1000+ Things you've learned in PR
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Chaosfox_[434th]
- Posts: 116
- Joined: 2010-04-29 21:16
Re: 1000+ Things you've learned in PR
542. a well trained squad of 6 grenadiers can function as a highly mobile mortar battery.
You can never escape your fears, you can only conquer your fears. quote by me
ingame name ChaosFox_[434th] Steam username chaosfox21
Commanding Officer of the 434th Combined Operations Brigade
ingame name ChaosFox_[434th] Steam username chaosfox21
Commanding Officer of the 434th Combined Operations Brigade
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Infty
- Posts: 2
- Joined: 2010-03-10 20:41
Re: 1000+ Things you've learned in PR
544. If you think there is enemies in that house, it is.
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SlingBlade357
- Posts: 3
- Joined: 2010-07-26 23:15
Re: 1000+ Things you've learned in PR
545. Sneaking up to an LAV is easy, sneaking away is not...
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: 1000+ Things you've learned in PR
546. When a sapper sneaked up to your APC, and he exploded his IEDs, don't drive away! Otherwise you'll probably hit a mine.
547. If you mark your own position with smoke, do not use grey smoke.
548. Tell via Mumble to the CAS squad from which direction they need to come from, before they blame you with marking the "wrong target", or the known excuse: "There was no laze".
549. Never never trust your pilot, otherwise you expect too much from him.
550. Drunkenpilots on Mutrah City are awesome!
547. If you mark your own position with smoke, do not use grey smoke.
548. Tell via Mumble to the CAS squad from which direction they need to come from, before they blame you with marking the "wrong target", or the known excuse: "There was no laze".
549. Never never trust your pilot, otherwise you expect too much from him.
550. Drunkenpilots on Mutrah City are awesome!
We are staying up!
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ShifteR17
- Posts: 6
- Joined: 2010-07-05 21:32
Re: 1000+ Things you've learned in PR
551. At beginning of Muttrah someone is gonna take sniper and ask pilot to fly at a8kp5. 10 seconds later they're dead.
552. HAT at insg. is game over. Only hope is that insg. who got a HAT kit is noob.
553. Don't TYPE and FLY. you gonna type " wwwwwwwwwwwwww" or you gonna crash.
554. While driving Humvee on Insurgency maps you will always drive over a mine.
555. There will be at least one guy who is gonna say that Sniper/HAT kits are assets.
552. HAT at insg. is game over. Only hope is that insg. who got a HAT kit is noob.
553. Don't TYPE and FLY. you gonna type " wwwwwwwwwwwwww" or you gonna crash.
554. While driving Humvee on Insurgency maps you will always drive over a mine.
555. There will be at least one guy who is gonna say that Sniper/HAT kits are assets.
Last edited by ShifteR17 on 2010-08-04 20:12, edited 2 times in total.
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Ghost Wolfe
- Posts: 341
- Joined: 2010-01-29 03:45
Re: 1000+ Things you've learned in PR
556. Never follow the civies around a corner
557. PPSH is better than the PKM (for me at least)
558. When your the medic, the squadie that dies is usually far away and out in the open
557. PPSH is better than the PKM (for me at least)
558. When your the medic, the squadie that dies is usually far away and out in the open
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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: 1000+ Things you've learned in PR
559. Attack helicopters do NOT do close air support, they're specialized in orbital bombardment.
560. A well placed rock is about twice as lethal as a 5.56mm round.
561. Armoured Personnel Carriers are not made to transport troops, they're light tanks.
562. It's always the helicopter-pilot's fault.
563. TOW launchers have no natural enemies, they're pretty much at the top of the food chain and there is no real reason to build anything else, ever.
560. A well placed rock is about twice as lethal as a 5.56mm round.
561. Armoured Personnel Carriers are not made to transport troops, they're light tanks.
562. It's always the helicopter-pilot's fault.
563. TOW launchers have no natural enemies, they're pretty much at the top of the food chain and there is no real reason to build anything else, ever.
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NyteMyre
- Posts: 2394
- Joined: 2008-08-31 10:10
Re: 1000+ Things you've learned in PR
564. When in the squad screen (Caps Lock), you can quickly open/close squads by pressing the squadnumber on your keyboard.
(yeah, not really a PR thing, but i figured it out yesterday, usually i just clicked the [V] button)
(yeah, not really a PR thing, but i figured it out yesterday, usually i just clicked the [V] button)
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Wh33lman
- Posts: 667
- Joined: 2008-07-16 23:30
Re: 1000+ Things you've learned in PR
565: Nobody belives you when you say the epipen needs a faster draw time. Even if they watch you spend 10 minutes pushing a guy down the mountain on kashan and waste 5 of them in the process.
566: The TG server is always full, no matter how many people are actually in it.
567: It is extremely satifying getting the drop on Rebiv and wipeing out half his armor with a single tank.
568: Sir Oddsods does not know the meaning of the word "overkill".(may have already done this one)
566: The TG server is always full, no matter how many people are actually in it.
567: It is extremely satifying getting the drop on Rebiv and wipeing out half his armor with a single tank.
568: Sir Oddsods does not know the meaning of the word "overkill".(may have already done this one)
Last edited by Wh33lman on 2010-08-18 18:35, edited 2 times in total.
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Ghost Wolfe
- Posts: 341
- Joined: 2010-01-29 03:45
Re: 1000+ Things you've learned in PR
569. Tanks are every bit as scary as they seem
570. Cover doesn't last forever
570. Cover doesn't last forever
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Warno000
- Posts: 37
- Joined: 2009-05-31 04:20
Re: 1000+ Things you've learned in PR
569: People use stupid excuses to not change all commo rose voices to English in the audio settings (or whatever your native language is), such as: "It helps me know when enemies are around"
570: Stick to your Squad Leader like white on rice....even if your SL is stupid as hell
571: Best weapon ever = medic's 4 smoke grenades
572: FFS, right click on the give up button to call out for a medic....you are not limited to two calls for help!
573: When exiting a helicopter, hit the deck; lest you be decapitated. They always land on sloped surfaces.
574: Defense is essential, but nobody does it, because its "boring"....but its really not
575: The default key to deploy fastropes is Alt + F4
576: The G3 on full auto is completely useless, no matter the range
577: Recon / Sniper squads only work when there is a VOIP commander....other than that, forget about it
578: Making dedicated supply squads never work on maps that have transport helicopters....MEC on Muttrah, forget about it....nobody ever calls.
579: "I don't care if you can't see anything....get behind the damn dumpster and I'll heal you. I'm not healing you in the middle of the damn street!"
570: Stick to your Squad Leader like white on rice....even if your SL is stupid as hell
571: Best weapon ever = medic's 4 smoke grenades
572: FFS, right click on the give up button to call out for a medic....you are not limited to two calls for help!
573: When exiting a helicopter, hit the deck; lest you be decapitated. They always land on sloped surfaces.
574: Defense is essential, but nobody does it, because its "boring"....but its really not
575: The default key to deploy fastropes is Alt + F4
576: The G3 on full auto is completely useless, no matter the range
577: Recon / Sniper squads only work when there is a VOIP commander....other than that, forget about it
578: Making dedicated supply squads never work on maps that have transport helicopters....MEC on Muttrah, forget about it....nobody ever calls.
579: "I don't care if you can't see anything....get behind the damn dumpster and I'll heal you. I'm not healing you in the middle of the damn street!"
Last edited by Warno000 on 2010-08-19 20:53, edited 1 time in total.
Reason: Typo
Reason: Typo
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jph701
- Posts: 41
- Joined: 2009-06-20 02:47
Re: 1000+ Things you've learned in PR
Lol thats what happens to my squad if i drivexD lol my username in PR is AchmedDaDedTerrorist and when i ask my squad if i can drive they sey no lolxD if they dont know that name then their deadxDMunch wrote:163. When L4gi's driving all but him will not survive
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mangeface
- Posts: 2105
- Joined: 2009-12-13 09:56
Re: 1000+ Things you've learned in PR
586. Don't scream at the squad members if you're the SL, even if they don't do what they tell you.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: 1000+ Things you've learned in PR
Teamchat and a spotter with an officer kit brah.Warno000 wrote: 577: Recon / Sniper squads only work when there is a VOIP commander....other than that, forget about it
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Urbanxfx
- Posts: 109
- Joined: 2009-12-16 00:47
Re: 1000+ Things you've learned in PR
578. Don't engage a full squad on you own, expecially when your wounded.
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-=TB=-Tobakfromcuba
- Posts: 526
- Joined: 2007-02-25 15:06
Re: 1000+ Things you've learned in PR
579. when engaging a full squad on your own, kill 5 of them but dont forget to kill the medic.
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: 1000+ Things you've learned in PR
580. ...and hide the medic kit than.




