How do you think a small High tunnel, trench rope bridge and dangerous crossings warfare map would be played out? and if this sparks any ones intrest
100% Tunnel map... Hmmm :P
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
100% Tunnel map... Hmmm :P
So ... How do you think a 1K map full of tunnels would play out.. basicaly having a bunch of tunnels connecting like the tunnel suchas the korengall valley systems and then from there have it branch off into a bunch of other tunnels like the koselsk bunker tunnels or even barracuda and lashkar valley houses with tunnels below it ... BUT here is the catch ... What if it was an INSERGENCY map ??
( yes i know there wouldnt be any sort of foward progression destroying a cache because of the limited space but ... just think of the possibilities
haha cave ins booby traps it would be awsome and complete utter chaos ...
How do you think a small High tunnel, trench rope bridge and dangerous crossings warfare map would be played out? and if this sparks any ones intrest
Lets build one and host a PR Mole party Event :"D
How do you think a small High tunnel, trench rope bridge and dangerous crossings warfare map would be played out? and if this sparks any ones intrest
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: 100% Tunnel map... Hmmm :P
... My first reaction is people will find ways to get into the walls and ruin the map
but if it was for 100% pure fun and enjoyment for a few days or even for a full release it would be worth the time and effort. Just give every one a shot gun, or SMG and let them go to town 
I SHALL CALL IT ...... THE ANT FARM
Muahha
ooooOooo .... make the Above Land a Farm theme ^_^ then we could really call it Ant farm loolol

I SHALL CALL IT ...... THE ANT FARM

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Zegel
- Posts: 95
- Joined: 2008-07-21 18:43
Re: 100% Tunnel map... Hmmm :P
I get lost in the 100m tunnels as it is. If there was an entire map of only tunnels, I'd lose my squad within minutes.
... I vote yes.
... I vote yes.
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: 100% Tunnel map... Hmmm :P
I think it would be a nightmare to map it all... All the tunnels are statics and to have more variety, you want to use "custom tunnels", by putting together more statics. Sigh, the pain......
I've always loved trench warfare, but PR is not really the game for that
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I've always loved trench warfare, but PR is not really the game for that

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SchildVogel
- Posts: 254
- Joined: 2010-07-01 16:40
Re: 100% Tunnel map... Hmmm :P
Do I sense a PR:Western Front coming?I've always loved trench warfare, but PR is not really the game for that .
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anglomanii
- Posts: 701
- Joined: 2008-12-20 10:38
Re: 100% Tunnel map... Hmmm :P
think about this guys as a hook for this scenario....there are 3 nations currently building hundreds and i do mean HUNDREDS of kilometers of tunnels.
1. Burma... not really in the PR scope as far as i can tell.
2. North korea..possible but it would mean having lods of new statics. and to be realistic we would need a NK faction...not going to happen right?
3. Iran.. best option.. we have the MEC already, we have MEC statics, WE have multiple Bluefor forces to use. but best of all we have a plausible story hook.. Irans underground Nuke facilities...all we need is a mapper and some new statics....sounds like a good option to me..
1. Burma... not really in the PR scope as far as i can tell.
2. North korea..possible but it would mean having lods of new statics. and to be realistic we would need a NK faction...not going to happen right?
3. Iran.. best option.. we have the MEC already, we have MEC statics, WE have multiple Bluefor forces to use. but best of all we have a plausible story hook.. Irans underground Nuke facilities...all we need is a mapper and some new statics....sounds like a good option to me..
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: 100% Tunnel map... Hmmm :P
It's not really a job for a mapper, more like for several static modelers. Given the low number of static modelers working on PR right now, it's just not workable. Could be very good fun though, and as angolmanii has pointed out, there is at least one highly plausible storyline that could be used
[R-CON]creepin - "because on the internet 0=1"
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: 100% Tunnel map... Hmmm :P
I don't know. I mean, I love CQB, but with this engine... Not really...
As for mapping, alot could be done with a few statics that are optimized for connecting them to a large system, with smaller objects being added inside to make it look more interesting and stuff... NEEDS alot of breachable doors and stuff though.
But nah, I don't think BF2 is suited for that.
As for mapping, alot could be done with a few statics that are optimized for connecting them to a large system, with smaller objects being added inside to make it look more interesting and stuff... NEEDS alot of breachable doors and stuff though.
But nah, I don't think BF2 is suited for that.

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Warno000
- Posts: 37
- Joined: 2009-05-31 04:20
Re: 100% Tunnel map... Hmmm :P
Sounds like an interesting premise, but as someone already pointed out, PR is more about overall infantry+mechanized warfare. Several of the skirmish maps are good for what you're suggesting. I think Yamalia's infantry skirmish is a large trench battle.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: 100% Tunnel map... Hmmm :P
the CQB mod had a map a bit like this, well in fact the map was a sewer system but it wasn't that fun and BF2 isn't the engine you should be thinking about making these types of maps on, not to forget having a 100% tunnel map wouldn't be very realistic. The odd tunnel here and there is much more realistic.
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sell
- Posts: 371
- Joined: 2010-02-05 10:05
Re: 100% Tunnel map... Hmmm :P
sound's cool,but you need, some overground action to.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: 100% Tunnel map... Hmmm :P
This would be more intense than COD4...



