Insurgency Idea

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Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Insurgency Idea

Post by Rissien »

Whenever im in an inf squad, we always have all members follow a do not fire unless fired upon rule anyways. All it does is give you away and get the whole squad killed anyways.
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SharpShooter13971
Posts: 96
Joined: 2009-09-12 20:09

Re: Insurgency Idea

Post by SharpShooter13971 »

Imagine this scenario of a blufor squad...

SL: Search these houses for the cache, but Ramirez you stay back and keep an eye on those Civis and if they pull out a gun take them out using your binoculars.
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Insurgency Idea

Post by Bazul14 »

I believe that we should leave this for BF2PR and apply it to ARMA2PR, because of the large number of civis and all that. I know now what you are trying to say, but I don't see it too feasible.
SharpShooter13971
Posts: 96
Joined: 2009-09-12 20:09

Re: Insurgency Idea

Post by SharpShooter13971 »

Bazul14 wrote:I believe that we should leave this for BF2PR and apply it to ARMA2PR, because of the large number of civis and all that. I know now what you are trying to say, but I don't see it too feasible.
The more i think about the more i see that your right, we can lock it up now
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Insurgency Idea

Post by Bazul14 »

Also, I agree with Rissen, in INS, especially Ramiel, if the US squad is alone and trying to survive more than 50m from the trans Humvee, they should try to hold their fire if they want to advance, otherwise they will just end up stalled at one location, with hordes of INS descending on them from the city.For example, me on INS, NoobCore server, yesterday night, I chased a full squad with my trusty little AK74U, until I called in the rest of my squad which pulled up in front of them and allowed us to kill that squad. I guess that the no fire unless fired upon should be a little more limited in your squads H guys. In ARMA2, because of unlimited civis and that, it is more possible to have that rule. But it should be limited to small weapons, like a pistol or a Uzi/Scorpion. I mean, you can't really hide a PKM/AK/PRK under your jacket without being ultra obvious from 100m.
SharpShooter13971
Posts: 96
Joined: 2009-09-12 20:09

Re: Insurgency Idea

Post by SharpShooter13971 »

the only way i see this idea working is if you cant shoot them unless they put their gun up or fire it. That's realistic but it would be heavily exploited and game play is still over realism so yeah
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Insurgency Idea

Post by Bazul14 »

No,I mean that on ARMA2, there is a little mod online in which one of the features is to hide your pistol, so the cops won't arest you and all that. So its not hardcoded, it just needs to be adapted to weapons a little bigger, and that's all.
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Insurgency Idea

Post by Bazul14 »

It could be implemented in BF2 PR, but the feature would not really help gameplay too much, except in the case of enemy snipers and marksmen, which I don't see enough potent ones, at least on NoobCore and TG.
SharpShooter13971
Posts: 96
Joined: 2009-09-12 20:09

Re: Insurgency Idea

Post by SharpShooter13971 »

Bazul14 wrote:No,I mean that on ARMA2, there is a little mod online in which one of the features is to hide your pistol, so the cops won't arest you and all that. So its not hardcoded, it just needs to be adapted to weapons a little bigger, and that's all.
Oh i know your talking about arma2 i was still rambling on about ways it could be put into PR
10Lives
Posts: 23
Joined: 2009-06-12 19:00

Re: Insurgency Idea

Post by 10Lives »

I got an idea. If an insurgent has a gun, open fire, unless they have the unarmed equipped.
SharpShooter13971
Posts: 96
Joined: 2009-09-12 20:09

Re: Insurgency Idea

Post by SharpShooter13971 »

10Lives wrote:I got an idea. If an insurgent has a gun, open fire, unless they have the unarmed equipped.
That would be exploited
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