SAW recoil

General discussion of the Project Reality: BF2 modification.
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Firepower01
Posts: 92
Joined: 2009-10-17 08:17

SAW recoil

Post by Firepower01 »

Now first off I'd like to say apologies for this thread being in the wrong spot but I unfortunately can't post in suggestions since I don't have 25 posts.

As we all know LMGs are basically fully automatic marksman weapons, they're effective and accurate at such a long range that I've seen people take them into the mountains in Muttrah and just snipe people with a SAW. My suggestion is implement something like this http://www.youtube.com/watch?v=fzvRbKQpV2o(0:45). The crosshair doesn't stay on target when you just hammer down the trigger like it does on PR making the MG not as accurate. I think it makes sense to implement it.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: SAW recoil

Post by Smegburt_funkledink »

Firepower01 wrote:The crosshair doesn't stay on target when you just hammer down the trigger like it does on PR making the MG not as accurate. I think it makes sense to implement it.
What' you're suggesting here is 'weapon sway'. It's been stated many times on these forums that weapon sway isn't possible in the BF2 engine by chaps around here that know how to code and animate. This has been suggested and discussed many times. This is why we have weapon deviation instead.

I think it makes sense to need 25 posts (to kinda assume you've read around or at least searched) before suggesting something that you could have searched for first.

This thread should explain everything you need to know on this subject.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: SAW recoil

Post by Jigsaw »

There is a very, very good reason for the 25 post count restriction; to prevent threads such as this one.

Please refer to Smeg's post for an answer on why this isn't possible.

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