Op Barracuda Feedback.

Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Op Barracuda Feedback.

Post by Arnoldio »

I remember times when iw as all hyped up to play OB, as any faction, either defend or attack 2 US entry points, then fall back or attack the second single point and then the silo. Epic stuff.

But now, WHAT THE F***, seriously, what happened to this map. Why is there allways the Airstrip the first objective wich is retardedly impossible to get, get everybody on US side to quit because its pointless. Why wouldnt the US try to land on the beaches and then move deeper into the island, that seems logical. Its not like an AC-130 will land on the airstrip and bring supplies and reinforcements...

Just completely ruins the map, gets frustrating and time wasting.

You will say "your team is playing wrong", well we dont have 32 Justin Biebers (Turning sh*t into money) on our team plus its a public game so yeah, make the double beach flags first to cap and airstrip and whatever stuff you imagine the second to cap.

/Rant
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Op Barracuda Feedback.

Post by goguapsy »

I'd suggest making random CP or perhaps Docks as first OBJ?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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billdan
Posts: 319
Joined: 2007-04-13 22:58

Re: Op Barracuda Feedback.

Post by billdan »

You're right, it does make more sense to establish some sort of beachhead or safe staging point first.
So...
What's stopping you from doing just that-- landing on the beaches/someplace-other-than-airstrip first?

Just because airstrip is the first flag doesn't mean it's the first place everybody has to be going. And I believe it should ALWAYS be a flag just like missile silo; just look at every amphibious assault on an island in history--siezing the airfield is always one of the primary objectives, if not THE objective (Iwo Jima, Guadalcanal, Rangers taking the airfield in Grenada)

There's no bleed. What's the hurry? There's nothing wrong with having the first flag being the airstrip. If anything, this flag setup benefits USMC because the PLA is less inclined to defend a better LZ/beachhead like South Rock or North Rock that isn't a flag. USMC can stroll right on to the island no resistance in this case and begin ground operations.

I've had nothing but good experiences playing as USMC on that map. Airstrip is easier to attack than to defend, IMO. You've got LAV's (which pwn VN3's), Hydra Hueys, and better small arms. Yeah the PLA has TOW's and HAT's, but you've got those too. PLA has to rely on a chokeneck stretch of road to resupply their Logi to the the entire western 2/3 of the map (you can get the truck down through the docks hills, but you can't resupply it if the USMC holds the chokepoint), while USMC can drop supplies and build wherever they like. Also, flares>MANPAD. Any holdouts in the tower itself are disadvantaged because of multiple entry points and small, grenade-friendly square rooms. (this isn't the 7 Gates PLA Temple Basement we're talking about lol) In theory, USMC should win every time.

That being said, I admit that I too miss the old random AAS :)
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Arnoldio
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Re: Op Barracuda Feedback.

Post by Arnoldio »

We did establish a staging point on the beach, i also used it once after my whole squad got wiped out, then i apporached the airfield with no problems as you said but from there it just didnt go anywhere. i tried the best with my squad, LAV came and got shot, there was no INF to back us up and we had to retreat to somewhere safe. - Though this has nothing to do with this suggestion.

What im saying is that why are the BEACH landing the SECOND ones to cap. Even if you establish something on the beaches its not yours while it should be... then you have to go back to "capture" the allready captured beaches and it doesnt make any sense...
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Foxxy
Posts: 349
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Re: Op Barracuda Feedback.

Post by Foxxy »

I believe i was in your squad today Arnoldio until i got kicked for SM. Yea it was pretty bad we kept having to fall back and i really thought we were gonna break through, i guess not.

but nonetheless barracuda is a great map but i agree it needs to be fixed a little
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Eddiereyes909
Posts: 3961
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Re: Op Barracuda Feedback.

Post by Eddiereyes909 »

I've gotten my *** kicked everytime I've played as Chinese on that map. IMHO, the Attack Huey's are a bit too much.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
FuzzySquirrel
Posts: 1410
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Re: Op Barracuda Feedback.

Post by FuzzySquirrel »

[R-MOD]Eddiereyes909 wrote:I've gotten my *** kicked everytime I've played as Chinese on that map. IMHO, the Attack Huey's are a bit too much.
I think its the LAV's, They were fine on the map until the LAVs came in.
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Tartantyco
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Re: Op Barracuda Feedback.

Post by Tartantyco »

Psst, there's no ticket bleed for the US, you don't have to go to any objective, no matter what the AAS says ;) .
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dtacs
Posts: 5512
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Re: Op Barracuda Feedback.

Post by dtacs »

[R-MOD]Eddiereyes909 wrote:I've gotten my *** kicked everytime I've played as Chinese on that map. IMHO, the Attack Huey's are a bit too much.
I've had the complete opposite experience, absolutely cleaned up the US round after round.

The biggest problem is the cap process. It should be north rock/beach/docks before the airfield, the whole problem is that the US can't make proper landfall simply because the cap can only be attacked from 2 directions because its situated in the corner of the map. Or mainly due to seeing the 3 flags situated in the SAME area (left side of the island) time and time again.
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Speaking of docks, I haven't seen it as a cap since 0.9 was released.

I'm not a marine, but wouldn't they want to establish a beachhead and then move further inland as opposed to assaulting the end of an airfield with WIDE open ground ahead of them? (of course, they would have naval support but I doubt the DEV team is ready to implement that)

Not to mention that the VN-3's are so ridiculously fast that they can shoot the choppers down before they even manage to get to the land, and the LAV's are no help either since the spawn time is so long. In addition, the CAS support is often wasted or just dies due to the insurmountable amount of .50's, TOWs and AA's. As demonstrated in the above screenshot, sure, you can destroy the firebase at the airfield, but in 2 minutes we'll be back rebuilding it after running from one of the other infinite backup fire bases.

My suggestions for improvement would be:
  • Increasing flag numbers to encourage more infantry squads.
  • Having flags spread out as to oppose overlapping of operation areas
  • Increasing APC number for the US, including AAVs.
  • Increasing undergrowth so there is more cover than palm tree trunks.
  • Adding more features closer to the Chinese main, such as a bunker complex, or simply increasing the size of the island.
  • Completely changing the island to more of an archipelago, or adding smaller islands that the US could take in anticipation for a main assault.
Overall, since its release Barracuda has gone slowly downhill into a map that either empties the server or empties the US team out of frustration. Hopefully for the next release we'll see this rough diamond improved.
Conman51
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Re: Op Barracuda Feedback.

Post by Conman51 »

FuzzySquirrel wrote:I think its the LAV's, They were fine on the map until the LAVs came in.
were talking about how the US gets raped on this map, and really they do

I think china needs the VN3s removed, they already got AA and AT on like the one flag that is always at the start of the round, why do they need VN3s which are just crazy good at taking out choppers
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Arnoldio
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Re: Op Barracuda Feedback.

Post by Arnoldio »

This thing made me do this suggestion...

https://www.realitymod.com/forum/f18-pr ... emode.html

Would solve many problems...
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killonsight95
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Re: Op Barracuda Feedback.

Post by killonsight95 »

dtacs wrote: [*]Increasing APC number for the US, including AAVs.
wait.... AAV's but the chinese don't have aircraft on this map :? :

I aggree with the changing of flags needed though, its really annoying when you have to go accross half the island just to capture somewhere when you clearly should have a beachhead flag, Also the map size should be increased, because it takes about 1 min to get from one side of the island to the other in a jeep or VN-3.
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dtacs
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Re: Op Barracuda Feedback.

Post by dtacs »

killonsight95 wrote:wait.... AAV's but the chinese don't have aircraft on this map :? :
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Psyrus
Retired PR Developer
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Re: Op Barracuda Feedback.

Post by Psyrus »

dtacs wrote:I've had the complete opposite experience, absolutely cleaned up the US round after round
....
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...
My suggestions for improvement would be:
  • Increasing flag numbers to encourage more infantry squads.
  • Having flags spread out as to oppose overlapping of operation areas
  • Increasing APC number for the US, including AAVs.
  • Increasing undergrowth so there is more cover than palm tree trunks.
    ....
  • Better AASv3 cap order, or returning to the AASv2 flag layout (far superior IMO)
Overall, since its release Barracuda has gone slowly downhill into a map that either empties the server or empties the US team out of frustration. Hopefully for the next release we'll see this rough diamond improved.
Totally agree dtacs! This and qwai river are the two maps I feel really went downhill in 0.9, with the balance being tipped just that bit too far into the 'unfun/insurmountable' (when teams are evenly matched) territory [although qwai is more of an issue of too few flags than a team imbalance].

Here's what all my games as chinese have looked like. It looks like this:
http://i235.photobucket.com/albums/ee94 ... n113-1.jpg
Edit: Took off img tags because apparently 1680x1050 is too big a picture to display o_0
Smiddey723
Posts: 901
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Re: Op Barracuda Feedback.

Post by Smiddey723 »

The key for chinese winning this map is pile their whole team up in the control tower and have everyone to shoot out of it, as for the US i guess try to use the attack hueys and LAV's as efficiently as possible
.:2p:.Smiddey
Arnoldio
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Re: Op Barracuda Feedback.

Post by Arnoldio »

Anywho, i posted this yesterday playing on TG after my squadmates started leaving and i was the only one in the squad and after we couldnt get the flag.

I am just off TG right now, Barracuda just started. I played for maybe 15 minutes. Just to see the result is F****** SAME! Squad started leaving flag wasnt being attacked, god forbid capped.

Picture is worth a thousand words...

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And this is on TG.

I almost started crying this is... i cannot descrbe it, but its sad.
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Imchicken1
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Re: Op Barracuda Feedback.

Post by Imchicken1 »

I would think they would want to make a beachhead first as well, THEN secure a route for supplies (airstrip)


Also, more flags need to be situated on the western side of the island. The eastern side is where the flags always seem to spawn


As for ChizNizzle's screenshot, that just shows that people don't even care if they cap Airfield anymore. It's just so difficult to get to it, as said before, it's situated in the corner of the map, and quickly and easily accessed by the PLA supply trucks, FAV's, and VN3's
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FuzzySquirrel
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Re: Op Barracuda Feedback.

Post by FuzzySquirrel »

[quote=""'[R-MOD"]Eddiereyes909;1419001']I've gotten my *** kicked everytime I've played as Chinese on that map. IMHO, the Attack Huey's are a bit too much.[/quote]

[quote="Conman51""]were talking about how the US gets raped on this map, and really they do

[/quote]

I was replying to that...btw...GJ conman.

This is another qwai imo, the assets worked before but they had to change it for the sake of changing it and it just isn't working out.
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Bufl4x
Posts: 252
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Re: Op Barracuda Feedback.

Post by Bufl4x »

ChizNizzle wrote:I am just off TG right now, Barracuda just started. I played for maybe 15 minutes. Just to see the result is F****** SAME! Squad started leaving flag wasnt being attacked, god forbid capped.
Should have stayed, cause we (USMC) won by capout, 28-0 :wink:

Once we got airfield we quickly capped north rock and supply thanks for squads already being there, and just rushed silo with a chopper and an LAV. Their team was still busy attacking other flags and we used our better mobility to get to their main faster than they could respond.
Arnoldio
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Re: Op Barracuda Feedback.

Post by Arnoldio »

Bufl4x wrote:Should have stayed, cause we (USMC) won by capout, 28-0 :wink:

Once we got airfield we quickly capped north rock and supply thanks for squads already being there, and just rushed silo with a chopper and an LAV. Their team was still busy attacking other flags and we used our better mobility to get to their main faster than they could respond.
I know that IF you cap airfield there is going to be no PLA on nex flags, but thats no pointless and unrealistic.

I dont know but i believe the point of flags in pr is to push the frotline not to go back and say, oh wait this is ours too *insert the Iwo Jima group of soldiers with flag*, trololol lets go for their main , game over kkthxbai.
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