Set a spawn delay on the Chinese heavy apc's. (Like Muttrah)
The map is unplayable due to people rushing operations base and facility flags. Massive disadvantage to the BLUFOR team.
this map is always epic to me, its a shame 0.9 screwed it up big time!
[GPO's] Qwai River
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: [GPO's] Qwai River
I never understood how 1 tow humvee and 4 strykers was fair against 3 25mm LAV's and 3 .50 cal LAV's (and don't forget 2-3 VN3's, especially on infantry layer, the VN3's can rush and .50 cal humvee's can't do a thing).
I understand that asymmetry plays a part in the map, but it's hard to do when you have equal amounts of tickets and it's stacked heavily to one side.
I understand that asymmetry plays a part in the map, but it's hard to do when you have equal amounts of tickets and it's stacked heavily to one side.

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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: [GPO's] Qwai River
I agree with the sentiment that dunem666 is expressing, of the rounds I have played of Qwai in 0.917, gameplay has been seriously damaged by the latest tweaks/changes/asymmetry additions.



