I searched for "repair station" and "chopper repair" and I didn't come up with anything, must say I'm surprised.
Ok so, sometimes, deep into enemy territory, you can't get a repair station. Birds can fly dangerously to drop supply crates to needed soldiers, but that tracked vehicle is history. Or perhaps that shot-down bird is about to blow up.
Why? A truck might be too slow, or not have the ability to dodge checkpoints along the road. A chopper can fly in quick and fly out fast - of course there are its downsides, but the fact that it is faster could save the crew's and the vehicle's life. I've been there, where just a few seconds difference could have saved my downed chopper.
To prevent exploits (ex. Chopper gets shot down and drops repair station next to him to self-repair), perhaps we could make a "savage" chopper -- a 6-seater chopper that can drop repair stations. It would have 1 pilot, 2 gunners (machine guns on the sides) and 3 empty seats (or 2 if you have a co-pilot) to extract, for example, crewman from an APC which got blown up, and instead of calling an egg-shell to rescue them, they call in an egg-shell with guns so they have at least SOME protection against, lets say, infantry and light vehicles (supposing we are talking about a huey here in an insurgency map or Muttrah or other city maps). In US Army maps like Kashan, I think the BH should be able to drop it...
To make these dropable from a savage chopper is easy - you simply don't give them supply crates to prevent super-vesatile choppers.
If you want to make it so transport choppers can drop them (which I don't think is the best option... I find that another kind of chopper - a unrespawnable one - could be better?), just make so the left-click drops the repair station (or make it "weapon selective").
SAVAGE CHOPPER vs TRANSPORT CHOPPER
So, should we have a savage chopper or a transport chopper with repair stations?
Savage Chopper
Pros: -equiped with MGs agains light vehicles and infantry surrounding the downed vehicle.
-more valuable to the team
-more rewarding to shoot down (if you are enemy)
-prevents super-chopper for game balance
Cons: -one, three (gunners) or four (co-pilot) less soldiers in the front
-perhaps too valuable to be risked?
Transport Chopper
Pros: -widely available
-versatile (drop repair stations, drop supply crates and transports troops)
-easy to be done (just simple coding to add the repair station to its "gun rack"?)
Cons: -supper-chopper, extremely versatile and widely available could unbalance gameplay, due to the fact that it could do everything
-unprotected, is an egg-shell against even a lone rifleman
-could create exploitable situations where a chopper gets shot down, but not blown up, and repairs itself
Or perhaps just make so some hueys and trans choppers have repair stations instead of crates, with all the seats available and no guns? Just needs to be marked! (Perhaps "savage" written on its tail?)
What do you guys think? I believe it could work great in maps like Muttrah City and Operation Archer, if we cannot hoist the vehicles to safety (that's hardcoded, right?)
Also one minor suggestion, but I don't know if it is a resuggestion. Could we make so the combat engineer's wrench can repair a vehicle to the point where it isn't tracked anymore (if he ever got tracked in the first place), so he can RTB back to base but is still very vulnerable to weak explosives?
Make choppers able to drop repair stations
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goguapsy
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calstifer
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Re: Make choppers able to drop repair stations
I think that the transport chopper being able to drop repair stations would be a good idea. Repairs arnt normally able to be carried out because the logie isnt able to get past checkpoints. Plus, by the time it gets there normally the vech has been hunted down, so a quicker but more dangerous altrunative would be great.
Sheep, seriously its all about the sheep.
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Eddiereyes909
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Re: Make choppers able to drop repair stations
Would a chopper be able to carry the significant supplies needed for repairs?
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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xI DIaboLoS Ix
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Re: Make choppers able to drop repair stations
A chinook can carry almost anything[R-MOD]Eddiereyes909 wrote:Would a chopper be able to carry the significant supplies needed for repairs?
But other choppers like LB's and Lynxes My guess no. DEdicated Transport choppers like Black Hawks, Hueys or "COWS" which the mec Have i guess not as they'd be carrying other equipment like fast ropes... (yes I went there).
Talking about Helicopters... What ever happened to the merlin? is that on any of the maps anymore?
I dont agree with this suggestion. For two reasons...
Its unrealistic.
Why? Becuase Choppers Dont carry repair equipment to the field... Ever... in RL. They do however extract wrecks/damaged vehicles.
It would look very odd to have a Helo fly over a tracked apc and have a repair station appear next to it and drop to the ground...
The suggestion imo is just to make things easier for you to get repairs out in the field... nothing more nothing less.
It wouldn't add any realism or benefits to the game other then making it easier to repair vehicles quickly in the field.
DIabolos
Last edited by xI DIaboLoS Ix on 2010-08-15 05:37, edited 1 time in total.
A soldier isn't as strong as his weapon, a weapon is as strong as the soldier.
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Imchicken1
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Re: Make choppers able to drop repair stations
If it does have enough room, maybe for exploit/balance issues have these:[R-MOD]Eddiereyes909 wrote:Would a chopper be able to carry the significant supplies needed for repairs?
.. Repair station dissapears if chopper gets to far away from it (simulates a repair team dropping in and leaving)
.. The chopper dropped repair stations can't repair choppers (so that choppers cant repair themselves once shot down)
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Indistinct0
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Re: Make choppers able to drop repair stations
I think checkpoints/repair stations/ammo depots whatever would be better as an asset that could be set up that needed 2 supply crates, that a SL set up.
The fact that a special unrealistic helicopter would have to be made for this it makes it already starting downhill (Except for the Chinook that could carry most if not all of the stuff required to make a shabby repair station/ammo depot/whatever.
The fact that a special unrealistic helicopter would have to be made for this it makes it already starting downhill (Except for the Chinook that could carry most if not all of the stuff required to make a shabby repair station/ammo depot/whatever.
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Excavus
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Re: Make choppers able to drop repair stations
Would a chopper like the Lynx be able to carry a big *** crate needed for buildings?[R-MOD]Eddiereyes909 wrote:Would a chopper be able to carry the significant supplies needed for repairs?
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PatrickLA_CA
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Re: Make choppers able to drop repair stations
Well he isnt talking about the lynx, he is talking about blackhawks, hueys, chinook and stuff, and IRL black hawk can lift a humvee, so I think couple of wrenches and some welding machines wouldnt be so heavy for it, but then again, if he has repair stations, he shouldnt be able to transport infantry
In-game: Cobra-PR
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DankE_SPB
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Re: Make choppers able to drop repair stations
Locked for resuggestion.
https://www.realitymod.com/forum/f18-pr ... tions.html
As for chances of it being ingame - next to 0. See Rhino's comments in linked thread.
https://www.realitymod.com/forum/f18-pr ... tions.html
As for chances of it being ingame - next to 0. See Rhino's comments in linked thread.
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?



