Give the rpg kit a pistol

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Epipen
Posts: 74
Joined: 2010-06-30 05:29

Give the rpg kit a pistol

Post by Epipen »

I've searched and i didn't found this suggestion, if it is a re-suggestion i'm sorry...

i think that the rpg kit needs a self defence weapon instead of using a rpg against a nearby enemy... and it takes some time aiming like 3 or 4 seconds, and most of the time it kills the insurgent who fired the rpg...

what you guys think about it? :|
Foxxy
Posts: 349
Joined: 2010-04-27 00:47

Re: Give the rpg kit a pistol

Post by Foxxy »

Get someone behind you with a AK and if you see a enemy soldier just run around the corner and BAM! your friend lights the guy up.


*Repeat if needed*

but rly the insurgents dont have access the much weaponry plus i can see this thread getting locked
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Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Give the rpg kit a pistol

Post by Qaiex »

The RPG kit is supposed to be played like an asset more than a kit. One squadmember gives up his kit and becomes defenseless against infantry but gains offensive capabilities against armour instead.

The RPG guy already has rocks, which if you hit with them are surprisingly effective in CQC.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Give the rpg kit a pistol

Post by badmojo420 »

Give him a pistol.

The SA7 kit got one last update and it's hardly a lone wolf kit now. More like a run and hide in a corner when you see enemy and nobody's around to save you. You have to remember who they're fighting against. 1 insurgent with a pistol shouldn't do much against a squad of Americans.
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Give the rpg kit a pistol

Post by mangeface »

I'd rather see the pilot kit get a pistol. But pistol's seem really worthless in the game, as most of the factions have body armor and unless you get a headshot, it takes quite a few rounds to kill an enemy.
Epipen
Posts: 74
Joined: 2010-06-30 05:29

Re: Give the rpg kit a pistol

Post by Epipen »

qaiex wrote:The RPG kit is supposed to be played like an asset more than a kit. One squadmember gives up his kit and becomes defenseless against infantry but gains offensive capabilities against armour instead.

The RPG guy already has rocks, which if you hit with them are surprisingly effective in CQC.
a insurgent using rocks against soldiers armed with assault rifles? is that a joke? how many times you killed a blufor soldier with a rock? once i killed a pilot, and it took about 2 minutes chasing him and i had to throw about 50 rocks...

a rock isn't a self defence weapon...And we can't always have a insurgent escorting us...

"insurgents dont have access the much weaponry"

they have many weapons caches with pkm's rpk's rpg's... they have bombcars bombtrucks, ammo cars, .50 cars, anti air guns at their mainbase... why they wouldn't have access to pistols?

And pistols are very effective in cqc when you know how to use it...
Winstonkalkaros
Posts: 190
Joined: 2010-03-25 17:29

Re: Give the rpg kit a pistol

Post by Winstonkalkaros »

I agree with the pistol idea, insurgents should have possibilty for civilian weapons. like pistol.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: Give the rpg kit a pistol

Post by Bob_Marley »

The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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