New Distant Sounds
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LEEROY_UK
- Posts: 100
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Re: New Distant Sounds
love the new sounds , also is that a new zeroing system i see for the nade launcher ? Maybe for other weapons too ?
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Adriaan
- Retired PR Developer
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Re: New Distant Sounds
Truly amazing those sounds! It just sounds... Realistic 
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Kilgore.dfa
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Napoleon_TR
- Posts: 303
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Re: New Distant Sounds
nobody know that.Kilgore.dfa wrote:What will happen after v1.0 release?
Sounds are amazing.But if variety will increased a little more would be good.
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rampo
- Posts: 2914
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Re: New Distant Sounds
The new nade sounds are EPIC! gotto be the most realistic firing sounds ive ever heard in a game

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Anderson29
- Posts: 891
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Re: New Distant Sounds
very good work..but i think the explosions needs to be louder IMO. maybe its just the video but i could bearly hear the nade landing 150m away. keep up the good work guys
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Arnoldio
- Posts: 4210
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Re: New Distant Sounds
Nade sound is somplete win,. From 0.95 on im just throwing nades all around the place. 

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HunterMed
- Posts: 2080
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Re: New Distant Sounds
The sounds are very cool! especially the grenade explosions
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ralfidude
- Posts: 2351
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Re: New Distant Sounds
explosions are pure win. But the crackling of the guns is still off isnt it? IMO its still an improvement over what we have fo sho.
For example at 2:51 in this:
YouTube - Afghanistan War Footage: ANA and Marines in Firefight. (HiDef)
or this since the beginning:
YouTube - Afghanistan War Footage: US Forces Ambushed at Darbart, Afghanistan (HiDef)
Even this:
http://www.youtube.com/watch?v=6APKNd8k ... re=related
PS: I understand that sound quality and environment play a role in how a sound should sound though.
For example at 2:51 in this:
YouTube - Afghanistan War Footage: ANA and Marines in Firefight. (HiDef)
or this since the beginning:
YouTube - Afghanistan War Footage: US Forces Ambushed at Darbart, Afghanistan (HiDef)
Even this:
http://www.youtube.com/watch?v=6APKNd8k ... re=related
PS: I understand that sound quality and environment play a role in how a sound should sound though.
Last edited by ralfidude on 2010-08-20 11:51, edited 1 time in total.

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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: New Distant Sounds
There's no signs of the devs slowing down or wrapping things up yet so you can safely assume they'll continue beyond 1.0.Kilgore.dfa wrote:What will happen after v1.0 release?
All 1.0 really means in the context of PR is that it's a later version than 0.95.
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ryan d ale
- Posts: 1632
- Joined: 2007-02-02 15:04
Re: New Distant Sounds
Somehow I think this distant sounds update is way better than the previous one!
I haven't really been in a warzone or anything but judging from many videos, it sounds very realistic.
I don't know if the 1st person sounds might have been tweaked also?
When the AK was firing I felt a tiny bit shocked.. maybe because it was coming through speakers rather than headphones?
I haven't really been in a warzone or anything but judging from many videos, it sounds very realistic.
I don't know if the 1st person sounds might have been tweaked also?
When the AK was firing I felt a tiny bit shocked.. maybe because it was coming through speakers rather than headphones?
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: New Distant Sounds
Awesome!
I still can't understand how the public that doesn't like PR. Seriusly, look (in this case, listen) to what the DEVs (and cons and testers and all the team) are doing to a 2005 game. Amazing.
Congrats.
I still can't understand how the public that doesn't like PR. Seriusly, look (in this case, listen) to what the DEVs (and cons and testers and all the team) are doing to a 2005 game. Amazing.
Congrats.
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iAllex
- Posts: 185
- Joined: 2009-11-20 11:20
Re: New Distant Sounds
Well from what I know, PR v1.0 means that the British faction (which is the main faction in the eyes of the DEVs) is at it's end stage. Armor, weapons, equipement, kits, etc are completed.Snazz wrote:There's no signs of the devs slowing down or wrapping things up yet so you can safely assume they'll continue beyond 1.0.
All 1.0 really means in the context of PR is that it's a later version than 0.95.
Project Reality started as a platform to experiment changes twords realism and theyr impact in the BF2 engine.
I quote from the "ABOUT" section on this web-site:
"The ultimate goal continues to be the path to develop and release Project Reality v1.0, a stable and complete build which will be a markedly increased step up from the Project Reality Mini-Mod beginnings. This will include a complete British faction, including their various soldier classes, weaponry, vehicles and assets, as well as additional factions created by the community with help from the core developers."
ryan d ale wrote: I don't know if the 1st person sounds might have been tweaked also?
When the AK was firing I felt a tiny bit shocked.. maybe because it was coming through speakers rather than headphones?
Again, from what I know, the 1st person weapon sounds are how they are supposed to be (how you would hear that surtoun type of weapon firing in real life). The distant sounds were the problem
Last edited by iAllex on 2010-08-20 14:17, edited 1 time in total.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: New Distant Sounds
i was wondering could sounds be turned into projectiles to make them bounces off the terrain?

- Zrix
- Posts: 4425
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Re: New Distant Sounds
Very nice indeed. Would have liked a little more "snap" in the machine gun sounds though.
Edit; Well the snap is there, but a little muffled.
Edit; Well the snap is there, but a little muffled.
Last edited by Zrix on 2010-08-20 14:33, edited 1 time in total.

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Nosferatu
- Retired PR Developer
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Re: New Distant Sounds
Our sound department is nothing less than awesome
I really hope that work with distant sounds in ArmA won't be damaged because of lack of supporting EAX. Like many guys here I'm using X-Fi, you know.
I really hope that work with distant sounds in ArmA won't be damaged because of lack of supporting EAX. Like many guys here I'm using X-Fi, you know.
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DkMick
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Re: New Distant Sounds
Sounds good even on my crappy desktop speakers at work.
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BloodyDeed
- Retired PR Developer
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Re: New Distant Sounds
obviously too many changes for a 0.92x version 
sounds great, cant wait to play with my x-fi
I really prefer good sound to graphic.
sounds great, cant wait to play with my x-fi

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karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: New Distant Sounds
people say they dont like it "because it takes forever to get to a place" and i say to them YOUR A MORON=Romagnolo= wrote:Awesome!
I still can't understand how the public that doesn't like PR. Seriusly, look (in this case, listen) to what the DEVs (and cons and testers and all the team) are doing to a 2005 game. Amazing.
Congrats.
they also compare it to BC2 *ugh*
seriously though awesome sounds i love how you made sound travel so you hear the explosion half a second or a second after it happens, i love that
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