Suppression Effect: What makes you withdraw?

General discussion of the Project Reality: BF2 modification.
AurianTitan
Posts: 172
Joined: 2008-03-15 16:40

Suppression Effect: What makes you withdraw?

Post by AurianTitan »

Ok so, I'm asking a question that pertains to more of a psychological aspect. We know, that in all other games, suppression does not work AT ALL. If you're being shot at, you still, clearly, see your opponent shooting at you and you continue to shoot back; hoping that you'll hit him/her before he hits you first.

But on Project Reality, the development team came up with the nifty suppression effect that would distort your vision and hearing while being shot at (presumably from the sonic boom the bullets make while passing you).

The question is, does this suppression effect really makes you "withdraw"? I mean, you can still blindly shoot back and "hope" for a kill shot.

1: Do you think that since PR has a longer re-spawn time than other games, does that make you value your "life" more so you don't have to get transported back into position? (Or any other time consuming factor)

2: Is there a PR mentality that you received while playing this game, and you just subconsciously withdraw under fire?

3: How about that you depend much on seeing your enemy so if you're suppressed, you don't shoot back?

4: Do you want to save ammo and not waste it on blindly shooting?

5: Or do you think suppression allows for an opportunity for moving to a better position to take out the target before he suppresses you again?

6: Its not worth the engagement.

7: The PR deviation is difficult so its not worth trying.

8: You don't want to lose a ticket for the team... YOU'RE A TEAM PLAYER! :P

9: Other?


What makes you ACTUALLY withdraw while under fire?
Last edited by AurianTitan on 2010-08-30 04:32, edited 3 times in total.
Foxxy
Posts: 349
Joined: 2010-04-27 00:47

Re: Suppression Effect: What makes you withdraw?

Post by Foxxy »

Do you think that since PR has a longer re-spawn time than other games, does that make you value your "life" more so you don't have to get transported back into position?

A: PR really doesnt have that much of a long respawn time its the fact that theres a long waiting time as in waiting to be revived or walking with your squad to a certain area takes quite some time. It really does suck being dead or wounded

The PR deviation is difficult so its not worth trying.

True , When i lead squads i almost always tell my members "if the enemy has you zeroed in, then dont fire back your just going to get yourself and possibly the medic killed" in my observations thats how most people die. They see a enemy and they automatically have to fire back.
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karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Suppression Effect: What makes you withdraw?

Post by karambaitos »

its not the sonic boom from the bullets its the bullets hitting near you -_-
1.not the respawn time as much as its the walking back to the fight time and the horror of
getting that death point on the board (at least for me)
2,3. People will try to shoot you while being supressed but if your far away and their
suppression effect is working they have no way of returning accurate fire if they are alone
4. you have 8 mags as rifleman you might as well use them ammo is easy to find since .9
5. it works the other way round one guy suppresses the other goes around to kill the enemy
6. ??????????
7. pr deviation is not difficult its not easy either it is in the middle, its just getting the hang of it
8. ?????
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
gumball360
Posts: 13
Joined: 2010-07-14 14:02

Re: Suppression Effect: What makes you withdraw?

Post by gumball360 »

Right now, the suppression effect works pretty damn well. The only problem is what you mention: you can still try to shoot back. I think an interesting way to fill in that gap is to have your accuracy lowered dramatically when you are suppressed. This would mean that you'd still be able to fire back, but not fire effectively.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Suppression Effect: What makes you withdraw?

Post by Hunt3r »

Dunno about you guys, if I get shot at and I think that they will probably win, I just find another way around, and close distance.
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AurianTitan
Posts: 172
Joined: 2008-03-15 16:40

Re: Suppression Effect: What makes you withdraw?

Post by AurianTitan »

karambaitos wrote:its not the sonic boom from the bullets its the bullets hitting near you -_-
1.not the respawn time as much as its the walking back to the fight time and the horror of
getting that death point on the board (at least for me)
2,3. People will try to shoot you while being supressed but if your far away and their
suppression effect is working they have no way of returning accurate fire if they are alone
4. you have 8 mags as rifleman you might as well use them ammo is easy to find since .9
5. it works the other way round one guy suppresses the other goes around to kill the enemy
6. ??????????
7. pr deviation is not difficult its not easy either it is in the middle, its just getting the hang of it
8. ?????
Yeah, you get suppressed according to the bullets hitting the ground because thats how the BF2/PR engine works. But to try to replicate the same realistic physics of engaging a firefight, the bullets break the sound barrier close enough to distort your senses.
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Suppression Effect: What makes you withdraw?

Post by karambaitos »

AurianTitan wrote:Yeah, you get suppressed according to the bullets hitting the ground because thats how the BF2/PR engine works. But to try to replicate the same realistic physics of engaging a firefight, the bullets break the sound barrier close enough to distort your senses.
could you source that please since i have a hard time believing that since a bullet is a small thing and doest create pressure wave big enough
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Suppression Effect: What makes you withdraw?

Post by Conman51 »

Im not sure but i thought the suppression effect was tweaked to also activate when the bullets passed 5m from your body...but i have not noticed this, only when they hit the ground or a wall next to me
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Suppression Effect: What makes you withdraw?

Post by Celestial1 »

The effects only try to make the "losing" players have a harder time to fight back. Only the player will make themselves withdraw.
I retreat individually pretty often, and I retreat my squad when I feel it will give us an advantage in coming back unexpectedly.

It takes experience and an understanding of combat. If you retreat, you can be giving yourself a huge advantage by constantly hitting them from an unexpected angle, or bringing them into advantageous territory, even if they are a much larger force than your own squad.



I try to keep my squads down to 4 players, partly because it leads to better communication but also because it makes you realize just how vulnerable you really are, making it more obvious when retreating is a good option.
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Suppression Effect: What makes you withdraw?

Post by L4gi »

AurianTitan wrote:1: Do you think that since PR has a longer re-spawn time than other games, does that make you value your "life" more so you don't have to get transported back into position? (Or any other time consuming factor)

No. No need to get transported back if you dont die, medics are there for that reason. :P

2: Is there a PR mentality that you received while playing this game, and you just subconsciously withdraw under fire?

No. I dont withdraw.

3: How about that you depend much on seeing your enemy so if you're suppressed, you don't shoot back?

Dont need to see them. Shooting in the general direction helps a lot too.

4: Do you want to save ammo and not waste it on blindly shooting?

Nope. Fire away!

5: Or do you think suppression allows for an opportunity for moving to a better position to take out the target before he suppresses you again?

Just move back a meter, shoot the guy in the head.


6: Its not worth the engagement.

7: The PR deviation is difficult so its not worth trying.

8: You don't want to lose a ticket for the team... YOU'RE A TEAM PLAYER! :P

9: Other?


What makes you ACTUALLY withdraw while under fire?

Maybe a tank.
Answered a few of them. :P
Sirex[SWE][MoW]
Posts: 158
Joined: 2009-07-22 09:46

Re: Suppression Effect: What makes you withdraw?

Post by Sirex[SWE][MoW] »

gumball360 wrote:Right now, the suppression effect works pretty damn well. The only problem is what you mention: you can still try to shoot back. I think an interesting way to fill in that gap is to have your accuracy lowered dramatically when you are suppressed. This would mean that you'd still be able to fire back, but not fire effectively.
If i would have argued that towards my training lieutenant he would have slapped me. Doctrine stresses that you should take the initative, in this case get more people firing back with "firethrusts".
talkinBEERmug
Posts: 69
Joined: 2008-01-09 09:37

Re: Suppression Effect: What makes you withdraw?

Post by talkinBEERmug »

In my experience I think the suppression effect is almost perfect, better then any other game. Another mode does a suppression where they make you fall to the ground when shots are close.(Welcome to Resistance and Liberation - Home) It can seem a bit unrealistic at time but once it happens to you a few times and you stop moving and hit the ground in the open you tend to travel in cover from then on.



PR suppression effect gets the job done, I still shoot if I'm suppressed at short to medium range but if I'm suppressed at long range I take cover. No other game that I have played has used suppression like PR, PR is the only game where you can put fire at a target where they cant accurately return fire but are afraid to.



The one problem I do have with PR suppression is that if a sniper, saw, or marksmen are already set up and you suppress them and they still shoot straight, I can understand if nothing can be done because of a BF2 engine prevents it, but it would be nice to lower deviation or move the players screen away from where it was.



What makes you ACTUALLY withdraw while under fire?


Its a combination of things, tickets, spawn time, walking, suppression, but mostly I just don't like to die if I know I'm beat I look for a second, third angle. Even when you have a medic near you, a resuscitation really slows stuff down, and there is nothing I hate more as a SL is when some one goes down shooting someone we don't need to shoot who has better cover. Slows all of our movement and if your fighting a large force you end up having more people going down slowing and even stopping things altogether.
Arnoldio
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Re: Suppression Effect: What makes you withdraw?

Post by Arnoldio »

I dont want to die in pr just for the coolnes sake to be alive. :D

Supression only bothers me in past mid ranges, if closer i fill fire back more violently, but at long distances i only fire some rounds and go behind the corner (cover system like), or just move to another position.
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Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Suppression Effect: What makes you withdraw?

Post by Human_001 »

Nobody withdraws in Project Reality.

Nobody withdraws because their deviation is lower under suppression effect.

Nobody withdraws because their vision is blured due to suppression effect.

We just shoot each other fullauto in head to head combat trying to put 3 bullets into enemy player before you receive more than 2 shots.

What makes Me withdraw? I withdraw for You!...all.. and for sake of keeping Project Reality atmosphere more say... "Realistic". I don't have to tho. Because 20 seconds later I can respawn on near by FOB and start out with "270 brand new who cares fire it away before your 2 and half minute life ends" shots.

What can make people withdraw and be afraid of dying in FPS game?
-No more respawn -5 minute respawn time -and spawn can be one and only place, Restart it from the main base as new soldier.

Oh and one other thing about spraying alot, Kits with 7.62 assault rifle round (like AK47) should have less magazine (about 5) compared to 8 carried by Kit with 5.56 (like M16).

No hard feelings. I don't mean to be rude on my comment. I'm trying to be entertaining for real.
Tim270
PR:BF2 Developer
Posts: 5166
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Re: Suppression Effect: What makes you withdraw?

Post by Tim270 »

Pretty much when you find an enemy and come face to face you have a window of about 1-2 seconds (maybe even less) Where you must decide if you are going to win or not. If I walk around a corner and meet someone, they crouch first and scope up straight away - I will run. They have beaten me already. If I crouch first I have pretty much won etc.

As long as I have my scope sitting right on the enemies chest, suppression is not a problem as im still going to shoot at the enemy accurately regardless if I am suppressed or not. I would only withdraw if I could not see who was shooting at me or if the fire was accurate.

So yeah, suppression kinda works but only really in long-range engagements imo.
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MaxBooZe
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Re: Suppression Effect: What makes you withdraw?

Post by MaxBooZe »

When infantry I don't take cover until there's an APC around the corner or after I have taken hits.

Most of the time I run forward to engage people in a CQB environment, mostly because a lot of people take scoped kits and I take ironsight thus giving me the advantage up close.
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Masaq
Retired PR Developer
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Re: Suppression Effect: What makes you withdraw?

Post by Masaq »

Suppression effect isn't supposed to represent the effect of bullets "distorting the senses" as they pass by or anything like that.

It's purely to screw up player's aim and situational awareness; to make you seek cover because you can't return fire as accurately or observe other threats.

In real life if you're getting shot at, you get under cover as quickly as possible. That is what you should do in PR and the suppression effect shader doesn't work *brilliantly* to achieve that, but it helps.

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-.-Maverick-.-
Posts: 361
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Re: Suppression Effect: What makes you withdraw?

Post by -.-Maverick-.- »

1: Do you think that since PR has a longer re-spawn time than other games, does that make you value your "life" more so you don't have to get transported back into position? (Or any other time consuming factor)

Yes I value my life more but I also know that my medic will do anything to heal me up.

2: Is there a PR mentality that you received while playing this game, and you just subconsciously withdraw under fire?

Not really, one thing I learned is that aggressiveness is everything and you should always have an upper hand.

3: How about that you depend much on seeing your enemy so if you're suppressed, you don't shoot back?

Depends, if its only one guy I can shoot him easily, but if there's a full squad shooting at me just go into cover and chill for a bit.

4: Do you want to save ammo and not waste it on blindly shooting?

Yes I do blind shot to get their attention so my mate can flank them from behind and butt f*** them. True story, took out full squads with this.

5: Or do you think suppression allows for an opportunity for moving to a better position to take out the target before he suppresses you again?


Yes, when I'm getting suppressed, turn around, rope over the wall, come in from behind, kill the entire squad.

6: Its not worth the engagement.

7: The PR deviation is difficult so its not worth trying.

8: You don't want to lose a ticket for the team... YOU'RE A TEAM PLAYER! :P

9: Other?

What makes you ACTUALLY withdraw while under fire?

I never really withdraw, I'm always thinking how can I turn the situation into my advantage. So as I said previously, rope over a wall, flank them, lure them into a trap.

Ok maybe when I am an insurgent and there is a tank in front of me. "ALLAH AKBAR!!!!"
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mistryx
Posts: 62
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Re: Suppression Effect: What makes you withdraw?

Post by mistryx »

most of the time when you engage someone its a shootout to the death. normally im shooting in burst or automode, up to 200 meters so I could be more lucky and hit him.
Sometimes I hope to be like Lagi, cause he has an little devil on his shoulder, must be, he allways wins those shootouts.
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CCCode
Posts: 180
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Re: Suppression Effect: What makes you withdraw?

Post by CCCode »

Supress back if you know atleast what direction the enemy is at.. Then if the enemy don't know that he will withdraw and you win :D
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