New Distant Sounds

Project Reality announcements and development highlights.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: New Distant Sounds

Post by Snazz »

iAllex wrote:Well from what I know, PR v1.0 means that the British faction (which is the main faction in the eyes of the DEVs) is at it's end stage. Armor, weapons, equipement, kits, etc are completed.
I've read the 'About' section, I don't know how long ago it was written but PR already is a stable build. I also don't think any faction will ever be complete, there's always improvements that can be made and it takes a long time to implement assets based on changes IRL. 'v1.0' just seems like a vague goal the team had, the closer we get to it the less meaning it has IMO.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: New Distant Sounds

Post by cyberzomby »

TRULY EPIC!
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: New Distant Sounds

Post by spawncaptain »

Froztbyte wrote:Loving the slight delay with explosions
No need to wait for .95, it's already ingame.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: New Distant Sounds

Post by killonsight95 »

spawncaptain wrote:No need to wait for .95, it's already ingame.
is it? i've sever noticed it?
Image
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: New Distant Sounds

Post by myles »

Aswome sounds
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

Image
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: New Distant Sounds

Post by Zoddom »

[R-DEV]Jaymz wrote: I'm still working on the dynamics. Hopefully, by release, the volumes will be right.
I also noticed what iAllex said but not only this, but also that there is no distance delay for the 30mm and the Hydras sounds. These are one of those things which are really abd for the atmosphere imo.

but i think you know that already ;)
Archer[NX-01]
Posts: 25
Joined: 2010-08-21 22:20

Re: New Distant Sounds

Post by Archer[NX-01] »

OMG! Sounds Amazing!!! You guys did a GREAT Job!!! :D :D
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: New Distant Sounds

Post by Zulnex »

Fantastic sounds. 8-) Can't wait till the release.
Image
Image
0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: New Distant Sounds

Post by 0331SgtSpyUSMC »

I think I just got a lil flashback :) Great job as always :)
Image


Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away


GeorgRavioli
Posts: 236
Joined: 2010-02-13 05:41

Re: New Distant Sounds

Post by GeorgRavioli »

Ooh nice, I seen those new High-Def looking icons too (well maybe my settings are ****). Lovin those sounds.
No need to wait for 0.95, it's already ingame.
He means the slight delay between seeing the explosion and hearing it (basically realistic sound travel).
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: New Distant Sounds

Post by splatters »

[R-DEV]Jaymz wrote: You're correct sir. The distant sounds were changed from 0.85 to 0.9. I spent a lot of time working on them. If my comp was actually working I'd upload some comparisons for you as a reward for your astute observation :D

They're also subject to change in the future, we'll keep working on improving the PR audio experience.
You sure kept your word, sounds amazing! Didn't quite expect things to go as far as you guys going to record sounds with the Royal Armoured Coprs though :)

Is it me (or Youtube, my computer) or is there a small sound glitch (I don't know the proper word, not even in finnish) in the new explosion effect? I noticed it in 3:46 and it seems to occur with every explosion. Similar to the sound that you hear in 3:37 when the scene changes. Whatever it is if it's even there it's not a big deal and I'm sure you can fix it, great work nonetheless!
kalboune1
Posts: 53
Joined: 2010-07-28 12:20

Re: New Distant Sounds

Post by kalboune1 »

all i can say is wooww :mrgreen: :mrgreen: :mrgreen:
this is amazing beautiful and great work
project reality deserve to be the mod of the year every year that iiiss
keep em coming pr team ur the best
cant Waite to try v0.95 and bust it all the way up on my home theater :wink:
Last edited by kalboune1 on 2010-08-22 05:40, edited 1 time in total.
theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Re: New Distant Sounds

Post by theflidgeface »

awesome sounds and does this mean instead of 0.92 we will get 0.95?

The M15A3, weapon of the future

Semper Fi
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: New Distant Sounds

Post by AfterDune »

theflidgeface wrote:awesome sounds and does this mean instead of 0.92 we will get 0.95?
https://www.realitymod.com/forum/f10-pr ... -92-a.html ;)
Image
13DarkWolf
Posts: 76
Joined: 2007-06-06 16:38

Re: New Distant Sounds

Post by 13DarkWolf »

0.95 sounds EPIC

The muffled explosions and rumbles of distant gunfire are going to really bring this alive - I can't wait!

Also Lulworth testing range is also fairly cool :wink:
Image
NoobSentinel
Posts: 79
Joined: 2010-07-16 18:52

Re: New Distant Sounds

Post by NoobSentinel »

That will be great to hear: Music of War, composed by Project Reality Team.

Is it possible that I noticed impact-sound delay?
Not_able_to_kill
Posts: 202
Joined: 2008-03-05 11:37

Re: New Distant Sounds

Post by Not_able_to_kill »

NoobSentinel wrote:That will be great to hear: Music of War, composed by Project Reality Team.

Is it possible that I noticed impact-sound delay?
Thats been in the mod for ages.
[R-DEV]Hitperson: my body is a temple with the fountains flowing fresh with cider and the holy water being scotch.

[R-CON]Rudd: remember, your penis size is proportional
to your post count
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: New Distant Sounds

Post by Outlawz7 »

spawncaptain wrote:No need to wait for .95, it's already ingame.
We heard you like .95 so we implemented .95 into .95
mike653048
Posts: 124
Joined: 2007-12-12 03:29

Re: New Distant Sounds

Post by mike653048 »

[R-DEV]Outlawz wrote:We heard you like .95 so we implemented .95 into .95
thats what i was thinking... :lol:
Locked

Return to “Announcements & Highlights”