PR:ARMA 2 - Highlights Reel #2 (Part 2)

Project Reality announcements and development highlights.
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

PR:ARMA 2 - Highlights Reel #2 (Part 2)

Post by UK_Force »

Welcome to the second of what will be a number of PR:ArmA2 Highlight Reels over the next week or so. Here's a few of the things that we'd like to show off today.
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- British Army - SRV - Jackal 2

[R-DEV]Stigger has been plugging away on this vehicle over the last few weeks, and you can see it coming together very nicely already. Jackal 2 is a high mobility weapons platform, with a unique air-bag suspension system allowing rapid movement across varying terrain. It is designed to protect personnel against roadside explosions and mine attacks. It's used for reconnaissance, rapid assault, fire support and force protection. Jackal 2 has the capacity to support itself and its crew of three over a projected distance of 800km.

Jackal 2 is armed with a General Purpose Machine Gun (GPMG) as crew protection, and can carry either a Heavy Machine Gun (HMG) or Grenade Machine Gun (GMG) as the main weapon system in the fire support role. This will be a main british vehicle you will see driving around within PR:ArmA2, and a formidable vehicle that the Taliban faction will have to deal with.
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- Panther CLV - TES variant (Theatre Entry Standard)

Another vehicle that is close to completion, and one which will compliment the British Faction in either woodland or Desert colours, is the Panther CLV.

Panther is air transportable and can be underslung beneath a Chinook helicopter. Panther is armed with a 7.62mm L7 general purpose machine gun equipped Remote Weapon Station. It can can be upgraded to a 12.7 mm weapon if required, and an appropriate day/night sighting system.
Panther will also be used as the Commander's vehicle for Engineer Troops, Anti-Tank, Mortar and supporting fire platoons.
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- PR Mines & IED Package

The IED and mine package is going through alpha testing as we speak, and the work is starting to show huge promise. We have incorporated the PR:BF2 IEDs, and can confirm IED's will play a huge part in our Insurgency Mode. This work will prove a key element in asymmetrical warfare for PR:ArmA2.
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Which brings us to the end of Part 2 of our week-long PR:ArmA2 Highlights Reel special, but please stay tuned for part 3 in a few days, where we will preview even more goodies available on release.


- The Project Reality Team
Last edited by 2Slick4U on 2011-07-14 04:04, edited 1 time in total.
Booyak
Posts: 357
Joined: 2010-03-29 13:25

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by Booyak »

Looks good, I will definatly get it when its out.
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by ytman »

Sweet! Dead dog bombs!

I can not wait for this mod ^_^
R0DeX
Posts: 150
Joined: 2010-05-23 18:04

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by R0DeX »

This is EPIC.
[IsrTG]RoDeX
Israeli Tactical Gaming
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by Oskar »

Wow. I can tell I'm going to love the Taliban faction. Great work, the Jackal and Panther look great as well!
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by psychickactivity »

Very nice !!
[img]psychickactivity[/img]
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by Spartan0189 »

Nice stuff, makes me want to get ArmA2 badly.
Also, is it me, or is that IED incredibly huge? :lol:
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Protector
Posts: 245
Joined: 2006-02-02 14:26

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by Protector »

Spartan0189 wrote:Nice stuff, makes me want to get ArmA2 badly.
Also, is it me, or is that IED incredibly huge? :lol:
Lol I think its the angle but then the PR team have been over compensating for something recently what with the oversized guns... :twisted:
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foxtwofive
Posts: 946
Joined: 2009-09-26 12:14

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by foxtwofive »

Awesome! Hoping for a Mastiff 2 to be unleashed by the British Forces.
Playing PR Since 0.4
*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."
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Makikou
Posts: 90
Joined: 2010-04-11 09:43

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by Makikou »

Multiple IED versions! That Panther CLV looks so sweet :d rool:
CCCode
Posts: 180
Joined: 2010-01-01 21:28

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by CCCode »

Consored option? - This is awesome!!! :D
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Booyak
Posts: 357
Joined: 2010-03-29 13:25

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by Booyak »

foxtwofive wrote:Awesome! Hoping for a Mastiff 2 to be unleashed by the British Forces.
yes you mean this baddie

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evya
Posts: 207
Joined: 2008-08-17 11:21

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by evya »

So what the censored one be? :confused:
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by AfterDune »

Booyak wrote:yes you mean this baddie

...image...
JCOVE Lite?
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Booyak
Posts: 357
Joined: 2010-03-29 13:25

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by Booyak »

[R-DEV]AfterDune wrote:JCOVE Lite?
yus, wish I could spend my money for full vbs2 but I would feel kind of guilty...blowing so much cash for a dvd.
TheAssProtectors.Nr1
Posts: 124
Joined: 2009-09-05 20:26

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by TheAssProtectors.Nr1 »

Love it. Especially the IED system; that looks sweet!
Why do something today, when you can not do it tomorrow
Protector
Posts: 245
Joined: 2006-02-02 14:26

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by Protector »

Cannot wait to hit these new vehicles with a nice dog IED.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by samogon100500 »

What aboud running cat bomb?
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minniyer
Posts: 11
Joined: 2010-01-26 20:15

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by minniyer »

I got annoyed when on the first part it said you need "Arma2 Combined Operations" coz i just went out and bought Arma2 a week ago for this mod and now i found out i got wrong one
WelshManDan
Posts: 4381
Joined: 2009-06-30 20:19

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by WelshManDan »

minniyer wrote:I got annoyed when on the first part it said you need "Arma2 Combined Operations" coz i just went out and bought Arma2 a week ago for this mod and now i found out i got wrong one
You have made a wise investment, as you need ArmA 2 and Operation Arrowhead. Combined Operations just gets you them both. So now all you need is OA :D
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