Supply Marker

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: Supply Marker

Post by Startrekern »

This could be done by making the supply crate itself a vehicle, which would allow it to have a map marker placed automatically ;)
tommytgun
Posts: 199
Joined: 2008-12-17 22:19

Re: Supply Marker

Post by tommytgun »

definitely +1

9 out of 10 times I get frustrated when I spawn on a FOB and don't know where the hell to find the crates.
whatshisname55
Posts: 955
Joined: 2010-07-16 03:05

Re: Supply Marker

Post by whatshisname55 »

Startrekern wrote:This could be done by making the supply crate itself a vehicle, which would allow it to have a map marker placed automatically ;)

Just don't let the bots drive it!!! :D
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Supply Marker

Post by Tartantyco »

Oddsodz wrote:Is this not a job that the commander "Way point" is for? It's what I use it for when I command. Not including insurgency commander. Way Points markers are informants.
No, waypoint markers are not for accurately marking individual supply crates on the map.
Make Norway OPFOR! NAO!
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It's your hamster Richard. It's your hamster in the box and it's not breathing.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Supply Marker

Post by Dev1200 »

dtacs wrote:....or what about a marker automatically appearing when a supply crate is 'spawned' into the game world, which is removed when it asplodes?

This.


But finding out a way that only friendlies can see where the friendly crates are.
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Supply Marker

Post by dbzao »

It's really more of a technical issue. We want this too, but there are problems making this happen.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Supply Marker

Post by doop-de-doo »

Nice. I had thought about that the other day. I had also thought about a marker for "cleared" houses in insurgency mode.
Dev1200 wrote:He is talking about putting a marker on a building to indicate it has been searched for caches.
Yes, Dev1200 got it right.
Last edited by doop-de-doo on 2010-08-23 21:58, edited 4 times in total.

:evil: B4TM4N :evil:
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Supply Marker

Post by rushn »

doop-de-doo wrote:Nice. I had thought about that the other day. I had also thought about a marker for "cleared" houses in insurgency mode.
cleared houses???
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Supply Marker

Post by Dev1200 »

rushn wrote:cleared houses???
He either is saying putting a marker on a building to indicate it has been searched for caches, or having Q menu saying "CLEAR" to indicate you cleared a building or room.

Also DB, can't you just use the UAV system, except the enemy team can't see it on the map?
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Supply Marker

Post by lucky.BOY »

Hi guys,
i fully support this idea, and we have 2 ways how it can work,

1st by adding a new button into radio comm rose, and as you see:
'[R-DEV wrote:DankE_SPB;1376396']
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there is no more room. Maybe we could make some by merging build and destroy into 1 button like attack/observe, but i dunno if it can work.

2nd by making this mark appear automaticaly by dropping the crate and disappear when the crate disappears, which may be, if i read db correctly, a problem. Just doing some brainstorming :) :26_suicid
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