Movable train and objective.

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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Movable train and objective.

Post by K4on »

Tim270 wrote:
K4on;1389402 wrote:why not a moveable ship instead of a train?

i know there is a "pirate influenced map" with a big ship model. that could be used, hm?
also it is possible to stay alive in moving objects, like BF2142 shows it with its titan-mode.
]In bf2 it is possible, but much much more glitchy.
how? it is the same engine like bf2142 ...
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

i believe BF2142 is a slightly diffrent engine because they do have different mods i think in BF2142 you can animate more character parts then in BF2 i have to check that though
ComradeChaos
Posts: 738
Joined: 2010-01-27 20:45

Re: Movable train and objective.

Post by ComradeChaos »

I don't know an army that would make use of a train for a 4km stretch of land.

But if we can get a genuine, bonafide, 6-car monorail, I'm in.
Indistinct0
Posts: 94
Joined: 2010-07-27 21:27

Re: Movable train and objective.

Post by Indistinct0 »

As far as I know, the BF2 engine does NOT support trailers. So having a train is a no. BUT, if you had all the different cars follow the front most part of the train, then having each cart carry x amount of people (Can't have more than 8 in a car) then it could possibly work. I'm not saying it will, but its something worth looking into to see if its possible. Too bad that this isn't that high of a priority.
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Zrix
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Re: Movable train and objective.

Post by Zrix »

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whatshisname55
Posts: 955
Joined: 2010-07-16 03:05

Re: Movable train and objective.

Post by whatshisname55 »

What if the PR team just moved PR from BF2 over to BF2142 to take advantage of the improved engine? I've seen some vids about PR tests that were done on the 2142 engine.

And why can't you walk around inside vehicles without flying all over (and getting tked)? I have seen vids of previous PR versions where they could actually walk around inside aircraft while they are flying without any trouble.
ComradeChaos
Posts: 738
Joined: 2010-01-27 20:45

Re: Movable train and objective.

Post by ComradeChaos »

whatshisname55 wrote:What if the PR team just moved PR from BF2 over to BF2142 to take advantage of the improved engine? I've seen some vids about PR tests that were done on the 2142 engine.

And why can't you walk around inside vehicles without flying all over (and getting tked)? I have seen vids of previous PR versions where they could actually walk around inside aircraft while they are flying without any trouble.
Convert all of PR and make all players buy a new game... for trains?


No.
whatshisname55
Posts: 955
Joined: 2010-07-16 03:05

Re: Movable train and objective.

Post by whatshisname55 »

Did I say it was just for trains?

Read carefully, I said "to take advantage of the improved engine" which includes other nice features that aren't in BF2
ret1
Posts: 34
Joined: 2008-06-25 20:53

Re: Movable train and objective.

Post by ret1 »

Trains seem to be a popular mode of transport in the part of the world where some of the simulated conflicts could occur.

pakistan_train_01.jpg (image)

pakistan_train_02.jpg (image)

pakistan_train_03.jpg (image)

seems like a good idea. could use those as reference pictures!
Vision_16
Posts: 210
Joined: 2009-05-10 13:03

Re: Movable train and objective.

Post by Vision_16 »

I don't have a clue why any modern army would risk sending troops in to capture...a train. All cargo for military nowadays is transported either by logistics convoy, cargo ship, or military cargo plane.
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Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Movable train and objective.

Post by Imchicken1 »

whatshisname55 wrote:Did I say it was just for trains?

Read carefully, I said "to take advantage of the improved engine" which includes other nice features that aren't in BF2
... Do you realize how much work it would be to transfer everything?

Plus the purchase of a new game for all the current PR players that don't own BF2142. The PR Dev's already have enough on their plate. They don't need anymore big projects.
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Movable train and objective.

Post by Dev1200 »

IRL would someone need to "capture" a moving train? I"m sure it would be easier to simply disable the engine ^_^
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Smiddey723
Posts: 901
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Re: Movable train and objective.

Post by Smiddey723 »

disregard.
.:2p:.Smiddey
Hitperson
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Re: Movable train and objective.

Post by Hitperson »

Dev1200 wrote:IRL would someone need to "capture" a moving train? I"m sure it would be easier to simply disable the engine ^_^
or the line in front of it.
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Movable train and objective.

Post by Dev1200 »

Hitperson wrote:or the line in front of it.

Which would derail it, which I'm pretty sure they can't do in PR ^_^


Speaking of derail, this thread has gone off it's tracks. lol. Lock please?
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BloodBane611
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Re: Movable train and objective.

Post by BloodBane611 »

Locked. Move along gents, nothing to see here. If someone has a productive thing to say to move the discussion forward PM me with your post and I will consider re-opening it.
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