Vehicle Spawn Asset on FoB

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ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Vehicle Spawn Asset on FoB

Post by ghostfool84 »

I notive sometimes a lack of transports on big Maps like Kashan or Yamalia, especially when you have a bad pilot in the team, then your squad stands near your fob, and have to get the next flag but its 2km away.

So my idea is a Vehicle Spawnpoint at the Fob. Only one Vehicle Spawning Asset per Team, needs 2 crates (maybe 3) and can spawn a Humvee (Trans or 50. Cal) every... lets say 15minutes. To prevent from lonewolfing you musst request the Humvee at the Vehicle Spawn asset (like a Kit from Crate). Its only possible to request a vehicle if you are Squadleader and have the squadleader Kit. The asset itself must be quite Big like the Fob and should have some space for the Spawning vehicle (like a parking lot). I think is it a good way to handle transport on big maps a bit more flexible. What do you think?
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Vehicle Spawn Asset on FoB

Post by killonsight95 »

we used to have this kind of thing in before but without it being selected for SL's

try continueing your convo on an older topic:
https://www.realitymod.com/forum/f18-pr ... n-fob.html

also try not to spam the forums to get to the suggestion limit (is it still 25?)
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Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Vehicle Spawn Asset on FoB

Post by Rissien »

Humvees used to spawn on fobs. It ended up with people just building fobs so they could have an army of humvees/vodniks/nanjings/etc.
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ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Vehicle Spawn Asset on FoB

Post by ghostfool84 »

Yeah thats why iam wrote that there is a maximum of one Vehicle Spawn Pont per team, like TOW.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Vehicle Spawn Asset on FoB

Post by killonsight95 »

i do like the idea a lot as it would make humvee's more.... common than rare annoyance. I beleive tanks should be as rare as jets and jets shouldn't be in PR and attack heli's to be used more often. That way focusing mroe on the inf part of the game.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Vehicle Spawn Asset on FoB

Post by Rudd »

trust me mate, it was really easy to exploit this, and it pissed off team mates when FOBs were in rediculous positions just to generate vehicles.
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ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Vehicle Spawn Asset on FoB

Post by ghostfool84 »

I dont know about the technical issues, but i think people wont mess around to much when there is a 15min or 20min respawn time and the hummvee only appears if sql request it, then the others must wait another 15min till the next one is able to spawn (or lets say if sql can request the next).
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Vehicle Spawn Asset on FoB

Post by Jigsaw »

Vehicles spawning on FoBs was in PR for many versions, it was removed for reasons stated in the previous posts.

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