Adjustable 3D UGL Sights

Project Reality announcements and development highlights.
DeltaCommando
Posts: 112
Joined: 2008-05-23 04:38

Re: Adjustable 3D UGL Sights

Post by DeltaCommando »

Hah! I loved it! :D

I also loved the new M16A1 with M203. That looks good.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Adjustable 3D UGL Sights

Post by Chuc »

LITOralis.nMd wrote:I got a question though.

Can I still blindfire the grenadier grenade?

I use the gren kit in <100M battle, and once I get used to it there is no need to right click to aim, I just line it up and let it rip....

Is this still possible?
Of course you can fire without sighting. However most UGLs have a 50m setting which is usually slightly more than the minimum arming distance required for the grenade to detonate, so you might as well use the sights at that range. (barring specifically the M4 ACOG M203, as the optic obscures the leaf sight on the 50m setting, a bit of 'asymmetrical-balance realism' there :p )
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Amir
Posts: 167
Joined: 2010-03-10 19:35

Re: Adjustable 3D UGL Sights

Post by Amir »

Damn, after a long time of learning to shoot with the old GL and finally mastering it, they bring up these xD goddamnit. But very nice work indeed!
Eat Crayons, Poop Rainbows
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Adjustable 3D UGL Sights

Post by Snazz »

I like how the video demonstrates a great new feature AND shows its application across 11 different factions. :)
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Adjustable 3D UGL Sights

Post by Elektro »

Will this by any chance lead to this or is it just dbzao doing propaganda :smile: ?

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theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Re: Adjustable 3D UGL Sights

Post by theflidgeface »

Awesome! it was cool seeing all the weapons and their grenade launchers

The M15A3, weapon of the future

Semper Fi
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Adjustable 3D UGL Sights

Post by Gore »

i used the grenadier alot back in the first versions of pr, amazing how long it has come since then. would never had imagined it. i just hope you never touch the grappling hook and start fiddling with that :)
Twonkle
Posts: 549
Joined: 2009-07-27 09:07

Re: Adjustable 3D UGL Sights

Post by Twonkle »

[R-DEV]DankE_SPB wrote:The opposite - ME army with tonns of money.
They got the oil!
[R-DEV]DankE_SPB wrote:
In addition time to make 1st shot is longer now, since there is deploy/undeploy animation, and firing at different distance will take longer too, since you will have to change distance zeroing instead of simply moving your mouse a bit to align HUD texture.

yeah, so much simplier and noob-toob'ish it became, think before posting :roll:

Yeah, I don't understand what people are talking about... The grenadier kit is already really simple to use & aim with. :P
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CaptainGasper
Posts: 25
Joined: 2009-08-01 23:51

Re: Adjustable 3D UGL Sights

Post by CaptainGasper »

Looks like it's so easy to use...

The actual grenadier is only for sharpshooters :D
Epipen
Posts: 74
Joined: 2010-06-30 05:29

Re: Adjustable 3D UGL Sights

Post by Epipen »

CaptainGasper wrote:Looks like it's so easy to use...

The actual grenadier is only for sharpshooters :D
I don't think that actual granadier is too hard... you just need some markers to see the distance from the target... :P
3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Re: Adjustable 3D UGL Sights

Post by 3===SPECTER===3 »

Wait is that an M16A1 w/ M203 or an M16A2 w/ M203? I thought it was A2....
Chuc
Retired PR Developer
Posts: 7016
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Re: Adjustable 3D UGL Sights

Post by Chuc »

That's a M16A1 M203 featured in the video.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Adjustable 3D UGL Sights

Post by goguapsy »

Ok, who said this isn't Project Cool Weaponz and Gunz?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: Adjustable 3D UGL Sights

Post by Zrix »

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3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Re: Adjustable 3D UGL Sights

Post by 3===SPECTER===3 »

[R-DEV]Chuc wrote:That's a M16A1 M203 featured in the video.
Damn I was wrong :o ops: Looking really nice
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Adjustable 3D UGL Sights

Post by ytman »

I wish I could run the game in high textures...


Oh. Wait.

O_O I want! :D
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Adjustable 3D UGL Sights

Post by Arnoldio »

That m16a1 is sooo much win, reminds me of vanilla times :D
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Moonlight
Posts: 211
Joined: 2009-07-04 20:05

Re: Adjustable 3D UGL Sights

Post by Moonlight »

This all "omg noobtoobing" talk makes this thread look so OMG-attention-level-like. :)
Although, if mortars are gonna be added in .95(DO WANT), now that'll be OMG.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Adjustable 3D UGL Sights

Post by Maxfragg »

ChizNizzle wrote:That m16a1 is sooo much win, reminds me of vanilla times :D
why does a weapon thats never been in vBF2 remind you of it?
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