Mortars with V0.92 !

General discussion of the Project Reality: BF2 modification.
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: Mortars with V0.92 !

Post by Sniperdog »

As Danke said, this vid is now slightly outdated so try not to get too much out of it but I'm glad to see people getting excited for the next release. :)

Maybe a PR Forum Alert Level increase on the horizon...
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Moonlight
Posts: 211
Joined: 2009-07-04 20:05

Re: Mortars with V0.92 !

Post by Moonlight »

[R-DEV]Sniperdog wrote: Maybe a PR Forum Alert Level increase on the horizon...
Is it BTW already?
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Mortars with V0.92 !

Post by Trooper909 »

Looks cool but one major flaw.By the time you have done all that **** the target will be long gone looks long winded and dull to use tbh.Could be a good thing balence wise though who knows.

Why not make it like FH:2 a system that works perfectly IMO.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Mortars with V0.92 !

Post by bosco_ »

Trooper909 wrote:Looks cool but one major flaw.By the time you have done all that **** the target will be long gone looks long winded and dull to use tbh.

Why not make it like FH:2 a system that works perfectly IMO.
Yeah, because in real life you don't need a spotter either and you always have a magic floating camera in the air watching the target...

Not to forget fire missions come in instantly.

:-|
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Mortars with V0.92 !

Post by Rudd »

Why not make it like FH:2 a system that works perfectly IMO.
because its not as realistic

because this is more balanced

because this requires more teamwork

because its not hard once you've done it a couple of times
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Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Mortars with V0.92 !

Post by Trooper909 »

Fair enough
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Mortars with V0.92 !

Post by Web_cole »

Trooper909 wrote:Looks cool but one major flaw.By the time you have done all that **** the target will be long gone looks long winded and dull to use tbh.Could be a good thing balence wise though who knows.
I'd say its about right. It looks like a very powerful weapon, it should be hard to use effectively. And I reckon you could still hit moving (infantry) targets, with a lot of skill, co-ordination, and luck!

It certainly completely changes the dynamics of the battlefield. I mean, imagine for instance how effective this thing would be on Qwai, once you've pushed them back to the last flag(or even before that, considering Qwai more often than not becomes a stalemate). This is just too epic :D
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Mortars with V0.92 !

Post by Tim270 »

Question.

Will the mortars hurt caches or only hurt people, not the cache?
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Matrox
Retired PR Developer
Posts: 2104
Joined: 2006-04-27 21:13

Re: Mortars with V0.92 !

Post by Matrox »

This video isn't finalised as Sniperdog is still slaving away at getting some changes in. Closing thread and removing link.

P.s that awful song wasn't mine, it was removed and they put a generic one in.

P.P.S Dont put my youtube videos on the website. If I want them on there, ill put a link on there. Video is now private as a result of this.
Last edited by Matrox on 2010-08-14 14:17, edited 2 times in total.
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