100% Tunnel map... Hmmm :P

General discussion of the Project Reality: BF2 modification.
Post Reply
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

100% Tunnel map... Hmmm :P

Post by Redamare »

So ... How do you think a 1K map full of tunnels would play out.. basicaly having a bunch of tunnels connecting like the tunnel suchas the korengall valley systems and then from there have it branch off into a bunch of other tunnels like the koselsk bunker tunnels or even barracuda and lashkar valley houses with tunnels below it ... BUT here is the catch ... What if it was an INSERGENCY map ?? :D ( yes i know there wouldnt be any sort of foward progression destroying a cache because of the limited space but ... just think of the possibilities :D haha cave ins booby traps it would be awsome and complete utter chaos ...

How do you think a small High tunnel, trench rope bridge and dangerous crossings warfare map would be played out? and if this sparks any ones intrest ;) Lets build one and host a PR Mole party Event :"D
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: 100% Tunnel map... Hmmm :P

Post by Redamare »

... My first reaction is people will find ways to get into the walls and ruin the map :) but if it was for 100% pure fun and enjoyment for a few days or even for a full release it would be worth the time and effort. Just give every one a shot gun, or SMG and let them go to town :D

I SHALL CALL IT ...... THE ANT FARM :D Muahha

:o ooooOooo .... make the Above Land a Farm theme ^_^ then we could really call it Ant farm loolol

Image
Zegel
Posts: 95
Joined: 2008-07-21 18:43

Re: 100% Tunnel map... Hmmm :P

Post by Zegel »

I get lost in the 100m tunnels as it is. If there was an entire map of only tunnels, I'd lose my squad within minutes.


... I vote yes.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: 100% Tunnel map... Hmmm :P

Post by AfterDune »

I think it would be a nightmare to map it all... All the tunnels are statics and to have more variety, you want to use "custom tunnels", by putting together more statics. Sigh, the pain......

I've always loved trench warfare, but PR is not really the game for that :p .
Image
SchildVogel
Posts: 254
Joined: 2010-07-01 16:40

Re: 100% Tunnel map... Hmmm :P

Post by SchildVogel »

I've always loved trench warfare, but PR is not really the game for that .
Do I sense a PR:Western Front coming? :shock: Yus.
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: 100% Tunnel map... Hmmm :P

Post by anglomanii »

think about this guys as a hook for this scenario....there are 3 nations currently building hundreds and i do mean HUNDREDS of kilometers of tunnels.
1. Burma... not really in the PR scope as far as i can tell.
2. North korea..possible but it would mean having lods of new statics. and to be realistic we would need a NK faction...not going to happen right?
3. Iran.. best option.. we have the MEC already, we have MEC statics, WE have multiple Bluefor forces to use. but best of all we have a plausible story hook.. Irans underground Nuke facilities...all we need is a mapper and some new statics....sounds like a good option to me..



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: 100% Tunnel map... Hmmm :P

Post by BloodBane611 »

It's not really a job for a mapper, more like for several static modelers. Given the low number of static modelers working on PR right now, it's just not workable. Could be very good fun though, and as angolmanii has pointed out, there is at least one highly plausible storyline that could be used
[R-CON]creepin - "because on the internet 0=1"
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: 100% Tunnel map... Hmmm :P

Post by Spec »

I don't know. I mean, I love CQB, but with this engine... Not really...

As for mapping, alot could be done with a few statics that are optimized for connecting them to a large system, with smaller objects being added inside to make it look more interesting and stuff... NEEDS alot of breachable doors and stuff though.

But nah, I don't think BF2 is suited for that.
Image
--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
Warno000
Posts: 37
Joined: 2009-05-31 04:20

Re: 100% Tunnel map... Hmmm :P

Post by Warno000 »

Sounds like an interesting premise, but as someone already pointed out, PR is more about overall infantry+mechanized warfare. Several of the skirmish maps are good for what you're suggesting. I think Yamalia's infantry skirmish is a large trench battle.
My Weekly Top Artists:
Image

Look me up: last.fm | Facebook | Twitter | Digg
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: 100% Tunnel map... Hmmm :P

Post by Rhino »

the CQB mod had a map a bit like this, well in fact the map was a sewer system but it wasn't that fun and BF2 isn't the engine you should be thinking about making these types of maps on, not to forget having a 100% tunnel map wouldn't be very realistic. The odd tunnel here and there is much more realistic.
Image
sell
Posts: 371
Joined: 2010-02-05 10:05

Re: 100% Tunnel map... Hmmm :P

Post by sell »

sound's cool,but you need, some overground action to.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: 100% Tunnel map... Hmmm :P

Post by goguapsy »

This would be more intense than COD4...
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
Post Reply

Return to “PR:BF2 General Discussion”