Log Truck suggest :P

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Log Truck suggest :P

Post by Hotrod525 »

hi every one, with the 0.92 coming soon ( actualy every day is a day closer to it :P ) and with all the thing they add to log truck, im here to suggest to add one more thing on it, Vehicle resupply, kinda like a supply crate but rather than be the one used for INF, the second one will be for vehicle only, so using the ammo box from the repair station with a couple of 30mm round on the package to distinguish it from the INF one. Also to avoid abuse ( like 2 inf + 2 veh crates ) i suggest to got ammo linked :P Veh crate will obviously not been usable to build FOB etc. Cause actualy there is no way to resupply fightin vehicle ( not armoured only ALL the F.V. ) in the field they have to go back to main every time. Will increase teamwork, and increase fightability of many vehicle. ;)

So basicly the log truck slot will be :

1 - Nothing
2 - INF supply crate
3 - VEH supply crate
4 - Bridge
5 - REPAIR

Comments ?
Image
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Log Truck suggest :P

Post by maarit »

it would be better that squadleader can deploy supplydepot to the vehicle and it should be linked to the amount of crates what is in near of fob.

quote from my old thread:


there should also be fobs with different strenght.
1 crate fob should deliver maybe 20 soldiers.
2 crate fob should deliver maybe 25 soldiers with HMG and AA.
3 crate fob should deliver maybe 30 soldiers with HMG and AA
4 crate fob should deliver maybe 35 soldiers with HMG and AA and TOW.

so just add there 5 crate fob and it delivers 40 soldiers with HMG,AA,TOW and also vehicle supply depot.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Log Truck suggest :P

Post by badmojo420 »

I like the idea, but the crates should take a very long time reloading the fighting vehicles.

It always bugs me as a logistics driver when a tank leaves the group just to return to main for ammo. If we can repair them in the field we should be able to reload them in the field.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Log Truck suggest :P

Post by Conman51 »

I dont agree, i think vehicles should return to main to re-arm
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Log Truck suggest :P

Post by dtacs »

You're a tanker, do you reload new rounds into the vehicle in a combat situation?

I mean you have to do it through the turret, is it really safe?
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: Log Truck suggest :P

Post by Cossack »

Yeah, in real life we can resupply the tank or APC on field, but the thing is, enemy have the same problem, they run out dry, and must fall back to main. I think you guys feel happy when enemy APC is falling back to main for repairs and ammo?
Image
superhunty
Posts: 357
Joined: 2007-09-23 12:58

Re: Log Truck suggest :P

Post by superhunty »

Cossack112 wrote:Yeah, in real life we can resupply the tank or APC on field, but the thing is, enemy have the same problem, they run out dry, and must fall back to main. I think you guys feel happy when enemy APC is falling back to main for repairs and ammo?
Yeah giving the tank the ability to stay out 24/7 is too unfair on insurgents I think...
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Log Truck suggest :P

Post by bloodthirsty_viking »

can this idea though be used to re-arm stuff like.. Tows and AA missiles deployed at fobs?
Image
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Log Truck suggest :P

Post by Hotrod525 »

superhunty wrote:Yeah giving the tank the ability to stay out 24/7 is too unfair on insurgents I think...
Honestly no, that will force the MBT to be a sittin duck until reload is done, and obviously, 1 crate wont reload a vehicle in 20 sec, so if it take long enought you will have planty of oppotunity to kill it with the new SPGJ9 Techy =)
bloodthirsty_viking wrote:can this idea though be used to re-arm stuff like.. Tows and AA missiles deployed at fobs?
Might be a good idea, bit i dont know if its feasable.
Image
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Log Truck suggest :P

Post by Pvt.LHeureux »

That's a nice Idea. I would say that the Vehicle Crate Logi would be more rare. Like not on all maps and not many as the normal logi. So maybe Vechicle Crate Logi on 4km maps, and some 2km, like Al Basrah for the challenger, but the map like Muttrah and Lashkar should not have it. Because the APC can easyli return to the main without problem.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Log Truck suggest :P

Post by Hotrod525 »

Pvt.LHeureux wrote:That's a nice Idea. I would say that the Vehicle Crate Logi would be more rare. Like not on all maps and not many as the normal logi. So maybe Vechicle Crate Logi on 4km maps, and some 2km, like Al Basrah for the challenger, but the map like Muttrah and Lashkar should not have it. Because the APC can easyli return to the main without problem.

The repair crate will just be a weapon slot on the Log Truck, so if they implent it, then every log truck will have it.
Image
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: Log Truck suggest :P

Post by Brummy »

Hotrod525 wrote:The repair crate will just be a weapon slot on the Log Truck, so if they implent it, then every log truck will have it.
Can make multiple versions and then let the mapper decide which to place.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Log Truck suggest :P

Post by Dev1200 »

Vehicle ammo resupply point from supply trucks would be a great addition. especially for APC's with tows.
Image
Katanama
Posts: 36
Joined: 2008-08-28 12:28

Re: Log Truck suggest :P

Post by Katanama »

I am going to suggest an alternation to this idea. First of all I am very much a fan of the reloading in the field and would implement it with a change to the original idea.

What I would do is have an extra crate where other then the vehicle resupply crate so the truck would have the following

nothing
Infantry resupply
vehicle resupply
FoB crate
Bridge
repair station

So now they are all linked to the same ammo. This means that you have two boxes total so you can drop a FoB crate and an inf crate, to make an FoB and then have some ammo. You can drop two FoB crates so you can build an FoB with deployable assets. and so on. the bridge would still take up two crates so when you have deployed a bridge you can not deploy anything else.

The inf crate would be like the present crate except that FoBs cant be deployed from it, the FoB crate will allow you to deploy the FoB with one crate and other assets with two crates like the current crate. The vehicle crate should only halfway reload the vehicle this is to prevent the truck deploying a vehicle crate and then reloading itself (since it would only be able to get the crate it dropped back) and also to make it a good idea to go back to main for a faster reload.

So now to how the reloading of a vehicle would occur. it would take 2-3 minutes for a box to be expended by a single vehicle and this would give it half its ammo. Now this is the time limit but to prevent people from using it while in combat to be able to stay on station indefinitely I would like to have the vehicle would have to be uncrewed for the ammo to reload. This can be considered a that the crew gets out to help reloading and therefore the vehicle is not combat effective. I see one problem with this and that is that it might not be possible. I would also like if it was only possible to repair with the engine turned off

So an example of how it would occur. where tanks have been in battle and to make sure that they remain combat effective they fall back they have all expended some ammo and one of them have taken a hit so now the truck rolls up and drops a repair station and an vehicle crate. tanks gather around it and the crew get out to allow the vehicles to reload and repair. when the ammo box disappear the tanks fire up their engines again and head out.

If I understand the ammo system correct there is a bit of a problem for example a bradley that have used almost all of its ammunition would only be able to reload a sixth of its ammo in each type because each of these count as a full ammo bar like the trucks so not sure how this would work otherwise it would have to be made such that the truck does not use the same ammotype as the other vehicles but I seem to recall that there aren't that many different types of ammo available.

So to make sure that a helicopter is still a decent alternative to a truck the helicopter should be able to drop both inf and FoB crates but none of the other crates.
Last edited by Katanama on 2010-08-16 13:08, edited 1 time in total.
Post Reply

Return to “PR:BF2 Suggestions”