromcuba wrote:huh? never heard PR loose players due to performance issue. rather i could imagine its cause BF2 engine is getting outdated by the time.
but agree its like chess. just better :D
i think the preformance issues he is talking about is the lag that lots of peaple get.. (including me :x ) in alot of maps

in parts of falluja (cant spell it) i am down to 10FPS =/
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Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: What has happened to PR?

Post by Cobhris »

bloodthirsty_viking wrote:i think the preformance issues he is talking about is the lag that lots of peaple get.. (including me :x ) in alot of maps

in parts of falluja (cant spell it) i am down to 10FPS =/
Might be time to upgrade your PC. If people don't upgrade, then PR maps can't evolve. Making bigger, better, more detailed maps ultimately requires more of the players' machines.
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FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: What has happened to PR?

Post by FuzzySquirrel »

[R-MOD]Jigsaw wrote:Care to elaborate?
No. Not really. All the stuff they've added in .8+ is nice and all, but TW in .75 was the bomb. You didn't need the fancy animations back then.

Plus the rally point removal makes skrimish games a pain in the rear to play because if you close to a cap out then you get killed you have to walk 10 minutes to get back. They might as well take skirmish out because without rally points it makes small clan matches almost unplayable. Every match my clan plays now has to have a time limit because without rallys it goes on for upto 3 hours (yea. yamalia in a 12v12 for 3 hours is disgusting).

Just seems like gameplay was generally better in .75, but no going back now I suppose.
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Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: What has happened to PR?

Post by Nebsif »

Cobhris wrote:Might be time to upgrade your PC. If people don't upgrade, then PR maps can't evolve. Making bigger, better, more detailed maps ultimately requires more of the players' machines.
No, fallujah is just messed up, 15 fps for no apparent reason, also it makes my game freeze every few mins for like 1-2 secs, annoying.
On all other maps Ive got atleast 30 fps with no freezes.
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