flies too fast,most of the times the pilot don't even have time to launch the flares, and when he lauch the flares, it never works anyway... air to air combats in pr =
wins the battle who sees the enemy aircraft first.
The SA-7 seems to have this codeDrunkenup wrote:Its Drunkenup, you were in my clan, you know that.
There are no variables to allow a missile to "sometimes" miss in the BF2 engine. This portion of code proves there is no difference between the two in accuracy
Thats the SA-7 code, you can see SA7 at the bottom of it.Code: Select all
rem ---BeginComp:SoldierDeviationComp --- ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.minDev 10 ObjectTemplate.deviation.setTurnDev 0 0 0 0 ObjectTemplate.deviation.setSpeedDev 0 0 0 0 ObjectTemplate.deviation.setMiscDev 0 0 0 rem ---EndComp --- rem ---BeginComp :D efaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp rem ---EndComp --- rem ---BeginComp :D efaultAnimationComp --- ObjectTemplate.createComponent DefaultAnimationComp rem ---EndComp --- rem ---BeginComp :D efaultZoomComp --- ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.zoomDelay 1.5 ObjectTemplate.zoom.zoomLod 1 ObjectTemplate.zoom.addZoomFactor 0 ObjectTemplate.zoom.addZoomFactor 1.099 ObjectTemplate.zoom.changeFovDelay 1.5 rem ---EndComp --- rem ---BeginComp:MultiFireArmTargetComp --- ObjectTemplate.createComponent MultiFireArmTargetComp ObjectTemplate.target.maxDistance 99999 ObjectTemplate.target.targetSystem TSHeatSeeking ObjectTemplate.target.connectionEffectOnlyWhenZoomed 1 ObjectTemplate.target.useCameraDirectionToTarget 1 ObjectTemplate.target.lockDelay 3 ObjectTemplate.target.loseLockDelay 0 ObjectTemplate.target.lockAngle 15 rem ---EndComp --- ObjectTemplate.geometry iraqaa_sa7 ObjectTemplate.setCollisionMesh iraqaa_sa7 ObjectTemplate.mapMaterial 0 sa7 68 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.aiTemplate aa_handheld_aiThats the Stinger's, you can see by the fm92a, which is the shortened prefix in PR for the US designation of the Stinger, FIM-92A.Code: Select all
rem ---BeginComp:SoldierDeviationComp --- ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.minDev 10 ObjectTemplate.deviation.setTurnDev 0 0 0 0 ObjectTemplate.deviation.setSpeedDev 0 0 0 0 ObjectTemplate.deviation.setMiscDev 0 0 0 rem ---EndComp --- rem ---BeginComp :D efaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp rem ---EndComp --- rem ---BeginComp :D efaultAnimationComp --- ObjectTemplate.createComponent DefaultAnimationComp rem ---EndComp --- rem ---BeginComp :D efaultZoomComp --- ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.zoomDelay 1.5 ObjectTemplate.zoom.changeFovDelay 1.5 ObjectTemplate.zoom.zoomLod 1 ObjectTemplate.zoom.addZoomFactor 0 ObjectTemplate.zoom.addZoomFactor 1.099 rem ---EndComp --- rem ---BeginComp:MultiFireArmTargetComp --- ObjectTemplate.createComponent MultiFireArmTargetComp ObjectTemplate.target.maxDistance 99999 ObjectTemplate.target.targetSystem TSHeatSeeking ObjectTemplate.target.connectionEffectOnlyWhenZoomed 1 ObjectTemplate.target.useCameraDirectionToTarget 1 ObjectTemplate.target.lockDelay 3 ObjectTemplate.target.loseLockDelay 0 ObjectTemplate.target.lockAngle 15 rem ---EndComp --- ObjectTemplate.geometry usaa_fm92a ObjectTemplate.setCollisionMesh usaa_fm92a ObjectTemplate.mapMaterial 0 soldierweapon 68 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.aiTemplate aa_handheld_ai
As you can see, they both have the same accuracy values, same delay in zoom in, same angle of lock, and SAME lock on time. Maybe you're shooting at the wrong targets, but if the code says it, the code is right.
Code: Select all
ObjectTemplate.zoom.changeFovDelay 1.5


..or a shovel !amazing_retard wrote:Portable AA sucks just admit it!
You want to shoot down aircraft? Use the TOW or a HAT.

Now Drunkenup can see that I was right, at least partially.'[R-DEV wrote:Sniperdog;1424751']I don't see any suggestions here, especially in the op. If you don't have any new ideas please don't post it in the suggestion forum. Post it in the feedback section or possibly even in general discussion if you want to discuss a certain aspect of the game.
Also please note that the stinger is designed to be more effective then the SA7. If you look closely at the missile's code you will notice that the stinger has a 10 meter larger detonation radius with air vehicles, does 350 more damage and does that damage over a 15m wider radius...
Either way both missiles are decently effective at what they do, do they have a 100% success rate when the pilot is dropping flares? no...