Indistinct0 wrote:When an innocent civilian is killed, then yes insurgents should either get a boost or blufor gets a penalty, if the blufor kill a civilian with either the restrainers or shotgun, then its a different story. Isn't this already in game?
This exact idea no, I think the penalty right now is just long spawn times.
Spec_Operator wrote:
. . .
I don't know how good this suggestion would work out. Most important would imo be announcing who killed a civilian so server admins can take action if they have rules against killing civies for no good reason.
ya, thats why i would also want to have the thing at the top announcing X PLAYER KILLED A CIVI.
If someone is just killing civis though, they dont affect the game to much, ill tell more lower in this post.
Fighter wrote:I once suggested that the blufor lose a ticket for every civi they shoot. But someone said that the civi's would just go jumping off buildings and the BF2 engine couldn't distuingish between the civi being shot and suiciding.
EDIT: Now that you have made me think about it: that's entirely possible..... Hmmmmm
idk about the suiciding, but ya, i see the point. If that could be stoped...
I dont like if the bluefor lose a ticket for every civi killed. If the ins work togeather, the blufor will have a very hard time getting anywhere.
What it is on my suggestion though, every civi dose not add up to a ticket.
10 or so civis add up to a cache. What it means though, is after that first 10 civis get killed, you need to kill another 90 for a new cache =/...
mabey if the first ticket could need 10 and the rest 5? is that possible?
Also, I think this should be added to the Current peneltys.
The only cons i can see really is:
- one person repeatedly killing civis, but a server admin can kick them.
- civi shealds being used arround the caches, but if we can use shotgun to kill them, you can just light up the area with shotguns.
- civis abusing the system by suiciding, if thats how it works
EDIT: wow. ninjad lol =P
tommytgun wrote:This would be pointless, because when insurgents die they don't lose tickets anyways. Ever noticed that whenever you look at your tickets as insurgents its always 10's? (70,60,50,etc?)
That is because each cache costs 10 tickets when it is destroyed, but when an insurgent/insurgent vehicle dies, there is no ticket loss. So adding tickets for killing civilians would basically make the game impossible for blufor to win seeing as insurgents don't lose tickets when they die...Ie: 11 tickets left, last cache is destroyed, no more caches left for Blufor to destroy, 1 ticket left, game goes on until Blufor runs out of tickets or the time runs out.
The game ends when one team losses tickets. If the ins get one more ticket, the game should not end. The only problem is the large amount of civis in between caches is extremely large, but that might be a pro because if someone keeps trying to get killed as a civi, it will take a very long time to add 2 caches.
also, i think i read somewhere that they have over 100 possible cache locations on each map, so i dont think you will ever run out of caches, no matter what happens.
billdan wrote:. . .
I fully support this suggestion. It will not make Civis too suicidal than they already are: right now they try to get shot at long range and tend to avoid close range encounters with Bluefor cause of the threat arresting shottys. As long as the arresting capability of Shottys is kept, I don't think the behavior of Civis will change too dramatically. Maybe a little, but the change in Bluefor behavior (taking more caution when engaging) will outweigh the cons. If need be, the respawn time for civis can be increased.
Thank you
Yep, i have seen that aswell, the civis dont get to close, but still tend to die in the middle of the battles =/
but ya, you pretty much understood it like i did
[quote=""'[R-DEV"]Rudd;1422053']. . .
however previously we were victims of suicide squads of civilians, they would get themselves arrested very easily and thus cause their team despair, or they would contantly force Blufor to kill them, e.g. by running into buildings that Brits are firing in to.
. . . [/quote]
That i have not seen happen for a long time. But this would still happen. With the current system, it dose not affect the game to much if they just go suicide civis (i have done it once or twice myself) =P
Also, like i said, it would be not that many kills on civis for one cache (10 or so) but a large number for the second (50-100 or something like that)
[quote="billdan""]You don't think the number of total number possible cache's can be increased? To say 20-30 caches? If say 20 civis killed by bluefor=10 extra tickets for INS, then the INS would have 80 total tickets. New caches would simply spawn.
. . . [/quote]
ya, but in my idea, 20 dead civis is only 2-3 tickets