[Map] Badghis mountains (2km) [WIP]

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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

[Map] Badghis mountains (2km) [WIP]

Post by Zeno »

Badghis mountains


Location: Badghis mountain range
Size: 2km
Factions : Norwegian forces vs Taliban
Game Play Type : mechanized infantry assult and mountain combat

("Old pictures")
Minimap:

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Ingame screenshots:

ImageImage[url=hhttp://i261.photobucket.com/albums/ii69/ultrakill91/Norwegian%20forces%20map/Bagdhis%20mountains/111-1.jpg?t=1339837125]Image[/url]ImageImageImageImageImageImageImageImageImageImage
Last edited by Zeno on 2013-08-21 22:33, edited 13 times in total.
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [MAP]Badghis mountains(2km)[WIP]

Post by HangMan_ »

Your doing a third map :o Good luck mate haha.
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PR Community Faction Team - "Getting Sh*t Done..."
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [MAP]Badghis mountains(2km)[WIP]

Post by Zeno »

[R-COM]HangMan wrote:Your doing a third map :o Good luck mate haha.
lol i made this in excactly 1 day because i was bored :lol:
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: [MAP]Badghis mountains(2km)[WIP]

Post by badmojo420 »

I tried it. Not too bad as far as the terrain goes. Did you use something to generate it? Real data? By hand?(i'm guessing not by hand if you did it in 1 day) But, the textures need some work. When you get closer to the mountains, it switches from one type of texture to another. It looks bad up close, but from a distance looks okay.

Also, I dislike how the T sections that make up the US base, are spaced out. They should be closer together in my opinion. You can even stick your gun between them and fire.

Whats the map look like when you flood it with water? The mountains would make a good looking coast line. Then you could add a carrier, a10s, ac130 and fastropez. And it'd be epic.
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [MAP]Badghis mountains(2km)[WIP]

Post by ledo1222 »

Okay i played the map. the Mountains are Infantry Friendly i love it. The US main take the shooting rage out of Us main its going to get alot of men killed. Make the Bases bigger And good work so FAR..
Last edited by ledo1222 on 2009-11-22 05:12, edited 1 time in total.
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [MAP]Badghis mountains(2km)[WIP]

Post by Zeno »

updated with pictures :D
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [MAP]Badghis mountains(2km)[WIP]

Post by arjan »

would you mind it if id use youre heightmap :razz:
im looking for exactly such an heightmap.

Map looks good, but you should stick with the previous idea dont add water! :D
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [MAP]Badghis mountains(2km)[WIP]

Post by Zeno »

arjan wrote:would you mind it if id use youre heightmap :razz:
im looking for exactly such an heightmap.

Map looks good, but you should stick with the previous idea dont add water! :D
i could rather make a heigmtmap for you if you show me where you want from in google earth :D

i made this map with the tutorial i made about Geocontrol and MicroDEM :p
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [MAP]Badghis mountains(2km)[WIP]

Post by Zeno »

new version :D

edit: dont download yet... had a bad spawnpoint and some other bug i have to fix
Last edited by Zeno on 2009-11-22 15:24, edited 1 time in total.
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [MAP]Badghis mountains(2km)[WIP]

Post by arjan »

Zeno wrote:i could rather make a heigmtmap for you if you show me where you want from in google earth :D

i made this map with the tutorial i made about Geocontrol and MicroDEM :p
Well it saves you an amount of work :razz:
But yeah, how do i give you the right information you need?
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [MAP]Badghis mountains(2km)[WIP]

Post by Zeno »

ok i have fixed it now :D

this map is going to be on the RR server if anyone wants to play :razz:

latest version is in post 1 and here: MEGAUPLOAD - The leading online storage and file delivery service


DAM THIS IS BUGGED TO.. fixed now going to upload soon :D
Last edited by Zeno on 2009-11-22 18:38, edited 1 time in total.
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [MAP]Badghis mountains(2km)[WIP]

Post by Zeno »

Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [MAP]Badghis mountains(2km)[WIP]

Post by ledo1222 »

The maps going Great i hope to see many improvements here are some of the things.

The landing areas make them Safer to land on. i tried 10 times to land but crashed trying too.
Help3 picture by Ledo1222 - Photobucket
Also in the red area add something here like Bunkers, Buildings.

The MEC main is a bit tight so inlarge
Help2 picture by Ledo1222 - Photobucket

Help1 picture by Ledo1222 - Photobucket
Now here is the whole map and somethings you can add.

LEGEND:
Pink=Add something there like another Capture point

Yellow=The Paths maybe for the infantry

Blue=Make LZ Heli friendly

Thats all hope to see the next Test
Last edited by ledo1222 on 2009-11-22 23:58, edited 1 time in total.
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
Image
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Badghis mountains (2km) [WIP]

Post by Zeno »

BIG UPDATE
(see first post)
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Badghis mountains (2km) [WIP]

Post by Rudd »

I don't like the lighting tbh, but the terrain looks really good, though the moutnains start a bit suddenly

http://i261.photobucket.com/albums/ii69 ... 91/9-3.jpg

using the concrete bits as a wall is very inefficient, best to use either a hesco or other modular barrier
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Badghis mountains (2km) [WIP]

Post by Zeno »

[quote=""'[R-DEV"]Rudd;1428398']I don't like the lighting tbh, but the terrain looks really good, though the moutnains start a bit suddenly

http://i261.photobucket.com/albums/ii69 ... 91/9-3.jpg

using the concrete bits as a wall is very inefficient, best to use either a hesco or other modular barrier[/quote]

[quote="Zeno""]
NF Base(to be moved/removed):
[/quote]

please read ;-)

and what is wrong with the lighting?
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Map] Badghis mountains (2km) [WIP]

Post by ChiefRyza »

The static sun/sky coloring is tripping me out! Other than that it looks very promising. All I could say is make a 2 second change to get the statics back to their normal colors.


Current project: Operation Tempest
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Badghis mountains (2km) [WIP]

Post by Rudd »

NF Base(to be moved/removed):
if you post up a picture of something, expect comment on it, if you don't want comments on it, don't put a picture of it up
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Badghis mountains (2km) [WIP]

Post by Zeno »

ChiefRyza wrote:The static sun/sky coloring is tripping me out! Other than that it looks very promising. All I could say is make a 2 second change to get the statics back to their normal colors.
the reason they are like this is because the sunset:

examples:

capitol building:
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capitol building in sunset:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Badghis mountains (2km) [WIP]

Post by Rhino »

The biggest problem is no so much the colour but the static and terrain light dont match up at all, although the colour isn't that good either tbh.
Image
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