[GPO's] Qwai River

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dunem666
Posts: 559
Joined: 2009-06-02 13:04

[GPO's] Qwai River

Post by dunem666 »

Set a spawn delay on the Chinese heavy apc's. (Like Muttrah)

The map is unplayable due to people rushing operations base and facility flags. Massive disadvantage to the BLUFOR team.

this map is always epic to me, its a shame 0.9 screwed it up big time!
dunem
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: [GPO's] Qwai River

Post by Dev1200 »

I never understood how 1 tow humvee and 4 strykers was fair against 3 25mm LAV's and 3 .50 cal LAV's (and don't forget 2-3 VN3's, especially on infantry layer, the VN3's can rush and .50 cal humvee's can't do a thing).



I understand that asymmetry plays a part in the map, but it's hard to do when you have equal amounts of tickets and it's stacked heavily to one side.
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [GPO's] Qwai River

Post by Psyrus »

I agree with the sentiment that dunem666 is expressing, of the rounds I have played of Qwai in 0.917, gameplay has been seriously damaged by the latest tweaks/changes/asymmetry additions.
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