Yo,
To simulate the 'dropzone' per se for 2 Stryker vehicles for an attachment to an airborne unit I need a static which is essentially a constantly deploying smoke, preferably purple. After talking to [R-DEV]Dudd, he said it is actually possible but I'm wondering if it can actually be animated.
Basically the red smoke that Winters deploys during the fight scene in Crossroads is what I'm talking about, a small grenade that is constantly shooting out smoke to simulate Pathfinders marking an adequate drop zone.
Thanks in advance if anyone is willing to do this, and by all means ask questions.
[Request] Animated signal smoke static
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ComradeChaos
- Posts: 738
- Joined: 2010-01-27 20:45
Re: [Request] Animated signal smoke static
Was thinking of this a few days ago.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: [Request] Animated signal smoke static
Mhm would be nice.
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MaxBooZe
- Posts: 2977
- Joined: 2008-03-16 09:46
Re: [Request] Animated signal smoke static
Isnt the original BF2 Attack marker dropped as a statit smoke grenade with a color smoke (Purple for defence, Orange for attack), You could look into finding those files..




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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [Request] Animated signal smoke static
Good point, however I don't think they are a static object? I'll look into it.MaxBoZ wrote:Isnt the original BF2 Attack marker dropped as a statit smoke grenade with a color smoke (Purple for defence, Orange for attack), You could look into finding those files..
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: [Request] Animated signal smoke static
I'm a bit confused dtacs, is the main difference (from coloured smoke grenades) you're going for here... the propagation delay and length/volume of dispersal?
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [Request] Animated signal smoke static
He wants a static smoke grenade, contiously spraying smoke, placed by the mapper - correct?
Perhaps you can put an ambienteffect on the map, where the effect is the smoke spraying? Might need some tweaks though.
Perhaps you can put an ambienteffect on the map, where the effect is the smoke spraying? Might need some tweaks though.

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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [Request] Animated signal smoke static
I've currently got the smoke which is often placed on top of fire (ambienteffects > statics, think the burning garbage roadblocks on Ramiel), however its a bit unrealistic as it comes in a huge clump rather than a small burst like in the clip I posted.[R-DEV]AfterDune wrote:He wants a static smoke grenade, contiously spraying smoke, placed by the mapper - correct?
Perhaps you can put an ambienteffect on the map, where the effect is the smoke spraying? Might need some tweaks though.
I think I might try to do what Max suggested and just stack some of those SL marker smoke bursts on top of one another to make it look like a continuous stream.

