re Enemy kit stealing

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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danger01
Posts: 71
Joined: 2008-01-08 18:20

re Enemy kit stealing

Post by danger01 »

ok, how about when you die, your kit dies with you,( like with a 2 or 3 second linger time for kits after death)
This would solve a couple of issues in one go.

1,would stop the kit stealing issue of enemy uniforms.
2,would stop people using dead officer kits for medipacks encouraging the need to stay alive and medics doing their job
3,would stop single squads having, for example, 3 or 4 AR kits, etc.
4,would stop people crying over others stealing their precious sniper kits
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: re Enemy kit stealing

Post by killonsight95 »

not realistic because your body stays there for 5 mins so does your kits though, however if this were for Taliban i say reduce their kit time down to 3 or 4 because ina city a kid would probs run up pick up your RPG and give it someone who isn't.
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danger01
Posts: 71
Joined: 2008-01-08 18:20

Re: re Enemy kit stealing

Post by danger01 »

your body stays for 5 mins if wounded so medics have more time to revive, what i suggest is after "death", and, which i forgot to add, if hitting give up. which would also give medics better chance of locating revivals.

As for not realistic, bluefor would not take an AK over their superior weapons and don the rag instead of the helmet.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: re Enemy kit stealing

Post by Bringerof_D »

danger01 wrote:your body stays for 5 mins if wounded so medics have more time to revive, what i suggest is after "death", and, which i forgot to add, if hitting give up. which would also give medics better chance of locating revivals.

As for not realistic, bluefor would not take an AK over their superior weapons and don the rag instead of the helmet.
when you get "wounded" or "dead" the kit is dropped and no longer linked with the player, as far as i know thats hardcoded into the BF2 engine. so the kit doesnt know whether you are wounded or dead. it's the same reason why if you get wounded over a pile of other dead guys and get revived, you might get revived with the wrong kit in your hand.

also IIRC this is a resuggestion
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Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: re Enemy kit stealing

Post by Himalde »

The biggest problem imo is when taliban or insurgents "only" have blufor kits after the first contact. It's just makes it so unrealistic.

Also the best way to stop this is to instant kill anyone picking up any enemy kit. This way the kit can remain on the ground for a long time.
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Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: re Enemy kit stealing

Post by Hotrod525 »

Himalde wrote:The biggest problem imo is when taliban or insurgents "only" have blufor kits after the first contact. It's just makes it so unrealistic.

Also the best way to stop this is to instant kill anyone picking up any enemy kit. This way the kit can remain on the ground for a long time.

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Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: re Enemy kit stealing

Post by Ford_Jam »

None of the things you have listed are actual issues :\
Never had a problem with Ins taking blufor kits. It's very easy to tell the different between friend or foe, regardless of their kit
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: re Enemy kit stealing

Post by DankE_SPB »

Kits stay for long time to prevent other exploits worse than what you've listed.
This might be tweaked in future, but for now it will stay how it is.
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