New Object Suggestion Forum

Suggestions from our community members for PR:BF2. Read the stickies before posting.
USMCMIDN
Posts: 981
Joined: 2009-07-25 16:32

Re: New Object Suggestion Forum

Post by USMCMIDN »

Redamare wrote:
badmojo420;1309587 wrote:Middle eastern shopping mall with interior...
....
WOAAHHH :O ...... Shopppingmall would be nice that big i am not quite sure about ... ahaha

Small minimall / Farmers market would be usefull like a Bizaar

Image
Image

Empty of couse :) ... haha having an old run down Shopping center lol OR ...

railway markets :D ahah..
( CLICK LINK )
YouTube - Public Market (Transformers Style)
badmojo420 wrote:The bigger the better IMO, but it's not very big mall.

IDK how would we stop ppl from stealing shit...you know someone would
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: New Object Suggestion Forum

Post by dtacs »

Although its all good and fun to post ideas for this stuff, remember that the dev's have quite a bit on their plate, and I'm sure they have the ability to go search for this stuff themselves in the event that they want to add more statics in. Comparing PR to other mods (FH2..) in terms of statics isn't going to help anything either.

One thing you could do is go and 'buy' 3DSmax or whatever and develop some of these statics yourself.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: New Object Suggestion Forum

Post by Wilkinson »

Image

Image


Oh Oh Oh

Or This inside a house or something

Image
Image
Image
kumade
Posts: 130
Joined: 2009-04-05 21:17

Re: New Object Suggestion Forum

Post by kumade »

We have a lack of ussr/russian houses. They are usually built from few standard templates, so if someone will model these templates, then it will be easy to build russian/western europe city.

Standard 9-storey house
[img]http://img-fotki.yandex.ru/get/3302/lev ... fba9c6c_XL[/img
[img]http://www.gashek.ru/images/city/russia ... G_8446.jpg[/img

Standard 5-storey house, so called "Khrushchevka" (named by [URL="http://en.wikipedia.org/wiki/Nikita_Khrushchev"]Nikita Khrushchev[/URL)
[img]http://gcgkh.ru/htdocs/foto/foto20.jpg[/img

Chemical factory
[img]http://img-fotki.yandex.ru/get/3014/inf ... f2ceeb6_XL[/img

Bridge
[img]http://www.calend.ru/img/content_images/i1/1511_or.jpg[/img

Village house
[img]http://eterra24.ru/sales/realtor/images/bul1.jpg[/img
Last edited by Mongolian_dude on 2010-08-17 00:37, edited 4 times in total.
Reason: Pictures are too resource heavy
Charliesierra-RCR
Posts: 143
Joined: 2009-11-21 20:57

Re: New Object Suggestion Forum

Post by Charliesierra-RCR »

tim hortons?
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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: New Object Suggestion Forum

Post by Brummy »

Proper Chinese buildings, not related to ancient China :p
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: New Object Suggestion Forum

Post by killonsight95 »

Brummy wrote:Proper Chinese buildings, not related to ancient China :p
a must!
Image
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: New Object Suggestion Forum

Post by Redamare »

Brummy wrote:Proper Chinese buildings, not related to ancient China :p
There is a whole Section of New chineese objects under development ... search the Dev logs for a list and a bunch of screenshots ... they look pretty awsome :) ... but yea more development on enterable chineese buildings would be nice :)
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: New Object Suggestion Forum

Post by maarit »

Image

that would be cool in some maps to have.
maybe new players would accidently shot at them :mrgreen:
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: New Object Suggestion Forum

Post by goguapsy »

Image
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
Foxxy
Posts: 349
Joined: 2010-04-27 00:47

Re: New Object Suggestion Forum

Post by Foxxy »

Image


MRES, we should also implement hunger!!!
Image

[TMP] FoxxyFrost
|TG-Irr| FoxxyFrost
|UO|FoxxyFrost
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: New Object Suggestion Forum

Post by goguapsy »

I wanted to try MREs. I've been told they are quite good actually.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: New Object Suggestion Forum

Post by Bringerof_D »

badmojo420 wrote:CIVILIANKiosk
Image
fixed it for you!

the current vBF2 ones are all built to be used as bunkers ans some of them even have gun ports XD

if there might eventually be an area where there are lots of craters from artillery shells or bombs, maybe we can have some UXOs, like a bomb half/2 thirds embedded into the ground. (mapper placed of course) and like the red oil drums or propane tanks, if damaged enough by explosion or gunfire they explode.

would be cool if an engineer could go disarm it with a wrench for tickets but that's asking a bit much i suppose, and probably hardcoded.Image
Last edited by Bringerof_D on 2010-08-17 05:21, edited 2 times in total.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: New Object Suggestion Forum

Post by Imchicken1 »

Foxxy wrote:MRES, we should also implement hunger!!!
What, no soldier fuel bars? No jam? :cry:


Something along the lines of Venice. Rivers running down the middle with houses lining the edges. Would be great for ambush tactics and boats :razz:
Image

I won't cluck for you
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: New Object Suggestion Forum

Post by maarit »

THIS MIXED WITH:
Image

THIS:
Image

so some areas would be thick pine and then some areas would be clear-cutting areas
Sgt.Heine
Posts: 73
Joined: 2009-07-26 18:59

Re: New Object Suggestion Forum

Post by Sgt.Heine »

goguapsy wrote:Image
i like it. :mrgreen:
Stigma
Posts: 41
Joined: 2009-04-03 17:00

Re: New Object Suggestion Forum

Post by Stigma »

Image

maybe a whole camp of tents with a fireplace in the woods...
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: New Object Suggestion Forum

Post by samogon100500 »

Image
Chechen fighting vehicle =)
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: New Object Suggestion Forum

Post by Rhino »

Jonny wrote:Enterable versions of the large appartment buildings from vBF2. They are already on plenty of maps, and a new enterable version could simply be dropped in, lightmapped and forgotten about. It would make Basrah much more interesting without having to do a huge remake of it.
would be far better and easier to just make brand new statics. If your going to re-lightmap a map you need to have enough changes to the map to make it worth it.

If we where also prepared to re-lightmap basrah or w/e we might as well put in the new buildings we already have made into the map rather than swap out vBF2 buildings for vBF2 buildings with interiors.

Besides we need vBF2 buildings with no interiors as they help with performance, smaller LMs required, less polys etc. Ye they aint as good for gameplay but they are needed.
Image
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