This will require play testing, but I'm sure it would be simple to implement, and would be realistic as well. I'm sure a person defending a cache would know more about it then someone
2. Like before, however the caches are linked to who dies near it. If a bunch of people die near an A1 cache, for example, then the A1 cache would be more likely to become known then some random one somewhere else.
Again, play testing is required, but would add some more realism to insurgency
Please discuss, and please don't derail this suggestion.


