Adjustable 3D UGL Sights

Project Reality announcements and development highlights.
Hitperson
Retired PR Developer
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Re: Adjustable 3D UGL Sights

Post by Hitperson »

DeltaCommando wrote:Hah! I loved it! :D

I also loved the new M16A1 with M203. That looks good.
Scarface recreation FTW!!
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Darkside
Posts: 37
Joined: 2010-01-08 14:22

Re: Adjustable 3D UGL Sights

Post by Darkside »

Wow amazing :D
The Hamas will have the m16a1 with GL :lol:
... and... I' ve noticed the different ranges of the granade launchers, the m203 is max 250 meters ( i suppose because the m203 is the short version, is possible?), and the gp30 of 400 meters wow :O
l85 with acog, m4 carabine with Eotech and finally c7a2 ugl (is the m203, right?)
It will be a fantastic release. Keep it up!
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Adjustable 3D UGL Sights

Post by Wakain »

awesome tease, looking forward!
ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: Adjustable 3D UGL Sights

Post by ZephyrDark »

Darkside wrote:Wow amazing :D
The Hamas will have the m16a1 with GL :lol:
... and... I' ve noticed the different ranges of the granade launchers, the m203 is max 250 meters ( i suppose because the m203 is the short version, is possible?), and the gp30 of 400 meters wow :O
l85 with acog, m4 carabine with Eotech and finally c7a2 ugl (is the m203, right?)
It will be a fantastic release. Keep it up!
[quote=""'[R-DEV"]bosco;1421823']
ZephyrDark" wrote:Is it me or do some UGLs have longer range settings on them. Like the GP-25 has max of 400m when the M203 has 250m max. Is it because of the scopes and the way they're aimed? Or is it Asymmetrical warfare stuffs again.
The sights reflect their real counterparts, but nothing stops you from using the 203 on ranges past 250m, you just have to account for the +.[/QUOTE]

*facepalm*it has to do with the sights for the m203 , it only goes up to 250 in real life so.
|TG-31st|Blackpython


spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: Adjustable 3D UGL Sights

Post by spawncaptain »

Maxfragg wrote:why does a weapon thats never been in vBF2 remind you of it?
Maybe because in vanilla, USMC grenadiers used to have the M16A2 w/ M203 which has a similiar handguard.
Antonyo
Posts: 76
Joined: 2008-07-01 19:08

Re: Adjustable 3D UGL Sights

Post by Antonyo »

I'm a soldier in the swedish army and I have real life experience shoting the swedish version of the M203, which is sighted out to 350m, if anyone cares :P and the sight is mounted on the side of the rifle instead of the top.

BTW if you actually hit what you want to hit at 350m that is one luckey shot since the m203 isnt that acurate at those ranges.

Now to the point, In real life the hardest part as an grenadier is determening the range to the target and then putting the sights on target when the distans isnt exactly 100, 150 and so on, which in game is even harder i think since depth and distance is hard to gauge. But i think this system will work realy good and reflexcts real world conditions in a very good way :D
Keep up the good work DEVs :thumbsup:

Ingame name: ICEMAN-0480
Claymore
Posts: 340
Joined: 2008-07-15 17:48

Re: Adjustable 3D UGL Sights

Post by Claymore »

I sense massive ugl ownage :-)
8)
ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: Adjustable 3D UGL Sights

Post by ZephyrDark »

@Antonyo

The reason your m203 is sighted at 350m is most likely because, as you said, the sight is on the side as opposed to the placement of the USMC/USArmy one (top rails compared to the side) which probably limits the max accurate distance
|TG-31st|Blackpython


Dr.Roy.Mustang
Posts: 76
Joined: 2009-04-30 01:49

Re: Adjustable 3D UGL Sights

Post by Dr.Roy.Mustang »

Wow! Gonna love this! I can guarantee you this kit will become the second most favorite kit after the Sniper after this release ~
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MAC$DRE
Posts: 62
Joined: 2008-08-29 09:01

Re: Adjustable 3D UGL Sights

Post by MAC$DRE »

amazing! one of my favorite kits just got so much better !!
A.Fear[3|AIU]
Posts: 28
Joined: 2010-01-21 16:50

Re: Adjustable 3D UGL Sights

Post by A.Fear[3|AIU] »

noob tube is now easy for all :twisted:
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Adjustable 3D UGL Sights

Post by Tim270 »

DKbattlefield wrote:noob tube is now easy for all :twisted:
Because it was not already?
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Boommelonshot
Posts: 28
Joined: 2008-07-01 14:55

Re: Adjustable 3D UGL Sights

Post by Boommelonshot »

Right on! The grenadier kit will be up to par with other squad kits for usefulness.
vsbf2sniper
Posts: 5
Joined: 2009-01-23 07:20

Re: Adjustable 3D UGL Sights

Post by vsbf2sniper »

Sweet!!
rough77
Posts: 154
Joined: 2007-06-02 17:26

Re: Adjustable 3D UGL Sights

Post by rough77 »

looks easy to handle, but I was able to hit a sighted target after the 2nd shot in 85 % of all all cases with the current system. it's not realistic though.
Last edited by rough77 on 2010-08-30 11:46, edited 1 time in total.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Adjustable 3D UGL Sights

Post by Outlawz7 »

Hmm, whoever recorded that video must be the only person who doesn't lag out on Qinling coop with all the bots in such a tiny space... :P
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Adjustable 3D UGL Sights

Post by Maxfragg »

Qinling was never laggy for me in Coop
Sisko
Posts: 24
Joined: 2009-03-07 20:53

Re: Adjustable 3D UGL Sights

Post by Sisko »

Boommelonshot wrote:Right on! The grenadier kit will be up to par with other squad kits for usefulness.
Yeah... just like the ACOG MG was
Liquid_Cow
Posts: 1241
Joined: 2007-02-02 22:01

Re: Adjustable 3D UGL Sights

Post by Liquid_Cow »

Sisko wrote:Yeah... just like the ACOG MG was
You mean the belt fed sniper rifle?
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