Ok, We can almost consolidate most suggestions to a " Points vs kills" debate. So I'd like to elaborate and advocate for the simple idea of kicking the player with the worst KD.WelshManDan wrote:I completely disagree.
Sometimes a player who cant shoot properly, yet is a better team player overall (teamwork, capturing points, destroying caches) who is a medic, would get switched due to dying and the team would then lose him.
I think it should be based on Individual player points, not KD.
E.g a player with a score of like 25 points, with 12 kills and 3 deaths, should get switched rather than a player with 600 points, and a KD of 3 kills and 12 deaths,
So keeping on track of the idea that we are trying to eradicate the "kick the longest playing player" rule, we don't want the guy who is doing something positive for the team to be kicked out of a server. Now in terms of who gets more points in a round, look at who the roles are- firebase builders, APC drivers/ gunners.
Now put two squads in the same team against eachother who are adjacent to eachothers location. Who are we going to kick? The squad with 10 kills 40 deaths but 2000 points or the squad with 20 kills 5 deaths with 1500 points? No matter how many firebases you get, its not going to end the round if you dont capture all of the enemies flag and kicking the squad with less points justs further allows people to think that dying in a realistic game such as PR is ok as long as you get a very mundane objective done.
So now break down the squads into individual players; you can see that by kicking a player with just less points you might - kick a player who just joined a server - or kick a player who has been with his squad but didn't get the magical bonus of building a firebase. Now a "not such a very good player" in any given server who has been playing for 30 mins and has a KD of 2-7 should be kicked vs the guy who has been playing for 30 mins but just never build a firebase yet.
Also, I'm sure any frequent volunteer medics would agree that its not too impossible to keep an at least neutral KD ratio as well.
Now lets say we are trying to balance a team after around has ended. A full squad leaves one team but the other team stays. We have a 32 vs 26. Again if we can switch or kick the player who has the worst KD at the end of the round, we dont have to worry about players who have just joined. D:

