PR:ARMA 2 - Highlights Reel #2 (Part 3)

Project Reality announcements and development highlights.
UK_Force
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PR:ARMA 2 - Highlights Reel #2 (Part 3)

Post by UK_Force »

Welcome To Part 3 of the PR:ArmA2 Highlights Special week!
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- British Soldiers

One of the things we are keen to ensure accuracy on are the British Forces soldiers, which has caused us to run over our expected timelines. The move across to OA means a lot of config changes and some heavy optimisation is being carried out. Although work is slow, it is ongoing and will be worth it in the end, as optimisation for PvP is paramount.
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- New Realtime Sounds

As some of our community are aware, a field trip was recently run for the PR Sound Dept to spend a week capturing UK Vehicle sounds. The chosen location was the Armour Centre in Bovington. We managed to capture 20 vehicles in total (covering hatches, firing, doors closing as well as various engine sounds), and were joined by BISimulations for the trip. More info about the trip, as well as lots of media, by clicking on the image.
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With over 80 GB of data captured, the Sound Dept need to now run through Post Production, and editing all of these sounds. This will take time as we are sure you can appreciate. You can be assured however they will find their way into PR:ArmA2 once they are ready. In the meantime, a small preview of initial testing carried out on some of the raw files (no where near the final product, and still very WIP). Initial testing however shows the potential of what great sounds can do for immersion these can be heard in the following Testing videos. (Note we have not implemented the Sight patterns either at this stage).
Please adjust your Sound first



We are already planning the next trip, which will involve the team coming back down for another week, to record UK Small Arms (held on Live Firing ranges). All these sounds will be copyrighted under realitystudios, a commercial branch of Project Reality.


- PR: ArmA2 - Install, set up etc

As we have stated before, we intend to release PR as a complete installer package. One which you can simply install via its own single installer, run with the shortcut provided and instantly join in a Project Reality server, much like the current PR:BF2 system. In this way we can control both client and server files to ensure they match, leaving players with minimal worries about which version they may need. Each release or patch will again be much like PR: BF2 to keep the continuity between the server/client files. We will however provide an additional install package in the form of a compressed file, to manually install, for the users who prefer this method.

A PR:ArmA2 PDF user manual will be provided with every install too, so players can get a better understanding of the dynamic gameplay. This way we can cater for all manner of players, whether you're an ArmA2 veteren or new to the game.

- Recruiting Object Modelers!

The Project Reality Team are still actively recruiting. We are currently seeking a Static Object Modeler to build upon our PR objects pack. Of course if you have any other skill within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email [R-DEV]UK_Force. Whatever your skill, let us know. We are always recruiting.

As you can see, there is a lot of development still going on in the various development areas, albeit behind closed doors, with a lot more still to do. Stay tuned for Part 4 in a few days, and the final chapter in our Highlights Reel Special!


-The Project Reality Team
Last edited by 2Slick4U on 2011-07-14 04:04, edited 2 times in total.
DXfan01
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by DXfan01 »

That Sniper Screen is so... cool.. and those sounds :'( make me cry with JOY!!!!!!!!!!!!!!
[url=[url=http://www.gametracker.com/server_info/174.123.97.138:2303/]Image[/url]]Image[/URL]
!!ACE, PR, and Women all day!! :D
Check out my ArmA 2 vids
http://www.youtube.com/watch?v=l4U8mUlyT_w
http://www.youtube.com/watch?v=3Eq3USvlYEg
http://www.youtube.com/watch?v=UCqHdzGFG6Y
TheAssProtectors.Nr1
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by TheAssProtectors.Nr1 »

Oh God, please give me a grand for a new computer! PLEASE! Please?
Why do something today, when you can not do it tomorrow
Conman51
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by Conman51 »

The sounds are soooo gooooooodddd

I would like to buy stocks in Reality Studios :mrgreen: :razz:
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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R0DeX
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by R0DeX »

Best mod to ArmA ever realesed
[IsrTG]RoDeX
Israeli Tactical Gaming
TheAssProtectors.Nr1
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by TheAssProtectors.Nr1 »

Conman51 wrote:I would like to buy stocks in Reality Studios :mrgreen: :razz:
I thought about the exact same thing :P
Why do something today, when you can not do it tomorrow
mike653048
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by mike653048 »

Wait was the Sound Recording Trip only to record the vehicle sounds for ArmA2? Or PRBF2 aswell?
Conman51
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by Conman51 »

mike653048 wrote:Wait was the Sound Recording Trip only to record the vehicle sounds for ArmA2? Or PRBF2 aswell?
Its for both, and probably all future PR games.
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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mike653048
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by mike653048 »

Oh really??! Thank god I was about to cry... haha
AfterDune
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by AfterDune »

Yes, both. Thank goodness :p .
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mike653048
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by mike653048 »

I was about to say jeez thanks for the huge letdown lol.
chehotela
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by chehotela »

boys and planes will be in the game?
Protector
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by Protector »

I pray this optimization pays off for PvP because thats the only thing that lets down PvP for Arma 2...Trying to shoot someone who keeps warping a couple of metres ahead isn't fun.
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John-117
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by John-117 »

'[R-DEV wrote:UK_Force;1419099']
With over 80 GB of data captured,[/B]


All these sounds will be copyrighted under realitystudios, a commercial branch of Project Reality.


- PR: ArmA2 - Install, set up etc




-The Project Reality Team
You wont be using all 80GB in the first release will you? :mrgreen:
With the set up of realitystudios will we see some merchandise soon?

Since your talking about installing does this mean it will be out sometime soon
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thanks rampo93
=]H[= JakCurse
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by =]H[= JakCurse »

I almost feel that I need to have the bbcode for this permanently ready to copy for moments like this, john

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Jeepo
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by Jeepo »

[R-DEV]AfterDune wrote:Yes, both. Thank goodness :p .
They probably don't want to have to put up with Jaymz failing at drinking beer again.......... ;)
R-MOD Jeepo
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dunadan
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by dunadan »

Sexy screenshots are sexy. :33_love:
PatrickLA_CA
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by PatrickLA_CA »

Will you use these sounds for BF2 PR too?
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AfterDune
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by AfterDune »

PatrickLA_CA wrote:Will you use these sounds for BF2 PR too?
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This question was asked a few posts before yours ;) . Yes, they will be used for both PR:BF2 and PR:ArmA II.
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Nosferatu
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Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Post by Nosferatu »

Behold the newborn power of Pickard facepalm smile on these forums!
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