I still haven't played Asad in .9Himalde wrote:And Asad.
Yeah, I know everyone says it sucks but I've played Siege at Ochamaria multiple times and I can't see how Asad could be any more one sided.
I still haven't played Asad in .9Himalde wrote:And Asad.
Asad is awesome, the IDF have to really make a hard push towards the mansion right away, if anything have a squad at best go to the next obj, without a hard push towards mansion in the beginning then trying to capture it after 10-15mins will be extremely hard.snooggums wrote:I still haven't played Asad in .9
Yeah, I know everyone says it sucks but I've played Siege at Ochamaria multiple times and I can't see how Asad could be any more one sided.
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Best tactic for IDF on Asad is to sit in base and get kills using optics if you want to win the round.ChizNizzle wrote:If you cannot cap on kozelsk/asad... see the name of this thread...
Its all about organization, coordination, use of assets, proper tactics and planning.

Its pretty hard to actually cap the first flag on Kozelsk, especially if its in the god damn tunnels.ChizNizzle wrote:If you cannot cap on kozelsk/asad... see the name of this thread...
Its all about organization, coordination, use of assets, proper tactics and planning.





and thats the main problem. it's the people who blame the other team for using good tactics who are the problem. It's their fault for not being able to setup a proper counter attack. Using shock troops, or blitzing the enemy is a common tactic in war. That's how the initial advantage is gained, by disrupting the enemy's advance and cutting their numbers before the main force engages, allowing the main body behind this initial strike to setup positions. it's not an exploit, it's not cheap, it's how war works.ChizNizzle wrote:It quite sad though...
Then they whine why were we beaten, they blitzed us and whatnot... well if you would really help to defend and push them back instead of just being mowed down 3km ahead, the thing would be different.
As long as few hiding soldiers prevent enemy from capping an area i call that an exploit. They can try to kill the enemy to stop them from taking the area and stall them but not completely block off.Bringerof_D wrote:and thats the main problem. it's the people who blame the other team for using good tactics who are the problem. It's their fault for not being able to setup a proper counter attack. Using shock troops, or blitzing the enemy is a common tactic in war. That's how the initial advantage is gained, by disrupting the enemy's advance and cutting their numbers before the main force engages, allowing the main body behind this initial strike to setup positions. it's not an exploit, it's not cheap, it's how war works.

1. YES its a viable and realistic strategy, it worked in ww2 and whatnot but its not put into the game well.xI DIaboLoS Ix wrote:Rush tactics is a viable and realistic strategy that occurs in real life situations.
Rushing a enemy position BEFORE they have a time to fortify (EG like when your capping the flag) in my head makes perfect sense.
Be intuitive and FIX IT for yourself Becuase there is nothing wrong with PR. It's the players skill/attitude thats the problem here.

As for friendlies forgetting to fall back to the previous flag to cap, that does happen sometimes and its a problem, but thats an organizational problem on a team level and there's nothing the game can do to fix it. I head out to where i think we'd be most usefull to the team at game start, however if it seems the first flag isnt being capped fast enough, i would fall back to help the cap.ChizNizzle wrote:As long as few hiding soldiers prevent enemy from capping an area i call that an exploit. They can try to kill the enemy to stop them from taking the area and stall them but not completely block off.
As i said, keep the flags visible if you cant handle the other option but enemy can only stall/cap the ones in play. I think that would balance it quite nice.
Also in the OP i was talking about friendly team rushing and forgetting flags behind, few last posts are about enemy team rushing.