I completely agree with this. More structures need to be open for players to use. The more buildings players can enter, the harder it will be for BluFor to steamroll the insurgents because they will have to do more searching.quaazi wrote: La-deeda....THIS:
One other issue regards the maps and the engine itself, so it's not very likely to be changed, but good to be discussed nonetheless. Now, in citymaps, how many buildings are actually accessible? I mean, apart from the apartment complexes everyone knows by heart and a few small, one-room buildings, there are actually very few buildings to seek cover in, fire upon enemies from and so forth. Urban combat should be a NIGHTMARE of epic proportions, not just running from garden to garden. Should blufor decide to move into a city, they should be in deep shit, paranoid about every building, every nook and cranny. Again, it's a matter of providing insurgency with more options to combat the bigass guns of blufor.
BluFor doesn't need any more assets. Changes to what they are might be more appropriate, but not additional ones.quaazi wrote:Essentialy, all changes should boil down to this - give blufor more firepower and mobility (that is, give them the assets needed to blow ins skyhigh and get out of there when the jobs done, something that the blufor already has really), and give insurgency more flexibility and stealth (which is, allow them to blend in with the environment, (dis)engage at will, and the resources to hurt the enemy while doing it), while reducing they staying power to make sure that whenever they're drawn into a standard convenctional skirmish, they get slaughtered. Make ins rely on brains, not brawn, and make blufor rely on fancy assets, co-ordination and sheer firepower.
A major problem with the insurgency game style is many players simply don't know how to do it. The insurgent players really need to play like insurgents for it to work. As it is, they still play conventionally because that's all they know how to do. The insurgents could actually act like insurgents if a few changes were made, if possible. Namely:
1) If the teams can be set to be NOT balanced, it would be good. The insurgents really need to have additional players. This would allow them to not be steamrolled by the technologically superior BluFor. While not realistic (since Coalition Forces severely outnumber insurgents), as was stated earlier, there simply isn't the ability to blend in with a crowd due to there not being one. So, counter it with additional Insurgent forces...if possible to code purposely off-set teams.
2) Could there be Bot civilians implemented on the servers? They wouldn't be actual players on the score list, but simply autonomous objects that have a code being: Move here, move here, move here, repeat. BluFor faces penalties for killing civilians, as it is now.
If these changes were made, again, if possible, I think it would help insurgent players actually act like an insurgency.
