Combat gamemode

Suggestions from our community members for PR:BF2. Read the stickies before posting.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Combat gamemode

Post by goguapsy »

ChizNizzle wrote:CO places(approves) FOB placement.


Didn't they remove that from normal PR because it didn't really work out?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Combat gamemode

Post by bloodthirsty_viking »

goguapsy wrote:Didn't they remove that from normal PR because it didn't really work out?
it was removed to make it easier to play without a commander, so you would not be at to much a disadvantage if you did not have a CO
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Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Re: Combat gamemode

Post by Death_dx »

ChizNizzle wrote:Not slowing down the combat itself but rather eliminating the sensless rush to a flag without rushing, ofcourse it would slow down the game play at the start when you dont know where the enemy positions are but once you do it should be the same as the current system.
Ah okay this is sounding quite nice.

Btw in your vision of this gamemode does it include disabling spawn on fobs via enemy troop proximity?
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Combat gamemode

Post by Arnoldio »

Death_dx wrote:Ah okay this is sounding quite nice.

Btw in your vision of this gamemode does it include disabling spawn on fobs via enemy troop proximity?
FOB mechanics stay the same...

That way if "foces" you to make additional FOB behind, like a defending flag so youget reinforcements from there.
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