Air to Air Missles.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Expatriate Gamer
Posts: 89
Joined: 2008-08-24 05:56

Air to Air Missles.

Post by Expatriate Gamer »

I think something has to be done. Sometimes it will show a lock and you'll fire and they won't lock to anything not even enemy flares. Also I think its bad for gameplay that Aircraft can fire their AA missles at ground targets.

I just made this post to see if anyone in the community agrees that something needs to be fix'd with Air to Air Missles.
burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: Air to Air Missles.

Post by burghUK »

missiles*don't work 100% of the time in real life they are fine as they are IMO.
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Air to Air Missles.

Post by Bazul14 »

Well, if u are OPFOR you can get a Stinger, much much better than the Strela. Just right click when u select the AA kit. As for aircraft fireing AA at ground, well, leave it like that. It gives the unmaneuvrable and fairly boring to fly jets in PR a sense of some power to the pilot, as he can kill concentrations of enemy inf with a missile instead of wasting a bomb.
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Air to Air Missles.

Post by Drunkenup »

Bazul14 wrote:Well, if u are OPFOR you can get a Stinger, much much better than the Strela. Just right click when u select the AA kit. As for aircraft fireing AA at ground, well, leave it like that. It gives the unmaneuvrable and fairly boring to fly jets in PR a sense of some power to the pilot, as he can kill concentrations of enemy inf with a missile instead of wasting a bomb.
I think hes talking about AIR to AIR missiles... not MANPADS. And about the Strela... think you're saying a load of bull, I doubt its less powerful and potent than the Stinger... Dev's would never purposely nerf a weapon in the same class that has the same attributes.

I've never had a problem with people firing their AAM's at ground targets, as most aircraft get owned in the process of trying.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Air to Air Missles.

Post by Redamare »

The AA missles cant hit ground targets because after 200 meters or so they Curve in an upwards motion. unless the aircraft is Right at the ground even then .. the chances of hitting anythign is slim
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Air to Air Missles.

Post by Elektro »

of all the things that are wrong with Air to Air missiles, this is the smallest
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Air to Air Missles.

Post by Zoddom »

what? since when does the opfor AA kit has Stingers?!?! and
what do you mean, its always an igla launcher. and what are you talking about the strela?!
i guess every AA missile is exactly the same ingame....
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Air to Air Missles.

Post by Bazul14 »

@Drunkenpop...
If you want to try for yourself, use the Sa7 ingame against a chopper then try the Stinger. The Sa7 will very likely miss, or simply go up without even locking. The Stinger has a higher locking time, but it is a lot more precise and deadly.
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Air to Air Missles.

Post by Bazul14 »

Also, the Sa7 being less accurate than the Stinger is realistic because the Sa7 uses an older technology than the Stinger.
Uthric
Posts: 57
Joined: 2010-05-14 00:37

Re: Air to Air Missles.

Post by Uthric »

the Sa7 is the biggest PoS AA missle ever, there useless as far as i can tell, it misses like 90% of the time i have ever seen someone shoot one


hell i have seen more helos shot down on INS maps with RPGs than that AAM, and thast just sad

now the stinger is a beast, hell its as good if not better as the manpad aa
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Air to Air Missles.

Post by Drunkenup »

Bazul14 wrote:Also, the Sa7 being less accurate than the Stinger is realistic because the Sa7 uses an older technology than the Stinger.
Its Drunkenup, you were in my clan, you know that.

There are no variables to allow a missile to "sometimes" miss in the BF2 engine. This portion of code proves there is no difference between the two in accuracy

Code: Select all

rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev 10
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 0 0 0 0
ObjectTemplate.deviation.setMiscDev 0 0 0
rem ---EndComp ---
rem ---BeginComp :D efaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp :D efaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp :D efaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 1.5
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 1.099
ObjectTemplate.zoom.changeFovDelay 1.5
rem ---EndComp ---
rem ---BeginComp:MultiFireArmTargetComp ---
ObjectTemplate.createComponent MultiFireArmTargetComp
ObjectTemplate.target.maxDistance 99999
ObjectTemplate.target.targetSystem TSHeatSeeking
ObjectTemplate.target.connectionEffectOnlyWhenZoomed 1
ObjectTemplate.target.useCameraDirectionToTarget 1
ObjectTemplate.target.lockDelay 3
ObjectTemplate.target.loseLockDelay 0
ObjectTemplate.target.lockAngle 15
rem ---EndComp ---
ObjectTemplate.geometry iraqaa_sa7
ObjectTemplate.setCollisionMesh iraqaa_sa7
ObjectTemplate.mapMaterial 0 sa7 68
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.aiTemplate aa_handheld_ai
Thats the SA-7 code, you can see SA7 at the bottom of it.

Code: Select all

rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev 10
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 0 0 0 0
ObjectTemplate.deviation.setMiscDev 0 0 0
rem ---EndComp ---
rem ---BeginComp :D efaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp :D efaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp :D efaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 1.5
ObjectTemplate.zoom.changeFovDelay 1.5
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 1.099
rem ---EndComp ---
rem ---BeginComp:MultiFireArmTargetComp ---
ObjectTemplate.createComponent MultiFireArmTargetComp
ObjectTemplate.target.maxDistance 99999
ObjectTemplate.target.targetSystem TSHeatSeeking
ObjectTemplate.target.connectionEffectOnlyWhenZoomed 1
ObjectTemplate.target.useCameraDirectionToTarget 1
ObjectTemplate.target.lockDelay 3
ObjectTemplate.target.loseLockDelay 0
ObjectTemplate.target.lockAngle 15
rem ---EndComp ---
ObjectTemplate.geometry usaa_fm92a
ObjectTemplate.setCollisionMesh usaa_fm92a
ObjectTemplate.mapMaterial 0 soldierweapon 68
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.aiTemplate aa_handheld_ai
Thats the Stinger's, you can see by the fm92a, which is the shortened prefix in PR for the US designation of the Stinger, FIM-92A.

As you can see, they both have the same accuracy values, same delay in zoom in, same angle of lock, and SAME lock on time. Maybe you're shooting at the wrong targets, but if the code says it, the code is right.
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Air to Air Missles.

Post by Bazul14 »

Well, IDK about that code and all that,but anyone who ever fired a Sa 7 ingame knows that is misses a lot compared to the Stinger.

@Drunkenup, lol, I always called you Drunkenpop, idk why, lol, sorry :P
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Air to Air Missles.

Post by Bazul14 »

Maybe there is more in codding about the missiles other than those two pages..., idk.
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Air to Air Missles.

Post by Drunkenup »

Bazul14 wrote:Well, IDK about that code and all that,but anyone who ever fired a Sa 7 ingame knows that is misses a lot compared to the Stinger.

@Drunkenup, lol, I always called you Drunkenpop, idk why, lol, sorry :P
Don't think you ever did.... Theres absolutely nothing in the code that would allow a SA-7 to miss more compared to a Stinger. Probably player skill involved.
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Air to Air Missles.

Post by Bazul14 »

I guess, but on Archer yesterday, I got to use both missiles and on the Sa7 missed 2/3 times, no kills, while the Stinger did not miss in any of my 3 tries. I fired both missiles following a relatively constant procedure( staying deployed with them, fireing in the first moment i hear the lock). So i guess, it is either luck or some aditional coding.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Air to Air Missles.

Post by rushn »

The guns have the sane thing they are all pretty much the same like ak 74 and m16a4 the code is the same I am pretty sure
amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: Air to Air Missles.

Post by amazing_retard »

Portable AA sucks just admit it!

You want to shoot down aircraft? Use the TOW or a HAT.
tommytgun
Posts: 199
Joined: 2008-12-17 22:19

Re: Air to Air Missles.

Post by tommytgun »

Uthric wrote:the Sa7 is the biggest PoS AA missle ever, there useless as far as i can tell, it misses like 90% of the time i have ever seen someone shoot one


hell i have seen more helos shot down on INS maps with RPGs than that AAM, and thast just sad

now the stinger is a beast, hell its as good if not better as the manpad aa
I have killed countless numbers of F-16's and Apache's with the SA-7....it's honestly not that bad
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Air to Air Missles.

Post by Hunt3r »

The problem is that the SA-7 lacks a proximity fuse. Also, it may be a good idea for the missiles to slow down a bit, enough that the missile has plenty of time to get a solid lock.
Image
Post Reply

Return to “PR:BF2 Suggestions”