Why so many new vehicles are low res?

Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Why so many new vehicles are low res?

Post by Drunkenup »

Claymore wrote:The previous version of PR was slow on a 3.4 ghz Quad + 4870x2 + 8gb mem. And lowering details didn't help very much. I very much prefer a smooth game with lack of texture details over a photorealistic slideshow. The gameplay of PR is so great that it deservers to run without lag.
But thats the problem. You're taking a old engine thats optimized to run smaller maps, while being less detailed. Then you take a mod and try to strap on content way beyond the quality of the developers (DICE) intended. The game engine will simply say wtf and try its best, which isn't much. I guess reducing the resolution in textures was a stopgap measure and I hope to see this rectified within the next few patches.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Why so many new vehicles are low res?

Post by illidur »

Drunkenup wrote: I guess reducing the resolution in textures was a stopgap measure and I hope to see this rectified within the next few patches.
do you mean lowering our fps again? the release of .9 was cool but the fps drop for many was huge. .91 helped bring fps up! not sure if it was textures or view distance because nobody has told me the truth of the cause.
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Why so many new vehicles are low res?

Post by Excavus »

illidur wrote:do you mean lowering our fps again? the release of .9 was cool but the fps drop for many was huge. .91 helped bring fps up! not sure if it was textures or view distance because nobody has told me the truth of the cause.
It's called optimization. There is a possibility that you can have very high res textures and models but still maintain a good FPS rate. The vehicles and player models don't contribute as much of an FPS hit as much as the maps do.

And it's also time to upgrade that Pentium 4 and stop using Windows 2000.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Why so many new vehicles are low res?

Post by illidur »

Excavus wrote:It's called optimization. There is a possibility that you can have very high res textures and models but still maintain a good FPS rate. The vehicles and player models don't contribute as much of an FPS hit as much as the maps do.

And it's also time to upgrade that Pentium 4 and stop using Windows 2000.
yeah you should do that. that stuff is kind of dated.
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Why so many new vehicles are low res?

Post by Excavus »

illidur wrote:yeah you should do that. that stuff is kind of dated.
What stuff? That stuff on my profile? Oh, that's my ancient computer and I haven't bothered to update my account. I'll do so now.
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: Why so many new vehicles are low res?

Post by unrealalex »

Claymore wrote:The previous version of PR was slow on a 3.4 ghz Quad + 4870x2 + 8gb mem. And lowering details didn't help very much. I very much prefer a smooth game with lack of texture details over a photorealistic slideshow. The gameplay of PR is so great that it deservers to run without lag.
That's not PR's fault, someone was wrong with your computer because I've always had no problems on running PR maxed with 2-4x AA on 1680x1050, and I've only got an old C2D and an 8800GT. The part where "lowering details" didnt help much should have indicated to you PR is not the reason its slow.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Why so many new vehicles are low res?

Post by illidur »

unrealalex wrote:That's not PR's fault, someone was wrong with your computer because I've always had no problems on running PR maxed with 2-4x AA on 1680x1050, and I've only got an old C2D and an 8800GT. The part where "lowering details" didnt help much should have indicated to you PR is not the reason its slow.
even when the only thing that changed was the update? happened to alot of people.
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