What has happened to PR?

Post your feedback on the current Project Reality release (including SinglePlayer).
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Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: What has happened to PR?

Post by Masaq »

TL;DR version: Wah, other people came along and started enjoying what I used to enjoy as part of a gaming "elite".

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: What has happened to PR?

Post by Jigsaw »

This thread is just going round and round in circles, there's nothing positive coming out of it and what does come out is generalised and actually doesn't help the development of the mod. Obviously the developers do take the time to read these threads and the feedback is appreciated I know, but there's nothing more that can be wrung out of this one.


I'm just gonna go ahead and respond to this last post though. Bear in mind these are my personal opinions.
M.Warren wrote:But then again, have you been able to breath a sigh of relief in the past 4 years or more? I haven't.
Yes.
  • When SL spawns were removed.
  • When APC spawns were removed.
  • Whenever I see a vBF2 model replaced by a high quality PR model.
  • Whenever I see an old map replaced by a beautiful new one.
  • When RP's were made temporary.
  • When 0.75 updates were introduced to fix the MEC G3 etc.
  • When 0.8 deviation was put in.
  • When 0.85 refined the deviation and when 0.9 took it to the next level.
  • When I saw 3d scopes on the way.
  • When I saw my first 4km map.
Etc, etc etc. I could go on for ages, but I digress.
M.Warren wrote:The muck you get after it's been churned up, spun around and shot back at you every 6 months is hardly acceptable.
I find this comment hardly acceptable, I very nearly gave an infraction for it. Whilst you are perfectly entitled to express your opinion, calling the extensive man hours and hard work that the developers do for free "muck" is not on, especially when reading through your post I do not spot one single attempt to provide constructive feedback and solutions to the problems you have apparently identified (not that I can find any of that either).
M.Warren wrote:I'm convinced that PR itself has become nothing more than a tool for whatever agenda the higher ups and Black Sands Studios intends. A very amusing scenario where I am convinced if the management team had no longer submitted as many updates and versions, this game would die out in a matter of 2 years of neglect. But what can I say? That impending "fresh new release" of PR has to be the next best released ever right? Which just seems to be just so coincidental that a new release is said to come out right as the Mod of The Year award takes place and somewhere in the middle of summer it gets a little "stimulus package" again to keep PR's heart pumping.
This is based on what exactly? What possible agenda could the developers have, other than to make the game that they want to play?

Surely you understand that the regular updates are what keeps PR going and that there is nothing wrong with doing so. I'm having trouble understanding what you actually want, are you saying that the developers should stop working on PR just to see whether it keeps going without regular updates? My feeling is that it would, at least for a time, but a game's life cycle can only ever be so long and if the developers want to introduce new content and ideas to keep things fresh and the mod alive then what on earth is wrong with that?

I'll bring up the old statistic here that PR's playerbase has grown massively over the release history, something that normal videogames just do not experience, precisely because there are regular updates provided. You seem to want PR to be an exclusive little club where perfectly acceptable players are excluded because they aren't invited by one of their mates.... i'll have you know I originally found PR by searching on the internet for BF2 mods..
M.Warren wrote:It's no surprise though, as PR has become worse due to it's influx of a poor player base. Maybe you should ask the management team as to why when v0.8 came out, it was advertised in the "Message of the Day" pop-up screen when you log into Battlefield 2 so that any nine year old or smacktard had a direct link to this website and I kick myself for not getting a screenshot of it at the time.
That advert had absolutely nothing to do with the management team. As you must surely be aware EA are entitled to put whatever advertisement for whatever mod they want on their game, I would take it as something of a compliment that PR was the mod they decided to advertise.
M.Warren wrote:"The only thing we learn from history, I am afraid, is that we do not learn from history."
- Ron Paul

Indeed so.
History, as they say, is in the past. My view is that PR very much looks towards the future and always has done, with new versions of the mod expanding across different game engines and technologies etc etc.

If the PR Team had learned nothing from the last six years, I find it unlikely we would find ourselves on this forum today.



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"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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