Regarding technicals

Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: Regarding technicals

Post by Ford_Jam »

Image

Do Dev's have to take in complete exagguration and blatant lies when it comes to suggestions like these?
Seriously, some of you have to be making this stuff up :-|
I've shot about 30-50 rounds from apache cannon near and on top of techie, and it kept driving.
And as I stated before, the most viable solution of taking the gunner down is next to impossible when the hitbox isn't registering or providing some kind of shield.
a techie should be a truck with mg not a ins abrams.
Or 6 man squad trying to kill a techie in point blank, when we started shooting, we clearly saw bullets hitting the gunner, looked like it has a metal invisible wall,
Ive laid into a stationary techi gunner with a stabilized deployed SAW and it didn't phase him.
And my personal favourite:
I've unloaded the clip of an M4 straight into the back of a tech gunner at point blank range without it hurting him,
There is nothing wrong with the technicals, but there is seriously something wrong with how you guys are playing Project Reality.
Amir
Posts: 167
Joined: 2010-03-10 19:35

Re: Regarding technicals

Post by Amir »

Yep @ the guy above me. Also happens when you shoot humvee with a Havoc cannon.
Eat Crayons, Poop Rainbows
Image
Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Regarding technicals

Post by dtacs »

'= wrote:H[=Rissien;1421163']strange, i havnt had any problems with shooting the gunner out of a techie.
Same, I've honestly found no problem with them at all.

Its funny that 3 of them can take out a Stryker though.
amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: Regarding technicals

Post by amazing_retard »

Sounds like you guys are all having serious BF2 registration problems.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Regarding technicals

Post by badmojo420 »

Zemciugas wrote:When playing Op Archer, 2 squads were heading to ins base with their mercedes trucks and guess what, 1 techie showed up, utterly destroyed the 1 mercedes in a second, the other truck bailed, its mg was shooting at the techie for about 5 seconds and the techie just fired couple rounds and the truck blew up, killing all the canadians around that were shooting at the techies gunner :/
Technical has a 12.7mm, 50 cal machine gun in the back, plus a 7.62mm machine gun in the passenger seat.

Mercedes has one 5.56mm m249. And about as much armor as a technical. And the gun overheats quickly for some strange reason.

I wouldn't go toe to toe with a Technical in a G-Wagon. It's suicide. 2 of them just means more kills for the Techy gunner.


I don't see much wrong with the Technical, other than maybe the hitbox being screwy. They're just really powerful weapons strapped to a old pickup truck. I do think their numbers could be reduced on a few maps. A purpose built killing machine like that would be a hard thing to hide in a real life insurgency. Reducing the number of technicals while adding more unarmed transport would be a nice change.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Regarding technicals

Post by Snazz »

I'm often unable to kill techie gunners with rifles or machine guns. Shooting the driver always works though.

I seriously doubt it's just a ping/rego issue.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Regarding technicals

Post by Wakain »

technicals can be a pain, however they have to stay on the move, reducing their accuracy, because they tend to be vulnerable to grenades and in some degree to small arms fire. the gunner's hitbox is a little weird, it's difficult to kill that guy but wounding him is most of the time good enough. I'd suggest you play operation archer in coop in standard layout as canadians. start at VCP and defend. normally there comes an armada of technicals from all directions, after one such game you know how to counter it effectively.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Regarding technicals

Post by Arnoldio »

Gunner hitbox is fked up yeah :/

They have a lot of armour though, thats what bothers me :S
Image


Orgies beat masturbation hands down. - Staker
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Regarding technicals

Post by illidur »

i kind of dont want to say this because i like raping as insurgent.... but technicals are definitly OP and need to be nerfed. i dont care if its got a .50 against a lb's 2 7.62s. its still just a truck. wouldn't 2 7.62 mini guns rip an average truck to shreds in half the time it takes to kill it ingame? how would a direct hydra hit to a truck not blow it to pieces? im all cool with making the lb weak and realistic, but why not its competition too? this is gameplay + realism suggestion. i know that the techi takes damage from terrain, but thats the driver's fault. they shouldn't be flying over cliffs anyways. its supposed to be an ambush vehicle.
Last edited by illidur on 2010-08-29 21:45, edited 1 time in total.
Post Reply

Return to “Vehicles”