Lower deviation increase when shooting

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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Lower deviation increase when shooting

Post by Arnoldio »

What the title says. Deviation when moving is ok, but when firing from fixed position it shouldnt increase so rapidly if fired on full auto because recoil is doing the work. I just saw a video of marine using m249 unsupported and the recoil is pretty much the same as in pr undeployed but the difference is that his bullets are hitting somwehat accurately wheter he does short bursts or or full auto, he only has to fight the recoil.

So either slower increase of deviation or smaller maximum cone would be more appripriate IMO. (on all guns)

Your toughts?
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Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Lower deviation increase when shooting

Post by Thermis »

Deviation doesn't increase while shooting. What your talking about it recoil, now I've personally fired many different weapons with automatic capability and that fact of the matter is that its really freaking hard to get anything but the first round on target unless you have the weapon supported on something. PRs recoil system is very true to life the chances of any changes being made to it are slim.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Lower deviation increase when shooting

Post by Rudd »

sorry thermis, but there is a increase in deviation per shot
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Arnoldio
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Joined: 2008-07-22 15:04

Re: Lower deviation increase when shooting

Post by Arnoldio »

[R-DEV]Rudd wrote:sorry thermis, but there is a increase in deviation per shot
Yes and that makes Thermis' post invalid because im not talking about recoil.

Im not saying to remove deviation increase while shooting because gameplay wouldnt be so fun then with lazor rifles, just slight decrease for that feel that you have a thing to kill with in your hand.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Lower deviation increase when shooting

Post by killonsight95 »

deviation is okay and relaistic for these wepaons imho, common sence tells you that your eye will stay trained on the sight exactly (like in PR) while your gun is pretending to be a mini earthquake machine.

EDIT: however if the person is only firing 1 -2 shots every 2 to 3 seconds then deveation shouldn't increase.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Lower deviation increase when shooting

Post by Arnoldio »

killonsight95 wrote:deviation is okay and relaistic for these wepaons imho, common sence tells you that your eye will stay trained on the sight exactly (like in PR) while your gun is pretending to be a mini earthquake machine.

EDIT: however if the person is only firing 1 -2 shots every 2 to 3 seconds then deveation shouldn't increase.
Deviation is there because weapon sway cannot be implemented really efficiently. But you need that part when you are not firing. When you are firing, there is recoil and (well i hope so) is protrayed correctly (bullets will hit where the recoil moves) and you dont need that imaginary weapon sway because the gun is all over the place. What happens in PR is you get the recoil AND "sway" together when firing and that makes no sense.

And if you fire 1-2 shots per 2-3 seconds the deviation doesnt get so bad. Im more focused on full auto, but even on single fire, you wait for the "sway" to minimize, then fire, recoil throws you off target, you have to realign. wait for the "sway" again (even though you are ready to fire accurately), instead of just firing again.

This is really obvious at marksman rifles as they allow shot and then following shot and so on, wich are supposed to be accurate, and you deploy your weapon so you dont have to reset your aim because of the recoil.That what makes markman useful in real life. In PR though is (even deployed) shoot, wait for the "sway" to minimize, the target is behind cover allready OR shoot, shoot and miss, shoot again and miss some more, the target is behind cover.

I hope you get what i mean.
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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: Lower deviation increase when shooting

Post by usmcguy »

I have to agree with chiznizzle on this one..
joethepro36
Posts: 471
Joined: 2007-12-28 23:57

Re: Lower deviation increase when shooting

Post by joethepro36 »

Agree with chiz, firing rapid accurate shots is a lot more difficult than taking extremely careful shots or simply spraying for supression. I find firefights degenerate into a "I'm going to wait for deviation then do single careful shots every few seconds". I'd find it more realistic if we were encouraged to fire faster shots to enourage supressive fire. It's particulary grating when you put suppressive fire down only for it to miss all around the target while the target calmly sits still waiting for deviation. On occassion you'll hit the guy but seldom in the head while he just insta-headshots you.

Essentially I don't like the way most firefights involve very limited amounts of ammunition fired.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Lower deviation increase when shooting

Post by Celestial1 »

An interesting concept for recoil that's been used in a small few games is that recoil is entirely physical, deviation not being affected; the recoil is increased by quite a bit to replicate the idea of your mouse being your "body"–you have to fight the recoil, not the character.
The recoil becomes "too much" at first, but when you learn to use your mouse to adjust for the recoil instead of relying on the game to do it for you, it works pretty well IMO.


Benefit of removing the deviation increases is that you would then be able to fire rapidly at shorter distances, without having to wait for deviation settle–and at longer ranges, the recoil would be more difficult to adjust for, slowing down firing rates of players.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Lower deviation increase when shooting

Post by LithiumFox »

I actually agree for once. =/

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Lower deviation increase when shooting

Post by Nebsif »

O M G
Ur genius, WTF how did I neva think of something like that? :(
Agree 100% about everything, having both recoil and deviation while firing is kinda stupid.. anyway Chizz already said everything that had to be said.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Lower deviation increase when shooting

Post by Arnoldio »

Wow im surprised how people can atually agree on something on there forums instead of finding lame excuses to prove something wrong. Thanks for support and understanding guys!
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Lower deviation increase when shooting

Post by Brainlaag »

Well Ill have to agree, mostly on the Marksman part. In earlier versions the accurate fire of a marksman was deadly and fearsome, now normal Riflemen can outmatch him, not to talk about the AR.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Lower deviation increase when shooting

Post by cyberzomby »

I dont know. If its deployed its something else. But I can imagine the kick of a weapon also forces the thing left or right. Its not just in a strict upwards motion. At least thats what I imagine because I never fired a weapon.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Lower deviation increase when shooting

Post by Alex6714 »

cyberzomby wrote:I dont know. If its deployed its something else. But I can imagine the kick of a weapon also forces the thing left or right. Its not just in a strict upwards motion. At least thats what I imagine because I never fired a weapon.
The recoil can be made to go left and right as well I think.
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Lower deviation increase when shooting

Post by Brainlaag »

cyberzomby wrote:I dont know. If its deployed its something else. But I can imagine the kick of a weapon also forces the thing left or right. Its not just in a strict upwards motion. At least thats what I imagine because I never fired a weapon.
From all vids I have seen, deployed Marksman usually shoot every 1-2, which (ingame) isnt possible, except you wanna hit everything bout the target. But well its more of an annoyance, rather than complain. I don't have RL experience with rifles sooooo..... :o ops:
SharpShooter13971
Posts: 96
Joined: 2009-09-12 20:09

Re: Lower deviation increase when shooting

Post by SharpShooter13971 »

It all depends on how you shoot IMO. I crouch, sight in and wait 1-2 second(s) and I fire a round every 1-2 second(s) second until the guy stops moving
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Lower deviation increase when shooting

Post by cyberzomby »

SharpShooter13971 wrote:It all depends on how you shoot IMO. I crouch, sight in and wait 1-2 second(s) and I fire a round every 1-2 second(s) second until the guy stops moving
Yea exactly! I have no trouble hitting people. And if the R-DEV says he fired a lot of weapons real life and it feels life like to him. Than yea? I dont know what we are complaining about.

On the marksman subject: What I meant was, with a deployed weapon I can imagine the argument is true.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Lower deviation increase when shooting

Post by Brainlaag »

Daishi2442 wrote:To be honest, I just find the whole concept of deviation rather annoying. Let me have recoil so I can take my accuracy into my own hands but leave the weapon's base cone of fire alone. An M16 isn't affected by sprinting...whether before or after it will shoot in the same direction.
Again...the deviation is here to simulate the weapons sway, because you cant run around and have in 0,25 sec after stopping your weapon centered like its in game now.
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