[Request] Animated signal smoke static

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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

[Request] Animated signal smoke static

Post by dtacs »

Yo,

To simulate the 'dropzone' per se for 2 Stryker vehicles for an attachment to an airborne unit I need a static which is essentially a constantly deploying smoke, preferably purple. After talking to [R-DEV]Dudd, he said it is actually possible but I'm wondering if it can actually be animated.

Basically the red smoke that Winters deploys during the fight scene in Crossroads is what I'm talking about, a small grenade that is constantly shooting out smoke to simulate Pathfinders marking an adequate drop zone.



Thanks in advance if anyone is willing to do this, and by all means ask questions.
ComradeChaos
Posts: 738
Joined: 2010-01-27 20:45

Re: [Request] Animated signal smoke static

Post by ComradeChaos »

Was thinking of this a few days ago.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [Request] Animated signal smoke static

Post by Tim270 »

Its the effect that you need to edit.
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: [Request] Animated signal smoke static

Post by Brainlaag »

Mhm would be nice.
MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Re: [Request] Animated signal smoke static

Post by MaxBooZe »

Isnt the original BF2 Attack marker dropped as a statit smoke grenade with a color smoke (Purple for defence, Orange for attack), You could look into finding those files..
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Request] Animated signal smoke static

Post by dtacs »

MaxBoZ wrote:Isnt the original BF2 Attack marker dropped as a statit smoke grenade with a color smoke (Purple for defence, Orange for attack), You could look into finding those files..
Good point, however I don't think they are a static object? I'll look into it.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [Request] Animated signal smoke static

Post by Psyrus »

I'm a bit confused dtacs, is the main difference (from coloured smoke grenades) you're going for here... the propagation delay and length/volume of dispersal?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Request] Animated signal smoke static

Post by AfterDune »

He wants a static smoke grenade, contiously spraying smoke, placed by the mapper - correct?

Perhaps you can put an ambienteffect on the map, where the effect is the smoke spraying? Might need some tweaks though.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Request] Animated signal smoke static

Post by dtacs »

[R-DEV]AfterDune wrote:He wants a static smoke grenade, contiously spraying smoke, placed by the mapper - correct?

Perhaps you can put an ambienteffect on the map, where the effect is the smoke spraying? Might need some tweaks though.
I've currently got the smoke which is often placed on top of fire (ambienteffects > statics, think the burning garbage roadblocks on Ramiel), however its a bit unrealistic as it comes in a huge clump rather than a small burst like in the clip I posted.

I think I might try to do what Max suggested and just stack some of those SL marker smoke bursts on top of one another to make it look like a continuous stream.
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