Old Razorwire back!

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Viper.Sw
Posts: 143
Joined: 2008-01-08 03:20

Old Razorwire back!

Post by Viper.Sw »

Hey!


I would like to see half sized razorwires. So you can place them in smaller areas and complement the gaps that sometimes appear when trying to shut off areas with the big razorwires.

Also on maps like insurgency and more infantry based maps, the old Razorwire only, would be more appropriate. In a forward offensive, you dont have the time or the supplies to make hedgehogs. Hedgehogs are for defensive fortification and not for offensive fire bases.

What do you say?

EDIT: Also the razerwire SHOULD NOT be destroyed by incendiary (not realistic)! It should take longer to get rid of razorwire than to place/"build" it. Thats how it works in real life (as long as you dont have special explosive devices made for this). Maybe add a rightclick to shovel to work as a deconstruction tool. The whole point with razorwire is to stop/slow down enemy, but with one hit incendiary this does not really work as its supposed to...
Last edited by Viper.Sw on 2009-09-04 11:20, edited 1 time in total.
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RedWater
Posts: 361
Joined: 2008-12-03 15:59

Re: Old Razorwire back!

Post by RedWater »

I think it would be good to have the old wires back as a alternative option.
On Infantry-based maps the new wirs is pretty much useless since you can destroy it with a incendiary-granade and every normal soldier caries one of those.

Plus the old wire didnt need to be shoveled up.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Old Razorwire back!

Post by Herbiie »

Jonny wrote:and even stop tanks.
This made me lol.

Walls do not stop tanks. Cars do not stop tanks.

Razor wire, CERTAINLY does not stop tanks. A tank would just flatten it - they've been doing that since the first world war :roll: .

No, do not bring back the old razor wire, it offered no defence what so ever. It was easy to get past and bugged so much it was unbelievable (due to no Dirt Mound).

I would only agree with removing hedgehogs if something realistic can be found to replace them.

Also, Barbed Wire does not magically grow out of the earth ;) well afaik.

The shovel just represents the Soldier building it without over complicating it, e.g. setting up the poles and pulling the barbed wire across.
Viper.Sw
Posts: 143
Joined: 2008-01-08 03:20

Re: Old Razorwire back!

Post by Viper.Sw »

Herbiie wrote:This made me lol.

Walls do not stop tanks. Cars do not stop tanks.

Razor wire, CERTAINLY does not stop tanks. A tank would just flatten it - they've been doing that since the first world war :roll: .

No, do not bring back the old razor wire, it offered no defence what so ever. It was easy to get past and bugged so much it was unbelievable (due to no Dirt Mound).

I would only agree with removing hedgehogs if something realistic can be found to replace them.

Also, Barbed Wire does not magically grow out of the earth ;) well afaik.

The shovel just represents the Soldier building it without over complicating it, e.g. setting up the poles and pulling the barbed wire across.
Well add the old ones also with a dirt mound under them so they dont bug too much.
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Old Razorwire back!

Post by Herbiie »

Jonny wrote:It doesn't stop a tank by being a barrier, it stops it by seizing up the axels. Its a whole lot worse than hedgehogs if that happens, you cant even back out of it.
Having driven a scimitar (an Incredibly small tank) over some barbed wire I can safely say that IT JUST FLATTENS THE WIRE. The tracks just crush it.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Old Razorwire back!

Post by Arnoldio »

Tank ha so much torque that it probably just destroys the wire if it wraps up around axles.

Id go with the tank traps and wire with dirt mount separately....
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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Old Razorwire back!

Post by snooggums »

Tanks don't have exposed axles, the combination of flat tracks for movement and a smooth underside means that the wire simply gets flattened as if you laied a multi ton plate over it.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Old Razorwire back!

Post by Gore »

If possible it'd be hell of alot better to have a 'ghost' obstacle to check out spots before setting the real stuff. Also, having a right click option on the showel for deconstruction is just an awesome idea.
terenz
Posts: 120
Joined: 2008-02-19 14:04

Re: Old Razorwire back!

Post by terenz »

IF, razorwire and the like, should get a bigger role in PR, consider giving specialists YouTube - future weapons-bangalore blade .
Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: Old Razorwire back!

Post by Ccharge »

Thermite should destroy razorwire... It burns hot enough to melt half inch steel. Razorwire is nothing to it.

Also it is possible for tanks to get stuck on wire. That stuff is incredible strong and plus if it gets in the right places it can completly stuck.
if you miss him... try, try again
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Old Razorwire back!

Post by snooggums »

Ccharge wrote:Thermite should destroy razorwire... It burns hot enough to melt half inch steel. Razorwire is nothing to it.

Also it is possible for tanks to get stuck on wire. That stuff is incredible strong and plus if it gets in the right places it can completly stuck.
It may burn hot, but it does so in a small location, not enough to clear an area of razorwire (that could simply be cut with wirecutters more easily than getting thermite to drip onto the thin wire).

No a tank will not get stuck on simple razor wire per the old style placeable.
fubar++
Posts: 248
Joined: 2007-07-08 17:04

Re: Old Razorwire back!

Post by fubar++ »

All you need to do is to separate the razorwire (back to how it was or with a dirt mound under it) and the hedgehogs to different objects. And yes, there shouldn't be a distance limit, only a supply crate near by should be required (for more realism and defenses stop being road signs towards firebases).

And there should definitely be explosives (engineers) required for disabling hedgehogs.
Maniac302
Posts: 105
Joined: 2008-10-15 21:56

Re: Old Razorwire back!

Post by Maniac302 »

I wish the old razor wire would come back. This new wire/tank traps is nearly impossible to use to block infantry from getting through an opening, where as the old wire was easy to place, and it would go where you wanted it, not on top of you.

AD's edit (copied your post from the other thread you bumped): The problem, for me, with the new wire, is that it's nearly impossible to block a small hole, to stop infantry getting through. The wire will either not go down, or go down 5 feet away, possibly killing you in the process. The old wire was far from perfect, but at least it was good for infantry area denial.

The new wire is full swing. It can stop vehicles, but not usually infantry.
Last edited by AfterDune on 2010-08-26 07:59, edited 1 time in total.
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Boommelonshot
Posts: 28
Joined: 2008-07-01 14:55

Re: Old Razorwire back!

Post by Boommelonshot »

maybe add some kinda breaching charge for the rifle specialist to clear out them pesky razorwire, or just stick with the ol'combat engineer(which is underused in my opinion, or improperly used)
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Old Razorwire back!

Post by Brainlaag »

IMO it would be enough if DEVs just add a "half"-size razorwire as 2nd mouseclick. That would solve the problem of blocking small alleys/entrances. Just cutting the current razorwire by half and adding as second deployment.
Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: Old Razorwire back!

Post by Startrekern »

I sincerely would like to see the old razorwire back as a right-click option. Sometimes, in some situations, it's better to use that than the tank trap version and there are some places you can get it that you can't get the new version.
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Old Razorwire back!

Post by Bazul14 »

Lol at the people which say that a tank can be stopped by razor wire. So, you are basically telling us that a wire about 2mm thick can stop a 70 ton tank(in this case, the Abrams) moving at about 30km/h(20m/h). LOL. The wire can not reach the axles because it gets ran over by a giant *** plate of steel(the tracks..).Even if someone would spin it manually around the axles, it would not stop the tank from moving.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Old Razorwire back!

Post by Psyrus »

Bazul14 wrote:Lol at the people which say that a tank can be stopped by razor wire. So, you are basically telling us that a wire about 2mm thick can stop a 70 ton tank(in this case, the Abrams) moving at about 30km/h(20m/h). LOL. The wire can not reach the axles because it gets ran over by a giant *** plate of steel(the tracks..).Even if someone would spin it manually around the axles, it would not stop the tank from moving.
Who said it could?
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