PR:ARMA 2 - Highlights Reel #2 (Part 1)

Project Reality announcements and development highlights.
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

PR:ARMA 2 - Highlights Reel #2 (Part 1)

Post by UK_Force »

Welcome to the first of what will be a number of PR:ArmA2 Highlight Reels over the next week or so.
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Apologies for keeping the community waiting a long time for this second installment. Things have been pretty hectic with the team, as you will see. As a thank you for your patience, we will be releasing a bumper number of Highlight Reels over the next 7-10 days, to show you all that the team is still beavering away at PR:ArmA2.

Since our last update, the team have been concentrating and testing on our main focus - its dynamic gameplay for PvP. During this time we have lost a few members of our team due to personal reasons, and we all wish them luck in the future. The PR door is always open to them, as they know. We have had to shuffle around some of our work load, and some of our intial concepts are currently on hold for future releases.


- Important Engine news

With the recent release of Operation Arrowhead and its good reviews, we have now had the chance as a team to evaluate it. We have come to the conclusion during the evaluation that this is the preferred engine and environment to be used. As such, we wish to officially announce that PR:ArmA2 will require Combined Operations in the future.

Combined Operations means: Both ArmA2 & OA as 'separate' installs or Combined Operations bought as one package.


- Current Ongoing Work

As we initially mentioned, our main focus is on gameplay with a minimal British Faction. The reason for this being we need to take everything one step at a time, to ensure our gameplay is sound. This element alone is what PR is best known for. Testing so far has proven a lot of concepts, and we now have testers reporting back that it now "feels like PR", which is exactly what we are aiming for. Although not 100% complete, and some still only concepts here are our possible current game modes:

- AAS
- Attack & Defend - (one directional AAS/front-line flow)
- Command & Control
- Skirmish
- Insurgency

We'll be showcasing more in the future about gameplay with a dedicated Highlights Reel concentrating on this one subject at a later date, this will answer all your gameplay questions we hope. A selection of screenshots are shown below of our most recent work with the OA engine.
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- Become a PR Developer or Contributor

The Project Reality Team are still actively recruiting talent! If you would like to be a part of an established development team, with some experienced developers and many more contributors, or you have a skillset within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email [R-DEV]UK_Force. Whatever your skill, let us know. We are always recruiting.



That's it for now, but we'll be showcasing some more exciting assets and gameplay elements in a few days. Watch this space!


- The Project Reality Team
Last edited by 2Slick4U on 2011-07-14 04:04, edited 2 times in total.
TheAssProtectors.Nr1
Posts: 124
Joined: 2009-09-05 20:26

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by TheAssProtectors.Nr1 »

Darn. I wish my PC could handle this game. Looks great! Good job!
Why do something today, when you can not do it tomorrow
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Excavus »

I like how unexciting those screenshots look. I guess I'm going to have to skip on PR:Arma2 now because I won't buy Operation Arrowhead.
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Spartan0189 »

Hot.

/me tries to invest money for ArmA2, OA, and a new computer
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by gazzthompson »

Excavus wrote:I like how unexciting those screenshots look. I guess I'm going to have to skip on PR:Arma2 now because I won't buy Operation Arrowhead.
lulwut? your loss.
Jeepo
Retired PR Developer
Posts: 369
Joined: 2009-01-09 16:25

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Jeepo »

+1 to the ArmA2PR DEV's!
R-MOD Jeepo
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by dtacs »

Excavus wrote:I like how unexciting those screenshots look. I guess I'm going to have to skip on PR:Arma2 now because I won't buy Operation Arrowhead.
Same, just not worth my money when theres other things I'd rather buy.
Makikou
Posts: 90
Joined: 2010-04-11 09:43

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Makikou »

Gief meeeeeeee now! I want to play :3
UKrealplayER666
Posts: 551
Joined: 2009-02-22 16:33

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by UKrealplayER666 »

Operation Arrowhead is 10x better then ArmA2, and the reason your gonna need Combined arms... well considering ArmA 2 has Russian units... think about it. Its well worth the money, its like a whole new game, and when you combine them both its just mind blowing the amount of content you get.
It's been a while, old friends
kju
Posts: 41
Joined: 2010-03-12 18:25

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by kju »

OA = 30€; CO = 40€ at Sprocket.
You can either one way more cheap elsewhere.

Good looking update!
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by psychickactivity »

Good .... very good .Wait this..
[img]psychickactivity[/img]
HardcoreCook
Posts: 1554
Joined: 2009-08-03 12:53

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by HardcoreCook »

WOW THANKS DEVS!!! :D
Finally an update.
And DAEM SON, it looks good!
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Heskey »

Looking great guys can't wait to see the first public version for play.
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Rezza »

Looking forward to Part 2 next Friday!
Draakon wrote:Erm, why Compined Operations? Why not just OA? Or is there something interesting in original Arma 2 that this mod requires?
When was the first ArmA 2 : PR trailer released was there Arrowhead back then what do you think they build the mod on before Operation Arrowhead?
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dunadan
Posts: 88
Joined: 2010-03-27 17:55

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by dunadan »

Looks great, would have been better to base the mod on OA "which has greater quality stuff and more Afghanistant related content" only though. Now not only those who bought A2 prematurely for PR will be mad but also those who bought none. :o ops:

Feels good to have both already, can't wait !! :razz:
Makikou
Posts: 90
Joined: 2010-04-11 09:43

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Makikou »

Why they should be mad since it requires both Arma 2 and Operation Arrowhead?
dunadan
Posts: 88
Joined: 2010-03-27 17:55

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by dunadan »

Because Combined Operations is a 24 pack of beer more expensive than OA alone. :40_swig:
Makikou
Posts: 90
Joined: 2010-04-11 09:43

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Makikou »

dunadan wrote:Because Combined Operations is a 24 pack of beer more expensive than OA alone. :40_swig:
Sell the Arma 2 and get beer AND Combined Ops? :P
Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Welshboy »

Remember that Arma 2 comes with 2 other maps that PRA2 can use as well along with the loads of other models/units.
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