a0jer wrote:You soldier is so pathetically slow at everything he does
Soldiers in PR move at a constant running pace, as in they jog everywhere. Try doing that with full combat load and see how long you last....
Yes there are certain places where there can be a delay but that's mainly attributable to lag, the engine and whether you have recently jumped or sprinted.
google wrote:I find that most people who are pro-current deviation accuse all of those who are anti-current deviation of being vanilla noobs that prone-dive, bunnyhop, lonewolf, and don't use tactics.
I don't think that's the case, I certainly understand that there are many people, including seasoned players like yourself, who simply don't like deviation and I think that the pro-deviation players are more of the opinion that it is a necessary evil.
From my own POV I truly like deviation, I find generally that if I understand things I tend to like them a lot more and I feel that I have a very strong understanding of deviation to the point that I know instinctively where my bullet is going to go when I fire. For me deviation is vastly improved over previous versions and whilst ballistics etc would be nice that just isn't possible afaik with the engine that we have.
A lot of the disagreement here I think stems from a misunderstanding. For example I don't understand why you say CQB deviation is so bad, I never have a problem with CQB deviation in fact it is where I am most effective, probably because I adopt the "run around spraying with automatic weapons" approach that you mention. My argument is that if it works, why not do it? And if others are putting it to good use why are you not doing the same?
As Rudd mentions, I do not subscribe to any kind of ideal CQB method where you move tactically through a building single shotting hostiles, real combat from my perception must surely be more frantic than that especially when in an active warzone as opposed to some kind of terrorist hunt.
Tim270 wrote:Yes but I find it hard to believe in RL if you found an enemy solider 5-10m away from you in a alley-way, you are unlikely to need 15-20 bullets to kill him I would assume. A disciplined use of single shot is simply not viable, where as full auto/burst mass spraying is.
Meh, if I come round a corner and see a hostile I am blatting off as many rounds as I can until I kill him and that goes for RL or in-game.
There is a reason the US Army made all their weapons burst fire because the soldiers in Vietnam were wasting too many rounds on full-auto...