[Map] Operation Tempest (4km) [WIP]
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Amok@ndy
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ComradeChaos
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Re: [Map] Operation Tempest (4km)
Would this require someone to be in the zone constantly?Zeno wrote:i have figured a way to do it
1 - make a flag on the carrier and have a flagzone that is about 500m in diameter
2 - make the flag only cappable for us and captime to whatever the spawntime you want for asset
3 - make the flag not visible on minimap
4 - make the flag unstrategic
5 - add spawner to flag
6 - set the spawntime to 999999
7 - do not delay spawn
8 - ?????
9 - PROFIT!
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I can see few issues with that when there is a fast moving team. 5 minutes is enough to empty the carrier.
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Rhino
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Re: [Map] Operation Tempest (4km)
That's an interesting idea but seems kinda a big work around?Zeno wrote:i have figured a way to do it
1 - make a flag on the carrier and have a flagzone that is about 500m in diameter
2 - make the flag only cappable for us and captime to whatever the spawntime you want for asset
3 - make the flag not visible on minimap
4 - make the flag unstrategic
5 - add spawner to flag
6 - set the spawntime to 999999
7 - do not delay spawn
8 - ?????
9 - PROFIT!
![]()
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Zeno
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Re: [Map] Operation Tempest (4km)
To prevent this you increase the capzone to cover the whole map. As long as there is players on the map you will be capping.ComradeChaos wrote:Would this require someone to be in the zone constantly?
I can see few issues with that when there is a fast moving team. 5 minutes is enough to empty the carrier.
This concept also enable you to "reward" a team for holding a area for x amount of time with a single spawning asset
I have a lot more ideas for this but it will have to wait untill tonight because im at work atm and im typing this on my cellphone
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Zeno
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Re: [Map] Operation Tempest (4km)
It would only take max 5 min[R-DEV]Rhino wrote:That's an interesting idea but seems kinda a big work around?![]()
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Amok@ndy
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Re: [Map] Operation Tempest (4km)
no cause if there are more enemy players in cap range than of your team you wont cap even if you apply OnlyCapAblebyOneTeamZeno wrote:To prevent this you increase the capzone to cover the whole map. As long as there is players on the map you will be capping.

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Rhino
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Re: [Map] Operation Tempest (4km)
and also the more players you have capping the flag the less time it takes to cap the flag and if you dont have enough players on the flag like on a empty server you would never cap it.
And I meant big work around as in code wise, not time wise...
And I meant big work around as in code wise, not time wise...
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Zeno
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Re: [Map] Operation Tempest (4km)
hmmmm...[R-CON]Amok@ndy wrote:no cause if there are more enemy players in cap range than of your team you wont cap even if you apply OnlyCapAblebyOneTeam
ok...
let me rethink a bit
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Web_cole
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Not_able_to_kill
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Re: [Map] Operation Tempest (4km)
Amphibious attack with APCs? sounds cool
[R-DEV]Hitperson: my body is a temple with the fountains flowing fresh with cider and the holy water being scotch.
[R-CON]Rudd: remember, your penis size is proportional
to your post count
[R-CON]Rudd: remember, your penis size is proportional
to your post count
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Silly_Savage
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Re: [Map] Operation Tempest (4km)
So how is this map coming along? I'm still watching this thread intently for any new updates.
Have you figured out how your new game mode is going to play out on this map?
Any more screenshots you would like to graciously bestow upon us?

Have you figured out how your new game mode is going to play out on this map?
Any more screenshots you would like to graciously bestow upon us?
"Jafar, show me a sniper rifle." - Silly_Savage 2013
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ChiefRyza
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Re: [Map] Operation Tempest (4km)
I'm close to a super big update and playable download of the map in the next coming weeks. Having full time study at the same time has really cut into the amount of time I get to work on the map though 
Wrapping up the final terra-forming and then moving onto a complete retexture of the map, then onto the detail phase. I assure you....it progresses
Wrapping up the final terra-forming and then moving onto a complete retexture of the map, then onto the detail phase. I assure you....it progresses
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FelipeFR
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Re: [Map] Operation Tempest (4km)
This is the kind of map that should become official 
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ChiefRyza
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Re: [Map] Operation Tempest (4km)
I've made a pretty big executive decision to redo- the erosion on well...the entire map 
Having the map looking as professional as possible means a huge deal to me, and I wasn't happy with the way the canyons worked with the mountain ranges, thus I re-imported the heightmap into GeoControl 2, redid the erosion with a more fitting look, and now I'm going around fine tuning everything.
What this means is basically it will look way different than the current minimap in the thread, and although its a lot of work, it is something I felt I needed to do. A weeks worth of redoing the terrain to look a hundred times better is worth it instead of leaving it too late to make this sort of change. In other words...won't be an update for a week or so, but it will look much better.
Having the map looking as professional as possible means a huge deal to me, and I wasn't happy with the way the canyons worked with the mountain ranges, thus I re-imported the heightmap into GeoControl 2, redid the erosion with a more fitting look, and now I'm going around fine tuning everything.
What this means is basically it will look way different than the current minimap in the thread, and although its a lot of work, it is something I felt I needed to do. A weeks worth of redoing the terrain to look a hundred times better is worth it instead of leaving it too late to make this sort of change. In other words...won't be an update for a week or so, but it will look much better.
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pfhatoa
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Re: [Map] Operation Tempest (4km)
Good luck, I'm sure it will be worth it!
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motherdear
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Re: [Map] Operation Tempest (4km)
Sounds good champ. I certainly hope it won't be too big of a time consumer redoing it

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
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ChiefRyza
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Re: [Map] Operation Tempest (4km)
The marsh area running through the map has been removed and replaced with a much better looking river system, filled with dense jungle. Looks a hundred times better than what I had, and makes the map flow much better. A sea of green jungle now runs throughout the entire map
Minimap later this week after I have completed most of my terraforming after the massive re-erosion of the map with Geocontrol.
This is what you will be fighting through in the lower lying areas of the map:



Minimap later this week after I have completed most of my terraforming after the massive re-erosion of the map with Geocontrol.
This is what you will be fighting through in the lower lying areas of the map:



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Tonnie
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Re: [Map] Operation Tempest (4km)
nice work ryza...
yes.. i am still stalking your map
yes.. i am still stalking your map
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Silly_Savage
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Re: [Map] Operation Tempest (4km)
That looks hot.
No more marsh though?

No more marsh though?
"Jafar, show me a sniper rifle." - Silly_Savage 2013





