No, it just makes me half blind. I withdraw because bullets are flying at me and bullets kill you. If the fire is light enough and the distance to another piece of cover is short enough I sprint out of there, otherwise it's smoke and run. Pretty much everyone trys to run and 90% make it because if there isn't a good 15~ meters between point A and B you're probably not going to hit the guy (unless you have an mg).AurianTitan wrote:Ok so, I'm asking a question that pertains to more of a psychological aspect. We know, that in all other games, suppression does not work AT ALL. If you're being shot at, you still, clearly, see your opponent shooting at you and you continue to shoot back; hoping that you'll hit him/her before he hits you first.
But on Project Reality, the development team came up with the nifty suppression effect that would distort your vision and hearing while being shot at (presumably from the sonic boom the bullets make while passing you).
The question is, does this suppression effect really makes you "withdraw"? I mean, you can still blindly shoot back and "hope" for a kill shot.
The suppression effect is unrealistic and gameplay was better before. If someone is dumb enough to stand up and attempt to return fire then the punishment should be him getting shot in the face and his team losing a ticket, none of this metagame.



