My Personal Feedback
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GotSandInMyEye
- Posts: 13
- Joined: 2009-12-28 09:19
My Personal Feedback
PR is bleeding players due to the performance drop between v0.8 and v0.9.
Recently, the servers in my country have been empty due to lack of players. While who ever is left are now forced to play on populated 230ms+ USA and 370ms+ UK servers.
Its easy for people in Europe and USA to play on each other servers, they average around 140ms in game. So before you reply, understand that you have no comprehension of playing at high latency.
Please PR get your act together and fix the performance issues, your killing this mod.
Thanks.
Recently, the servers in my country have been empty due to lack of players. While who ever is left are now forced to play on populated 230ms+ USA and 370ms+ UK servers.
Its easy for people in Europe and USA to play on each other servers, they average around 140ms in game. So before you reply, understand that you have no comprehension of playing at high latency.
Please PR get your act together and fix the performance issues, your killing this mod.
Thanks.
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
Re: My Personal Feedback
Keep this about preformance issues and watch your attitude, 2nd poster will be getting infraction points for his attitude.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: My Personal Feedback
Vapor I believe you are being short sighted in your views. Please bear in mind that the devs are only human and while we do put a lot of effort into the game, more than a lot of people realize, in the end it will not be perfect.
I don't mind negative feedback in the slightest. I believe it helps give more perspective on the issues and leads us to a better approach to the problems we face as a development team.
But when you put in countless hours of effort and then have to see someone openly down talk you for your volunteer work it is quite disheartening. We are not trying to push some "cooperate agenda" or anything like that, every single one of the devs develops because they love the game itself and remember back to the time when they were players who fell in love with the wonderful concept that is project reality.
We are doing our best to improve performance issues, but in the mean team is it really too much to ask of you to not openly disrespect the team members on their own forum because "their work isn't good enough"?
I don't mind negative feedback in the slightest. I believe it helps give more perspective on the issues and leads us to a better approach to the problems we face as a development team.
But when you put in countless hours of effort and then have to see someone openly down talk you for your volunteer work it is quite disheartening. We are not trying to push some "cooperate agenda" or anything like that, every single one of the devs develops because they love the game itself and remember back to the time when they were players who fell in love with the wonderful concept that is project reality.
We are doing our best to improve performance issues, but in the mean team is it really too much to ask of you to not openly disrespect the team members on their own forum because "their work isn't good enough"?


Will Stahl aka "Merlin" in the Squad community
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: My Personal Feedback
begging your esteemed pardon however I used to play FPSs on dial up...GotSandInMyEye wrote:PR is bleeding players due to the performance drop between v0.8 and v0.9.
Recently, the servers in my country have been empty due to lack of players. While who ever is left are now forced to play on populated 230ms+ USA and 370ms+ UK servers.
Its easy for people in Europe and USA to play on each other servers, they average around 140ms in game. So before you reply, understand that you have no comprehension of playing at high latency.
Please PR get your act together and fix the performance issues, your killing this mod.
Thanks.
as long as the PR community can rely on generous souls such as yourself who have given so much to help support the mod I'm sure we will overcome. I mean you've....you've...erm...well...oh....I see.Please PR get your act together and fix the performance issues, your killing this mod.
get your act together and be polite to teh team that has provided you with 'this mod' for free at personal cost; one glimpse in to the inner workings of the PR team and you'd feel very stupid since many hours of work has been put in to optimising PR and it has been publicly stated several times that there are certain unoptimised aspects to teh mod that we wish to rectify.
your post in my opinion is equal to being welcomed in to someone else's house, been given a plate of food that they spent hours working on, and you turning around and saying that their work is not good enough. The food might have needed more garlic, but you should still be polite in your response.
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Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: My Personal Feedback
Criticism/Feedback: Identify a problem (Give reasons). Suggest a practical solution. Do it in a mature and respectful manner.
Not criticism: I THINK THIS, THIS AND THIS SUCKS! CHANGE IT! CHANGE IT! WAAAAH!
Not criticism: I THINK THIS, THIS AND THIS SUCKS! CHANGE IT! CHANGE IT! WAAAAH!




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Matrox
- Retired PR Developer
- Posts: 2104
- Joined: 2006-04-27 21:13
Re: My Personal Feedback
Vaporazor wrote:This thread was locked with no reason: https://www.realitymod.com/forum/f257-v ... ed-pr.html
Too much negative feedback for cocky DEVs to handle. I don't understand why they are so arrogant nowdays, locking every thread which isn't saying ''AWESOME MOD !11'' or other stuff. Seems like they can't get negative feedback anymore, they only expect praises. Seriously, WTF is this shit, their ego is getting bigger or something. Do they realize that FEEDBACK contains BOTH positive, and negative comments? For god sake why should be praise this mod if its partially shit? We should praise the good things and give negative feedback from bad things?
Just said this in here because the thread I linked was locked due the reason which I mentioned. The mod is going towards vanilla BF2 (shit) and they just don't wanna admit it, or do anything about it. I've seen lots of correct feedback and good improvement ideas for this mod but DEVs ingore them, or try to prove other wrong with invalid counterarguments, or ultimately, posting some ''funny'' smileyfaces and saying that everything will be all right in the next patch. Bullshit.
Had to paste this comment here from the locked thread. I completely agree every sentence.
User was banned for 14 days for complete and utter disrespect of the PR team, and for a horrible attitude. It's not what you say, but the way you say it.- Eddiereyes909

It will be fixed in the next patch, don't worry.
If you can find the four ninjas in my post, pm me to find out the prize....
Soalic: Because Microsoft Word makes really good pictures.
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Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: My Personal Feedback
M.Warren. I remember your extravagently long post about leaving the Illuminate because you didnt agree with the way the game was going. Well, we all still remember that you dont like the game, so there's no need to start all that again.
Really, you could've learnt to do almost anything in the time it took to write all those words, so forgive me if I'm not that interested in listening. I regularly read feedback in these forums, particularly the suggestions forum, and if they're good or do-able, they get discussed higher up. But spending 6 months writing a bloody thesis on PRs failings, yet not bothering to try and help in any way, well, thats just lazy imo. There comes a point where some people move on from casual feedback, or suggestions, and get serious about the game. This is normally where people either accept they cant actively influence the direction of the game, or they start making the game. You got serious, and contributed nothing but words. Well, EVERY SINGLE developer and contributer has a TON of ideas, suggestions and WORDS, and all of them need someone to make it happen, to actually do the hard work to turn words into a feature, or a fix.
Now, seeing as you're not one of these guys who is actually going to make this happen, other than saying 'Oh thats a good idea Warren,' what do you want from us? You want to be the boss, and we all execute your plan? Sorry bud, theres enough chiefs already......Our programmers have enough trouble finding the time to get their own plans ingame, so I'm not sure why they'd want to follow the orders of a rambling whiner who has no interest in doing any of the hard work yet finds the time to write 2000 word essays on all the things he doesent like.
To all those people who post crits and suggestions.....keep doing it, we all read it, especially the negative stuff performance issues. However, if your posting becomes a petulant rage that between the lines reads, 'WHY THE FCK ARE THE DEVS NOT LISTENING, I AM FUCKING IMPORTANT, AND IF YOU DONT FIX WHAT I WANT THE MOD IS DOOMED!!11!' well, I wont be listening. No-one is that important, and I would rather it did go down the pan than dance to the fiddle of rude, fat, whining lazy morons whose only skill is feeding off other peoples hard work.
The media industry is full of egocentric management wankers with no skills ordering everyone else what to do, so forgive me if I sometimes get a bit pissed off when I see internet tough guys trying to do the same here
Really, you could've learnt to do almost anything in the time it took to write all those words, so forgive me if I'm not that interested in listening. I regularly read feedback in these forums, particularly the suggestions forum, and if they're good or do-able, they get discussed higher up. But spending 6 months writing a bloody thesis on PRs failings, yet not bothering to try and help in any way, well, thats just lazy imo. There comes a point where some people move on from casual feedback, or suggestions, and get serious about the game. This is normally where people either accept they cant actively influence the direction of the game, or they start making the game. You got serious, and contributed nothing but words. Well, EVERY SINGLE developer and contributer has a TON of ideas, suggestions and WORDS, and all of them need someone to make it happen, to actually do the hard work to turn words into a feature, or a fix.
Now, seeing as you're not one of these guys who is actually going to make this happen, other than saying 'Oh thats a good idea Warren,' what do you want from us? You want to be the boss, and we all execute your plan? Sorry bud, theres enough chiefs already......Our programmers have enough trouble finding the time to get their own plans ingame, so I'm not sure why they'd want to follow the orders of a rambling whiner who has no interest in doing any of the hard work yet finds the time to write 2000 word essays on all the things he doesent like.
To all those people who post crits and suggestions.....keep doing it, we all read it, especially the negative stuff performance issues. However, if your posting becomes a petulant rage that between the lines reads, 'WHY THE FCK ARE THE DEVS NOT LISTENING, I AM FUCKING IMPORTANT, AND IF YOU DONT FIX WHAT I WANT THE MOD IS DOOMED!!11!' well, I wont be listening. No-one is that important, and I would rather it did go down the pan than dance to the fiddle of rude, fat, whining lazy morons whose only skill is feeding off other peoples hard work.
The media industry is full of egocentric management wankers with no skills ordering everyone else what to do, so forgive me if I sometimes get a bit pissed off when I see internet tough guys trying to do the same here
Last edited by Drav on 2010-08-23 00:53, edited 5 times in total.
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billdan
- Posts: 319
- Joined: 2007-04-13 22:58
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: My Personal Feedback
This is a response to M.Warren's post in the locked feedback thread.
You use your, what I will gladly admit to being superb, articulation and phrasing as a weapon to launch some sort of attack on our work and make us appear to be something we're the blatant opposite of.
I'd imagine the 481 players on right now would disagree. In fact, just glancing through the lists. I know 30 or so of them personally. All dedicated, team players that focus on the military orientated, tactical style of play you so highly praise.Players discuss their general disappointment and the flaws they see in their gameplay. Then a Dev or Moderator shows up and inserts some mildly witty simile or metaphor into the dialogue and adds a twist of insidious smile as each devoted forum-goer and/or player clings to the Titanic of hope praying that the next release will bring them salvation. But then again, have you been able to breath a sigh of relief in the past 4 years or more? I haven't.
Are there shit servers/players out there? Of course, as with all games and mods. But your belief that early PR builds were a Utopia of enlightened gamers is laughable.
I'm on the management team. Worked my way up to it through 4 years of being on the team. I play every single chance I get. I directly implement player feedback that's given to me in person if it has good merit and sound reasoning. I constantly find teamwork orientated players and ask them what they'd like to see and why. I work extremely hard on this mod because it's my favourite game to play (as do many members of the PR team). Doesn't get more "one in the same" than that....The game of Project Reality itself and it's management team are not one in the same.
I seem to recall you, yourself, making several feedback threads a few years ago and me fixing all the bugs you documented that I was capable of fixing at the time. I even offered you a position on the testing team due to the comprehensive nature of your feedback, which you refused. Your reasoning for which was that you felt you wouldn't be able to make negative comments about PR in public if you were on the team.....
(insert "some mildly witty simile or metaphor" here I guess?)
This is so preposterous and absurd that it hardly deserves a response. You make our mod team appear to be a bunch of maniacal, draconian bloodsuckers. Not a team that's worked for free, for over 5 years, purely out of passion for the gameplay experience they want to create.I'm convinced that PR itself has become nothing more than a tool for whatever agenda the higher ups and Black Sands Studios intends. A very amusing scenario where I am convinced if the management team had no longer submitted as many updates and versions, this game would die out in a matter of 2 years of neglect. But what can I say? That impending "fresh new release" of PR has to be the next best released ever right? Which just seems to be just so coincidental that a new release is said to come out right as the Mod of The Year award takes place and somewhere in the middle of summer it gets a little "stimulus package" again to keep PR's heart pumping.
By the way, purely coincidence with MOTY this year. Hasn't really been mentioned on the development forums at all. We're focused on the release itself and getting it out for people to experience and enjoy.
Or, we used it to reach out to those 1 in 100 players that were looking for something like PR. Small price to pay if lots of kids come in, realise they'd prefer a more arcade orientated experience and leave.It's no surprise though, as PR has become worse due to it's influx of a poor player base. Maybe you should ask the management team as to why when v0.8 came out, it was advertised in the "Message of the Day" pop-up screen when you log into Battlefield 2 so that any nine year old or smacktard had a direct link to this website and I kick myself for not getting a screenshot of it at the time.
Mod would be dead if we didn't reach out to the niche player base of tactical players like we have.When PR began, it practically was a society of Illuminati focused on Militaristic style gameplay. How can something like that persist when it's door were flung open? In the past, our devoted gamers had enough sense to only invite friends that they knew would contribute and/or deeply enjoy such a mod based on reality.
Sorry PR doesn't fit in your back pocket any more, mate.
Been playing since 0.1, mate. Guess my observations spread over an equal time-line, yet they are a direct counter to yours with the added advantage of actually knowing what the PR team stands for.You're entitled to your opinions, but this is mine which is based on observations over a long period of time.
Last edited by Jaymz on 2010-08-23 00:37, edited 6 times in total.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: My Personal Feedback
While I don't think that PR is suffering from a lack of players, it suffers from a lack of maps/game modes that I like to play, but I just play less often, not much of an issue. Well, actually, it's more like the maps and game modes are there, but servers just don't run them as often.
However, performance is an issue, I think. After this release it may be wise to make the next one focused upon optimizing and improving PR's performance, especially in the way of reducing the rendering time of map terrain and statics.
However, performance is an issue, I think. After this release it may be wise to make the next one focused upon optimizing and improving PR's performance, especially in the way of reducing the rendering time of map terrain and statics.

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Aimed
- Posts: 936
- Joined: 2009-03-12 03:17
Re: My Personal Feedback
If thats the case then I guess I'm a smacktard for finding the mod because of that advertisement, thanks for informing me of this, I'm going to go do nooby stuff ingame nowIt's no surprise though, as PR has become worse due to it's influx of a poor player base. Maybe you should ask the management team as to why when v0.8 came out, it was advertised in the "Message of the Day" pop-up screen when you log into Battlefield 2 so that any nine year old or smacktard had a direct link to this website and I kick myself for not getting a screenshot of it at the time.
I also get the performance issue which is sad for me, but it only really affects me when I'm trying to record things
#DeleteMuttrah
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: My Personal Feedback
PR as a mod is fine. The servers are populated and there is always a server where you can get a game. Even if they only speak Chinese or Russian.
The locking of that thread was a bit out of line IMO, a mod getting his personal final say in without letting other people reply to it. But if thats the worse thing happening then everything is going swimmingly.
The locking of that thread was a bit out of line IMO, a mod getting his personal final say in without letting other people reply to it. But if thats the worse thing happening then everything is going swimmingly.
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Cobhris
- Posts: 576
- Joined: 2008-06-11 07:14
Re: My Personal Feedback
I'd say that some of the people complaining about performance need to upgrade their machines. My comp is only mid range and I get stellar framerates on every map in the game. If PR is continually designed so that the slowest PCs can play it at 60 FPS, we will end up with only 2km maps and vBF2 view distances in PR 1.0
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: My Personal Feedback
I currently get perfectly acceptable FPS on some maps, but others are just too much. Increasing static counts just makes the firefights smaller and decreases fps in general. While it's nice and pretty in screenshots, I don't enjoy maps that have large cities. It just makes it too easy to hide, and subsequently, makes the amount of people duking it out in firefights proportionally less.Cobhris wrote:I'd say that some of the people complaining about performance need to upgrade their machines. My comp is only mid range and I get stellar framerates on every map in the game. If PR is continually designed so that the slowest PCs can play it at 60 FPS, we will end up with only 2km maps and vBF2 view distances in PR 1.0

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Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: My Personal Feedback
Weee, I found out about PR via BF2 too! And PR is near perfect for me.. all I need are dual/back up sights (0.95+) and better performance on some maps nowAIMED wrote:If thats the case then I guess I'm a smacktard for finding the mod because of that advertisement, thanks for informing me of this, I'm going to go do nooby stuff ingame now
I also get the performance issue which is sad for me, but it only really affects me when I'm trying to record things
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: My Personal Feedback
Performance issues are constantly being worked on.
It's hard when you're pushing an old engine as far as we are but we'll do our best to make it so that low-end users can play again.
It's hard when you're pushing an old engine as far as we are but we'll do our best to make it so that low-end users can play again.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake



