Deployable TOW controlled by WSAD keys?

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Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Deployable TOW controlled by WSAD keys?

Post by Aquiller »

The new deployable mortar made me wonder - it will require some skill from a player to use it effectively. How about making the TOW more difficult too?

My idea is to make it WSAD-controlled. We already saw suggestions to make this system fit in tanks too - but they're quite different than deployable TOWs. First of all, the turret is powered by an engine, so quick turning is possible and realistic. The TOW, on the other hand, has to be turned by a soldier himself - WSAD control would reflect this small inconvinence.
Unless of course, I've made a mistake and the TOWs IRL are fast-turning... then scrap the idea. :)

Whaddya think?
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Deployable TOW controlled by WSAD keys?

Post by L4gi »

Would be really hard shooting moving targets. Im happy being able to hit most things atm. :D
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Deployable TOW controlled by WSAD keys?

Post by Rhino »

;)

Well at least last time I checked someone was planning on working on it :D
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Deployable TOW controlled by WSAD keys?

Post by dtacs »

This was discussed awhile ago and I'm pretty sure its a resuggestion, but none the less its an excellent idea.

Would introduce a sense of balance. There were to sides to the argument, I argued that its unrealistic for a TOW crew to be able to track a moving helicopter and shoot it down, or spin around incredibly fast to avoid small arms fire while the MA Eddie Baker thought otherwise.
[R-DEV]Rhino wrote: ;)

Well at least last time I checked someone was planning on working on it :D
From the mouths of babes :grin:
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Deployable TOW controlled by WSAD keys?

Post by L4gi »

dtacs wrote:track a moving helicopter and shoot it down
Or a jet... :rolleyes:
Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: Deployable TOW controlled by WSAD keys?

Post by Aquiller »

[quote=""'[R-DEV"]Rhino;1435099'] ;)

Well at least last time I checked someone was planning on working on it :D [/quote]

Glad to hear that. :)

[quote="dtacs""]This was discussed awhile ago and I'm pretty sure its a resuggestion, but none the less its an excellent idea.
[/quote]

I could swear I've searched - "TOW + WSAD", nothing came up. Besides that tank thingie.

Anyways, looking forward into 0.95!
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Deployable TOW controlled by WSAD keys?

Post by dtacs »

L4gi wrote:Or a jet... :rolleyes:
They're just such a big target...
Wo0Do0
Posts: 103
Joined: 2009-03-23 22:04

Re: Deployable TOW controlled by WSAD keys?

Post by Wo0Do0 »

L4gi wrote:Would be really hard shooting moving targets. Im happy being able to hit most things atm. :D
I don't think shooting helicopters and apcs on full throttle is considered most things, rarely is the TOW used to that high of a caliber. Keep in mind that this game is stressing for realism and balance.
ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Deployable TOW controlled by WSAD keys?

Post by ankyle62 »

WSAD would be good, and a 30-45second reload time would be good too. the tow sniping is getting out of hand.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: Deployable TOW controlled by WSAD keys?

Post by Bob_Marley »

Resuggestion so locked.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
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