More tactical-oriented game mode

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked
DEADLY_sniper
Posts: 24
Joined: 2009-08-23 21:19

More tactical-oriented game mode

Post by DEADLY_sniper »

Hello all,

since I cant post to suggestions forum, I posted it here. Yesterday I was thinking about some more commander-oriented game mode. Basically it would be AAS where vehicles wont automatically spawn but commander can "buy" them for tickets. Tickets can be only lost for dying infantry, buying asset and ticket bleed. For balance there can be limit of each vehicle for each side. It will be mainly on big mirror maps like BoQ and kashan. Every 10 minutes commander gets new amount of tickets to spend ( similar to respawning assets). In my opinion this will be ideal for events and CWs to test also tactical and not only skill of each team. Let me demonstrate:

Kashan desert- USA side
F16 -limit 1 a time - 30 tickets
A10 -limit 2 a time -30 tickets
Apache -limit 2 a time -25 tickets
Abrams -limit 5 a time -20 tickets
Bradley -limit 5 a time -15 tickets
AAV -limit 4 a time -10 tickets
LAV -limit 5 a time -10 tickets
Supply truck -limit 4 a time -5 tickets
Humvee -limit 10 a time -2 tickets
Black Hawk -limit 3 a time - 5 tickets

At start, team gets 200 tickets (for example). Commander decides he will buy 5 tanks for 5 x 20 tickets, 2 Supply trucks for 2 x 5 tickets and single blackhawk for 1 x 5 tickets, leaving 85 tickets for player deaths (which lose ticket when die) and for reserve (so he can buy some critical asset just when its needed). After 10 minutes he has 30 tickets left ( he had to buy a F16 because SU was killing tanks and players died 25x) and NEW 100 tickets (periodical income) so he has 130 tickets to spend/save.


I hope you got the point from this. Team loses the game when its tickets reach 0 - either by too many player deaths or getting capped out.

It would be also possible to play on public, since commander can communicate with squads how many of each asset do they want in the briefing time. Also it would eliminate asset stealing and lets commander deny asset to a squad which just waste assets
Last edited by DEADLY_sniper on 2010-09-03 11:10, edited 1 time in total.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: More tactical-oriented game mode

Post by Arnoldio »

Probably hard to implement, but cool idea nontheless. :D
Image


Orgies beat masturbation hands down. - Staker
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: More tactical-oriented game mode

Post by AnimalMother. »

just to let you know this has been suggested before plenty of times, hence the reason why you have to wait before posting suggestions
ex |TG-31st|
AnimalMotherUK - YouTube

vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl :o ops:"

Arte et Marte
Lemon
Posts: 136
Joined: 2009-05-23 20:43

Re: More tactical-oriented game mode

Post by Lemon »

It's a cool idea in theory never the less! But it's never or rarely going to work in PRs public servers. It's going to be incredibly frustrating for everyone except the commander. The whole round would depend on a single person's decision in the beginning of the round.
DEADLY_sniper
Posts: 24
Joined: 2009-08-23 21:19

Re: More tactical-oriented game mode

Post by DEADLY_sniper »

Animal.Mother wrote:just to let you know this has been suggested before plenty of times, hence the reason why you have to wait before posting suggestions
I thought thats why the long list (with this non-included) is for.. Anyway since the chizz guy is responding in that way it seems he didnt see it yet and he has quite a large posts count.

Well I was more thinking of CW/events/some special server mode. I know it would be hard to apply to public play because of the playerbase. But the only possible problem would be the commander, if we could get a good person to commander seat, the squads will have to ask for asset or go as inf (and the playerbase will 95% ask for asset). But I was rather thinking of some new public server/s with more mature players where this mode would ran.

As for coding the mode, well I dont know much about it. But in insurgency team gets/loses tickets in the fight, cant it be implemented to this mode too? dont know about vehicle spawning though, maybe some fixed spawn for each of assets and their spawn triggers on buying?
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: More tactical-oriented game mode

Post by killonsight95 »

you eman something like this:
https://www.realitymod.com/forum/f18-pr ... -mode.html
or like this:
https://www.realitymod.com/forum/f18-pr ... ssets.html

bassicly it has been suggested before more thna once a quick search got me these results.

please use thesearch function this is why you can't post in the suggestions forum


oha nd insurgents only loose tickets by loosin caches
Image
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: More tactical-oriented game mode

Post by Brainlaag »

Re-suggestion.....and hardcoded IIRC
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: More tactical-oriented game mode

Post by BloodBane611 »

As Animal.Mother said, there is a reason you can't post in the suggestion forum. In the future please use the search function

Thread locked and moved to its correct place
[R-CON]creepin - "because on the internet 0=1"
Locked

Return to “PR:BF2 Suggestions”