Hey guys Ive created a SIMRAD that when on a click a missile starts behind the player (making it look like it has been fired by a jet or any other vehicle (eg:UCAV) and comes down where is wanted. On fire an air raid siren sounds and about 6 seconds later a missile flies by and hits any target.
My question to the MODDING community is that i have to keep the simrad aimed at the target i cant click and let it hit where ive clicked I would really like it to hit where i hav clicked instead of me standing up and keeping the simrad "locked" on a target.
Any help would be appreciated.
[?] SIMRAD Missile?
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: SIMRAD Missile
Check the vBF2 attack chopper, "TV missile" code, then do the same thing except dont have a camera on the missile.
-
Meehow818
- Posts: 30
- Joined: 2010-04-15 00:31
Re: SIMRAD Missile
do u hav a piece of tweak?
i found this..........
rem ---EndComp ---
rem ---BeginComp:LPTargetComp ---
ObjectTemplate.createComponent LPTargetComp
ObjectTemplate.target.maxDistance 9999
ObjectTemplate.target.setTargetAtMaxDistance 1
ObjectTemplate.target.targetSystem TSTVGuided
ObjectTemplate.target.useCameraDirectionToTarget 1
ObjectTemplate.target.targetObjectTemplate UniqueTarget
ObjectTemplate.target.disableFireWhenActiveMissile 1
ObjectTemplate.target.disableGuidanceOnReload 0
ObjectTemplate.target.disableGuidanceOnReload 0
rem ---EndComp ---
i found this..........
rem ---EndComp ---
rem ---BeginComp:LPTargetComp ---
ObjectTemplate.createComponent LPTargetComp
ObjectTemplate.target.maxDistance 9999
ObjectTemplate.target.setTargetAtMaxDistance 1
ObjectTemplate.target.targetSystem TSTVGuided
ObjectTemplate.target.useCameraDirectionToTarget 1
ObjectTemplate.target.targetObjectTemplate UniqueTarget
ObjectTemplate.target.disableFireWhenActiveMissile 1
ObjectTemplate.target.disableGuidanceOnReload 0
ObjectTemplate.target.disableGuidanceOnReload 0
rem ---EndComp ---
-
Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: SIMRAD Missile
Try this. Sadly this method might not work for hand held weapons as I dont know if you can have a mouse enabled in a hand held weapon. Worth a try though.Meehow818 wrote:do u hav a piece of tweak?
i found this..........
rem ---EndComp ---
rem ---BeginComp:LPTargetComp ---
ObjectTemplate.createComponent LPTargetComp
ObjectTemplate.target.maxDistance 9999
ObjectTemplate.target.setTargetAtMaxDistance 1
ObjectTemplate.target.targetSystem TSTVGuided
ObjectTemplate.target.useCameraDirectionToTarget 1
ObjectTemplate.target.targetObjectTemplate UniqueTarget
ObjectTemplate.target.disableFireWhenActiveMissile 1
ObjectTemplate.target.disableGuidanceOnReload 0
ObjectTemplate.target.disableGuidanceOnReload 0
rem ---EndComp ---
add to the hud component of the weapon:
Code: Select all
ObjectTemplate.weaponHud.crosshairIcon Ingame\GeneralIcons\empty.dds
ObjectTemplate.weaponHud.crosshairIconSize 64
ObjectTemplate.weaponHud.enableMouse 1Code: Select all
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.busyUntilButtonRelease 1
rem ---EndComp ---Code: Select all
rem ---BeginComp:LPTargetComp ---
ObjectTemplate.createComponent LPTargetComp
ObjectTemplate.target.maxDistance 9999
ObjectTemplate.target.setTargetAtMaxDistance 1
ObjectTemplate.target.targetSystem TSTVGuided
ObjectTemplate.target.targetObjectTemplate UniqueTarget
ObjectTemplate.target.disableFireWhenActiveMissile 1
ObjectTemplate.target.disableGuidanceOnReload 0
rem ---EndComp ---Code: Select all
rem ---BeginComp:SeekClosestTargetComp ---
ObjectTemplate.createComponent SeekClosestTargetComp
ObjectTemplate.seek.targetType TTUnique
ObjectTemplate.seek.trackingDelay 0.01
ObjectTemplate.seek.maxAngleLock 360
ObjectTemplate.seek.maxDistLock 9999
ObjectTemplate.seek.reLockTime 0
rem ---EndComp ---Code: Select all
hudBuilder.createObjectSelectionNode {Parent Node Name} {Child Name (you choose)} 368 268 64 64
hudBuilder.setObjectSelectionNodePointerSize 64 64
hudBuilder.setNodeLogicShowVariable EQUAL GuiIndex {GUI # here}
Last edited by Sniperdog on 2010-08-08 22:35, edited 6 times in total.


Will Stahl aka "Merlin" in the Squad community
-
Meehow818
- Posts: 30
- Joined: 2010-04-15 00:31
Re: SIMRAD Missile
mine looks like this:
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm simrad
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
ObjectTemplate.cullRadiusScale 10
ObjectTemplate.modifiedByUser M.Meehow
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\laserpainter.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\simrad.tga
ObjectTemplate.weaponHud.hudName "PredatorMissile"
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altguiIndex 1
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.showClips 1
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.secondLockSound HUD_TargetLock1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.busyUntilButtonRelease 2
ObjectTemplate.fire.projectileStartPosition 500/400/-900
ObjectTemplate.fire.batchSize 1
rem ---EndComp ---
rem ---BeginComp:LPTargetComp ---
ObjectTemplate.createComponent LPTargetComp
ObjectTemplate.target.maxDistance 9999
ObjectTemplate.target.setTargetAtMaxDistance 1
ObjectTemplate.target.targetSystem TTUnique
ObjectTemplate.target.targetObjectTemplate UniqueTarget
ObjectTemplate.target.disableGuidanceOnReload 1
ObjectTemplate.target.connectionEffectOnlyWhenZoomed 1
rem ---EndComp ---
rem ---BeginComp
efaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags -1
ObjectTemplate.ammo.magSize 1
ObjectTemplate.ammo.reloadTime 18
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev .333
ObjectTemplate.deviation.subProjectileDev 0.8
ObjectTemplate.deviation.setFireDev .7 .7 .009
ObjectTemplate.deviation.setTurnDev 4 .3 .3 .1
ObjectTemplate.deviation.setSpeedDev 1 1 1 .005
ObjectTemplate.deviation.setMiscDev 20 20 .15
ObjectTemplate.deviation.devModStand 1.8
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModLie 1.0
ObjectTemplate.deviation.devModZoom .3
rem ---EndComp ---
rem ---BeginComp
efaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp
efaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp
efaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.6
ObjectTemplate.zoom.changeFovDelay 0.6
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0.09
rem ---EndComp ---
ObjectTemplate.geometry simrad
ObjectTemplate.setCollisionMesh simrad
ObjectTemplate.mapMaterial 0 Rubber 0
ObjectTemplate.mapMaterial 1 lambert1 0
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.material 38
rem -------------------------------------
ObjectTemplate.addTemplate S_simrad_Fire1P
ObjectTemplate.addTemplate S_simrad_Fire1P_Outdoor
ObjectTemplate.addTemplate S_simrad_Fire3P
ObjectTemplate.addTemplate S_simrad_BoltClick
ObjectTemplate.addTemplate S_simrad_TriggerClick
ObjectTemplate.addTemplate S_simrad_SwitchFireRate
ObjectTemplate.addTemplate S_simrad_Reload1P
ObjectTemplate.addTemplate S_simrad_Reload3P
ObjectTemplate.addTemplate S_simrad_Deploy1P
ObjectTemplate.addTemplate S_simrad_Deploy3P
ObjectTemplate.addTemplate S_simrad_Zoom
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/simrad/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/simrad/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate at_predator
ObjectTemplate.keepProjectiles 15
ObjectTemplate.velocity 60
ObjectTemplate.itemIndex 7
ObjectTemplate.delayToUse 1.5
ObjectTemplate.create GenericProjectile simrad_Projectile
ObjectTemplate.modifiedByUser M.Meehow
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:StickyCollisionComp ---
ObjectTemplate.createComponent StickyCollisionComp
ObjectTemplate.collision.bouncing 1
ObjectTemplate.collision.maxStickAngle 360
ObjectTemplate.collision.stickToStaticObjects 1
ObjectTemplate.collision.stickToVehicles 1
ObjectTemplate.collision.stickToTerrain 1
rem ---EndComp ---
rem ---BeginComp
efaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp
efaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.drag 0
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 0
rem -------------------------------------
ObjectTemplate.addTemplate S_simrad_Projectile_Looping
ObjectTemplate.addTemplate LaserTarget_simrad
ObjectTemplate.addTemplate S_AirRaid_SIMRAD
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/30/0/0
ObjectTemplate.material 0
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.damage 0
ObjectTemplate.activeSafe Sound S_simrad_Fire1P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Fire3P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_BoltClick
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_TriggerClick
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_SwitchFireRate
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Reload1P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Reload3P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Deploy1P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.21
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_simrad_Deploy3P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.21
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2
ObjectTemplate.activeSafe Sound S_simrad_Zoom
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Projectile_Looping
ObjectTemplate.modifiedByUser "dbzao"
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm simrad
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
ObjectTemplate.cullRadiusScale 10
ObjectTemplate.modifiedByUser M.Meehow
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\laserpainter.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\simrad.tga
ObjectTemplate.weaponHud.hudName "PredatorMissile"
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altguiIndex 1
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.showClips 1
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.secondLockSound HUD_TargetLock1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.busyUntilButtonRelease 2
ObjectTemplate.fire.projectileStartPosition 500/400/-900
ObjectTemplate.fire.batchSize 1
rem ---EndComp ---
rem ---BeginComp:LPTargetComp ---
ObjectTemplate.createComponent LPTargetComp
ObjectTemplate.target.maxDistance 9999
ObjectTemplate.target.setTargetAtMaxDistance 1
ObjectTemplate.target.targetSystem TTUnique
ObjectTemplate.target.targetObjectTemplate UniqueTarget
ObjectTemplate.target.disableGuidanceOnReload 1
ObjectTemplate.target.connectionEffectOnlyWhenZoomed 1
rem ---EndComp ---
rem ---BeginComp
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags -1
ObjectTemplate.ammo.magSize 1
ObjectTemplate.ammo.reloadTime 18
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev .333
ObjectTemplate.deviation.subProjectileDev 0.8
ObjectTemplate.deviation.setFireDev .7 .7 .009
ObjectTemplate.deviation.setTurnDev 4 .3 .3 .1
ObjectTemplate.deviation.setSpeedDev 1 1 1 .005
ObjectTemplate.deviation.setMiscDev 20 20 .15
ObjectTemplate.deviation.devModStand 1.8
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModLie 1.0
ObjectTemplate.deviation.devModZoom .3
rem ---EndComp ---
rem ---BeginComp
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.6
ObjectTemplate.zoom.changeFovDelay 0.6
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0.09
rem ---EndComp ---
ObjectTemplate.geometry simrad
ObjectTemplate.setCollisionMesh simrad
ObjectTemplate.mapMaterial 0 Rubber 0
ObjectTemplate.mapMaterial 1 lambert1 0
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.material 38
rem -------------------------------------
ObjectTemplate.addTemplate S_simrad_Fire1P
ObjectTemplate.addTemplate S_simrad_Fire1P_Outdoor
ObjectTemplate.addTemplate S_simrad_Fire3P
ObjectTemplate.addTemplate S_simrad_BoltClick
ObjectTemplate.addTemplate S_simrad_TriggerClick
ObjectTemplate.addTemplate S_simrad_SwitchFireRate
ObjectTemplate.addTemplate S_simrad_Reload1P
ObjectTemplate.addTemplate S_simrad_Reload3P
ObjectTemplate.addTemplate S_simrad_Deploy1P
ObjectTemplate.addTemplate S_simrad_Deploy3P
ObjectTemplate.addTemplate S_simrad_Zoom
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/simrad/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/simrad/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate at_predator
ObjectTemplate.keepProjectiles 15
ObjectTemplate.velocity 60
ObjectTemplate.itemIndex 7
ObjectTemplate.delayToUse 1.5
ObjectTemplate.create GenericProjectile simrad_Projectile
ObjectTemplate.modifiedByUser M.Meehow
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:StickyCollisionComp ---
ObjectTemplate.createComponent StickyCollisionComp
ObjectTemplate.collision.bouncing 1
ObjectTemplate.collision.maxStickAngle 360
ObjectTemplate.collision.stickToStaticObjects 1
ObjectTemplate.collision.stickToVehicles 1
ObjectTemplate.collision.stickToTerrain 1
rem ---EndComp ---
rem ---BeginComp
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.drag 0
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 0
rem -------------------------------------
ObjectTemplate.addTemplate S_simrad_Projectile_Looping
ObjectTemplate.addTemplate LaserTarget_simrad
ObjectTemplate.addTemplate S_AirRaid_SIMRAD
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/30/0/0
ObjectTemplate.material 0
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.damage 0
ObjectTemplate.activeSafe Sound S_simrad_Fire1P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Fire3P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_BoltClick
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_TriggerClick
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_SwitchFireRate
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Reload1P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Reload3P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Deploy1P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.21
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_simrad_Deploy3P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.21
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2
ObjectTemplate.activeSafe Sound S_simrad_Zoom
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Projectile_Looping
ObjectTemplate.modifiedByUser "dbzao"
-
Meehow818
- Posts: 30
- Joined: 2010-04-15 00:31
Re: SIMRAD Missile
Is it possible to get hold of ObjectTemplate. Commands? and what they mean cause i think it would be much easier if there was a guide or something like that
-
Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: SIMRAD Missile
1. Try adding in the component parts I listedMeehow818 wrote:Is it possible to get hold of ObjectTemplate. Commands? and what they mean cause i think it would be much easier if there was a guide or something like that
2. When you chance the simrad projectile as you have it above you are not changing anything.
Code: Select all
ObjectTemplate.projectileTemplate at_predatorI would suggest setting the projectile the weapon shoots back to "simrad_Projectile" and then copying all the code from the at_pedator (which can be found in weapons_server.zip\weapons\armament\missiles), pasting it manually into the simrad_Projectile code you listed above and working from there.
The above code I gave you in my first reply should have all the stuff you need to add on top of the base at_predator code to make it work. (That is if enabling the mouse works on handheld weapons at all)
Generally if you are trying to make something new with coding there are no "guides" persay. Most just learn by doing or reading threads on the bfeditor forums (where other people needed help making stuff) which can help you understand bf2 coding.
ps try to put code in the code brackets. If you repost/edit the above into a code bracket I'll edit it to something that should hopefully work.
Last edited by Sniperdog on 2010-08-09 10:13, edited 1 time in total.


Will Stahl aka "Merlin" in the Squad community
-
Meehow818
- Posts: 30
- Joined: 2010-04-15 00:31
Re: SIMRAD Missile
By the way is it possible to delay rem ---BeginComp
ostProcess --- for TV
ObjectTemplate.postProcess.Delay (or something like that?)
For example:rem ---EndComp ---
rem ---BeginCompostProcess ---
ObjectTemplate.createComponent PostProcess
ObjectTemplate.postProcess.tvInterference 0.04
rem ---EndComp ---
ObjectTemplate.postProcess.Delay (or something like that?)

